Files
cheesy-arena-lite/field/arena.go
2017-09-03 20:51:20 -07:00

715 lines
23 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Functions for controlling the arena and match play.
package field
import (
"fmt"
"github.com/Team254/cheesy-arena/game"
"github.com/Team254/cheesy-arena/model"
"github.com/Team254/cheesy-arena/partner"
"log"
"time"
)
const (
arenaLoopPeriodMs = 10
dsPacketPeriodMs = 250
matchEndScoreDwellSec = 3
)
// Progression of match states.
const (
PreMatch = 0
StartMatch = 1
AutoPeriod = 2
PausePeriod = 3
TeleopPeriod = 4
EndgamePeriod = 5
PostMatch = 6
)
type Arena struct {
Database *model.Database
EventSettings *model.EventSettings
accessPoint *AccessPoint
networkSwitch *NetworkSwitch
Plc Plc
TbaClient *partner.TbaClient
StemTvClient *partner.StemTvClient
AllianceStations map[string]*AllianceStation
CurrentMatch *model.Match
MatchState int
lastMatchState int
MatchStartTime time.Time
LastMatchTimeSec float64
RedRealtimeScore *RealtimeScore
BlueRealtimeScore *RealtimeScore
lastDsPacketTime time.Time
FieldReset bool
AudienceDisplayScreen string
SavedMatch *model.Match
SavedMatchResult *model.MatchResult
AllianceStationDisplays map[string]string
AllianceStationDisplayScreen string
MuteMatchSounds bool
FieldTestMode string
matchAborted bool
matchStateNotifier *Notifier
MatchTimeNotifier *Notifier
RobotStatusNotifier *Notifier
MatchLoadTeamsNotifier *Notifier
ScoringStatusNotifier *Notifier
RealtimeScoreNotifier *Notifier
ScorePostedNotifier *Notifier
AudienceDisplayNotifier *Notifier
PlaySoundNotifier *Notifier
AllianceStationDisplayNotifier *Notifier
AllianceSelectionNotifier *Notifier
LowerThirdNotifier *Notifier
ReloadDisplaysNotifier *Notifier
}
type ArenaStatus struct {
AllianceStations map[string]*AllianceStation
MatchState int
CanStartMatch bool
PlcIsHealthy bool
FieldEstop bool
}
type AllianceStation struct {
DsConn *DriverStationConnection
Estop bool
Bypass bool
Team *model.Team
}
// Creates the arena and sets it to its initial state.
func NewArena(dbPath string) (*Arena, error) {
arena := new(Arena)
var err error
arena.Database, err = model.OpenDatabase(dbPath)
if err != nil {
return nil, err
}
err = arena.LoadSettings()
if err != nil {
return nil, err
}
arena.AllianceStations = make(map[string]*AllianceStation)
arena.AllianceStations["R1"] = new(AllianceStation)
arena.AllianceStations["R2"] = new(AllianceStation)
arena.AllianceStations["R3"] = new(AllianceStation)
arena.AllianceStations["B1"] = new(AllianceStation)
arena.AllianceStations["B2"] = new(AllianceStation)
arena.AllianceStations["B3"] = new(AllianceStation)
arena.matchStateNotifier = NewNotifier()
arena.MatchTimeNotifier = NewNotifier()
arena.RobotStatusNotifier = NewNotifier()
arena.MatchLoadTeamsNotifier = NewNotifier()
arena.ScoringStatusNotifier = NewNotifier()
arena.RealtimeScoreNotifier = NewNotifier()
arena.ScorePostedNotifier = NewNotifier()
arena.AudienceDisplayNotifier = NewNotifier()
arena.PlaySoundNotifier = NewNotifier()
arena.AllianceStationDisplayNotifier = NewNotifier()
arena.AllianceSelectionNotifier = NewNotifier()
arena.LowerThirdNotifier = NewNotifier()
arena.ReloadDisplaysNotifier = NewNotifier()
// Load empty match as current.
arena.MatchState = PreMatch
arena.LoadTestMatch()
arena.lastMatchState = -1
arena.LastMatchTimeSec = 0
// Initialize display parameters.
arena.AudienceDisplayScreen = "blank"
arena.SavedMatch = &model.Match{}
arena.SavedMatchResult = model.NewMatchResult()
arena.AllianceStationDisplays = make(map[string]string)
arena.AllianceStationDisplayScreen = "match"
return arena, nil
}
// Loads or reloads the event settings upon initial setup or change.
func (arena *Arena) LoadSettings() error {
settings, err := arena.Database.GetEventSettings()
if err != nil {
return err
}
arena.EventSettings = settings
// Initialize the components that depend on settings.
arena.accessPoint = NewAccessPoint(settings.ApAddress, settings.ApUsername, settings.ApPassword)
arena.networkSwitch = NewNetworkSwitch(settings.SwitchAddress, settings.SwitchPassword)
arena.Plc.SetAddress(settings.PlcAddress)
arena.TbaClient = partner.NewTbaClient(settings.TbaEventCode, settings.TbaSecretId, settings.TbaSecret)
arena.StemTvClient = partner.NewStemTvClient(settings.StemTvEventCode)
return nil
}
// Sets up the arena for the given match.
func (arena *Arena) LoadMatch(match *model.Match) error {
if arena.MatchState != PreMatch {
return fmt.Errorf("Cannot load match while there is a match still in progress or with results pending.")
}
arena.CurrentMatch = match
err := arena.assignTeam(match.Red1, "R1")
if err != nil {
return err
}
err = arena.assignTeam(match.Red2, "R2")
if err != nil {
return err
}
err = arena.assignTeam(match.Red3, "R3")
if err != nil {
return err
}
err = arena.assignTeam(match.Blue1, "B1")
if err != nil {
return err
}
err = arena.assignTeam(match.Blue2, "B2")
if err != nil {
return err
}
err = arena.assignTeam(match.Blue3, "B3")
if err != nil {
return err
}
arena.setupNetwork()
// Reset the realtime scores.
arena.RedRealtimeScore = NewRealtimeScore()
arena.BlueRealtimeScore = NewRealtimeScore()
arena.FieldReset = false
// Notify any listeners about the new match.
arena.MatchLoadTeamsNotifier.Notify(nil)
arena.RealtimeScoreNotifier.Notify(nil)
arena.AllianceStationDisplayScreen = "match"
arena.AllianceStationDisplayNotifier.Notify(nil)
return nil
}
// Sets a new test match containing no teams as the current match.
func (arena *Arena) LoadTestMatch() error {
return arena.LoadMatch(&model.Match{Type: "test"})
}
// Loads the first unplayed match of the current match type.
func (arena *Arena) LoadNextMatch() error {
if arena.CurrentMatch.Type == "test" {
return arena.LoadTestMatch()
}
matches, err := arena.Database.GetMatchesByType(arena.CurrentMatch.Type)
if err != nil {
return err
}
for _, match := range matches {
if match.Status != "complete" {
err = arena.LoadMatch(&match)
if err != nil {
return err
}
break
}
}
return nil
}
// Assigns the given team to the given station, also substituting it into the match record.
func (arena *Arena) SubstituteTeam(teamId int, station string) error {
if arena.CurrentMatch.Type == "qualification" {
return fmt.Errorf("Can't substitute teams for qualification matches.")
}
err := arena.assignTeam(teamId, station)
if err != nil {
return err
}
switch station {
case "R1":
arena.CurrentMatch.Red1 = teamId
case "R2":
arena.CurrentMatch.Red2 = teamId
case "R3":
arena.CurrentMatch.Red3 = teamId
case "B1":
arena.CurrentMatch.Blue1 = teamId
case "B2":
arena.CurrentMatch.Blue2 = teamId
case "B3":
arena.CurrentMatch.Blue3 = teamId
}
arena.setupNetwork()
arena.MatchLoadTeamsNotifier.Notify(nil)
return nil
}
// Starts the match if all conditions are met.
func (arena *Arena) StartMatch() error {
err := arena.checkCanStartMatch()
if err == nil {
// Save the match start time to the database for posterity.
arena.CurrentMatch.StartedAt = time.Now()
if arena.CurrentMatch.Type != "test" {
arena.Database.SaveMatch(arena.CurrentMatch)
}
// Save the missed packet count to subtract it from the running count.
for _, allianceStation := range arena.AllianceStations {
if allianceStation.DsConn != nil {
err = allianceStation.DsConn.signalMatchStart(arena.CurrentMatch)
if err != nil {
log.Println(err)
}
}
}
arena.MatchState = StartMatch
}
return err
}
// Kills the current match if it is underway.
func (arena *Arena) AbortMatch() error {
if arena.MatchState == PreMatch || arena.MatchState == PostMatch {
return fmt.Errorf("Cannot abort match when it is not in progress.")
}
arena.MatchState = PostMatch
arena.matchAborted = true
arena.AudienceDisplayScreen = "blank"
arena.AudienceDisplayNotifier.Notify(nil)
if !arena.MuteMatchSounds {
arena.PlaySoundNotifier.Notify("match-abort")
}
return nil
}
// Clears out the match and resets the arena state unless there is a match underway.
func (arena *Arena) ResetMatch() error {
if arena.MatchState != PostMatch && arena.MatchState != PreMatch {
return fmt.Errorf("Cannot reset match while it is in progress.")
}
arena.MatchState = PreMatch
arena.matchAborted = false
arena.AllianceStations["R1"].Bypass = false
arena.AllianceStations["R2"].Bypass = false
arena.AllianceStations["R3"].Bypass = false
arena.AllianceStations["B1"].Bypass = false
arena.AllianceStations["B2"].Bypass = false
arena.AllianceStations["B3"].Bypass = false
arena.MuteMatchSounds = false
return nil
}
// Returns the fractional number of seconds since the start of the match.
func (arena *Arena) MatchTimeSec() float64 {
if arena.MatchState == PreMatch || arena.MatchState == StartMatch || arena.MatchState == PostMatch {
return 0
} else {
return time.Since(arena.MatchStartTime).Seconds()
}
}
// Performs a single iteration of checking inputs and timers and setting outputs accordingly to control the
// flow of a match.
func (arena *Arena) Update() {
// Decide what state the robots need to be in, depending on where we are in the match.
auto := false
enabled := false
sendDsPacket := false
matchTimeSec := arena.MatchTimeSec()
switch arena.MatchState {
case PreMatch:
auto = true
enabled = false
case StartMatch:
arena.MatchState = AutoPeriod
arena.MatchStartTime = time.Now()
arena.LastMatchTimeSec = -1
auto = true
enabled = true
sendDsPacket = true
arena.AudienceDisplayScreen = "match"
arena.AudienceDisplayNotifier.Notify(nil)
if !arena.MuteMatchSounds {
arena.PlaySoundNotifier.Notify("match-start")
}
arena.FieldTestMode = ""
arena.Plc.ResetCounts()
case AutoPeriod:
auto = true
enabled = true
if matchTimeSec >= float64(game.MatchTiming.AutoDurationSec) {
arena.MatchState = PausePeriod
auto = false
enabled = false
sendDsPacket = true
if !arena.MuteMatchSounds {
arena.PlaySoundNotifier.Notify("match-end")
}
}
case PausePeriod:
auto = false
enabled = false
if matchTimeSec >= float64(game.MatchTiming.AutoDurationSec+game.MatchTiming.PauseDurationSec) {
arena.MatchState = TeleopPeriod
auto = false
enabled = true
sendDsPacket = true
if !arena.MuteMatchSounds {
arena.PlaySoundNotifier.Notify("match-resume")
}
}
case TeleopPeriod:
auto = false
enabled = true
if matchTimeSec >= float64(game.MatchTiming.AutoDurationSec+game.MatchTiming.PauseDurationSec+
game.MatchTiming.TeleopDurationSec-game.MatchTiming.EndgameTimeLeftSec) {
arena.MatchState = EndgamePeriod
sendDsPacket = false
if !arena.MuteMatchSounds {
arena.PlaySoundNotifier.Notify("match-endgame")
}
}
case EndgamePeriod:
auto = false
enabled = true
if matchTimeSec >= float64(game.MatchTiming.AutoDurationSec+game.MatchTiming.PauseDurationSec+
game.MatchTiming.TeleopDurationSec) {
arena.MatchState = PostMatch
auto = false
enabled = false
sendDsPacket = true
go func() {
// Leave the scores on the screen briefly at the end of the match.
time.Sleep(time.Second * matchEndScoreDwellSec)
arena.AudienceDisplayScreen = "blank"
arena.AudienceDisplayNotifier.Notify(nil)
arena.AllianceStationDisplayScreen = "logo"
arena.AllianceStationDisplayNotifier.Notify(nil)
}()
if !arena.MuteMatchSounds {
arena.PlaySoundNotifier.Notify("match-end")
}
}
}
// Send a notification if the match state has changed.
if arena.MatchState != arena.lastMatchState {
arena.matchStateNotifier.Notify(arena.MatchState)
}
arena.lastMatchState = arena.MatchState
// Send a match tick notification if passing an integer second threshold.
if int(matchTimeSec) != int(arena.LastMatchTimeSec) {
arena.MatchTimeNotifier.Notify(int(matchTimeSec))
}
arena.LastMatchTimeSec = matchTimeSec
// Send a packet if at a period transition point or if it's been long enough since the last one.
if sendDsPacket || time.Since(arena.lastDsPacketTime).Seconds()*1000 >= dsPacketPeriodMs {
arena.sendDsPacket(auto, enabled)
arena.RobotStatusNotifier.Notify(nil)
}
// Handle field sensors/lights/motors.
arena.handlePlcInput()
arena.handlePlcOutput()
}
// Loops indefinitely to track and update the arena components.
func (arena *Arena) Run() {
// Start other loops in goroutines.
go arena.listenForDriverStations()
go arena.listenForDsUdpPackets()
go arena.monitorBandwidth()
go arena.Plc.Run()
for {
arena.Update()
time.Sleep(time.Millisecond * arenaLoopPeriodMs)
}
}
// Calculates the red alliance score summary for the given realtime snapshot.
func (arena *Arena) RedScoreSummary() *game.ScoreSummary {
return arena.RedRealtimeScore.CurrentScore.Summarize(arena.BlueRealtimeScore.CurrentScore.Fouls,
arena.CurrentMatch.Type)
}
// Calculates the blue alliance score summary for the given realtime snapshot.
func (arena *Arena) BlueScoreSummary() *game.ScoreSummary {
return arena.BlueRealtimeScore.CurrentScore.Summarize(arena.RedRealtimeScore.CurrentScore.Fouls,
arena.CurrentMatch.Type)
}
func (arena *Arena) GetStatus() *ArenaStatus {
return &ArenaStatus{arena.AllianceStations, arena.MatchState, arena.checkCanStartMatch() == nil,
arena.Plc.IsHealthy, arena.Plc.GetFieldEstop()}
}
// Loads a team into an alliance station, cleaning up the previous team there if there is one.
func (arena *Arena) assignTeam(teamId int, station string) error {
// Reject invalid station values.
if _, ok := arena.AllianceStations[station]; !ok {
return fmt.Errorf("Invalid alliance station '%s'.", station)
}
// Do nothing if the station is already assigned to the requested team.
dsConn := arena.AllianceStations[station].DsConn
if dsConn != nil && dsConn.TeamId == teamId {
return nil
}
if dsConn != nil {
dsConn.close()
arena.AllianceStations[station].Team = nil
arena.AllianceStations[station].DsConn = nil
}
// Leave the station empty if the team number is zero.
if teamId == 0 {
arena.AllianceStations[station].Team = nil
return nil
}
// Load the team model. If it doesn't exist, enable anonymous operation.
team, err := arena.Database.GetTeamById(teamId)
if err != nil {
return err
}
if team == nil {
team = &model.Team{Id: teamId}
}
arena.AllianceStations[station].Team = team
return nil
}
// Asynchronously reconfigures the networking hardware for the new set of teams.
func (arena *Arena) setupNetwork() {
if arena.EventSettings.NetworkSecurityEnabled {
go func() {
err := arena.accessPoint.ConfigureTeamWifi(arena.AllianceStations["R1"].Team,
arena.AllianceStations["R2"].Team, arena.AllianceStations["R3"].Team, arena.AllianceStations["B1"].Team,
arena.AllianceStations["B2"].Team, arena.AllianceStations["B3"].Team)
if err != nil {
log.Printf("Failed to configure team WiFi: %s", err.Error())
}
}()
go func() {
err := arena.networkSwitch.ConfigureTeamEthernet(arena.AllianceStations["R1"].Team,
arena.AllianceStations["R2"].Team, arena.AllianceStations["R3"].Team, arena.AllianceStations["B1"].Team,
arena.AllianceStations["B2"].Team, arena.AllianceStations["B3"].Team)
if err != nil {
log.Printf("Failed to configure team Ethernet: %s", err.Error())
}
}()
}
}
// Returns nil if the match can be started, and an error otherwise.
func (arena *Arena) checkCanStartMatch() error {
if arena.MatchState != PreMatch {
return fmt.Errorf("Cannot start match while there is a match still in progress or with results pending.")
}
for _, allianceStation := range arena.AllianceStations {
if allianceStation.Estop {
return fmt.Errorf("Cannot start match while an emergency stop is active.")
}
if !allianceStation.Bypass {
if allianceStation.DsConn == nil || !allianceStation.DsConn.RobotLinked {
return fmt.Errorf("Cannot start match until all robots are connected or bypassed.")
}
}
}
if arena.EventSettings.PlcAddress != "" {
if !arena.Plc.IsHealthy {
return fmt.Errorf("Cannot start match while PLC is not healthy.")
}
if arena.Plc.GetFieldEstop() {
return fmt.Errorf("Cannot start match while field emergency stop is active.")
}
}
return nil
}
func (arena *Arena) sendDsPacket(auto bool, enabled bool) {
for _, allianceStation := range arena.AllianceStations {
dsConn := allianceStation.DsConn
if dsConn != nil {
dsConn.Auto = auto
dsConn.Enabled = enabled && !allianceStation.Estop && !allianceStation.Bypass
dsConn.Estop = allianceStation.Estop
err := dsConn.update(arena)
if err != nil {
log.Printf("Unable to send driver station packet for team %d.", allianceStation.Team.Id)
}
}
}
arena.lastDsPacketTime = time.Now()
}
// Returns the alliance station identifier for the given team, or the empty string if the team is not present
// in the current match.
func (arena *Arena) getAssignedAllianceStation(teamId int) string {
for station, allianceStation := range arena.AllianceStations {
if allianceStation.Team != nil && allianceStation.Team.Id == teamId {
return station
}
}
return ""
}
// Updates the score given new input information from the field PLC.
func (arena *Arena) handlePlcInput() {
// Handle emergency stops.
if arena.Plc.GetFieldEstop() && arena.MatchTimeSec() > 0 && !arena.matchAborted {
arena.AbortMatch()
}
redEstops, blueEstops := arena.Plc.GetTeamEstops()
arena.handleEstop("R1", redEstops[0])
arena.handleEstop("R2", redEstops[1])
arena.handleEstop("R3", redEstops[2])
arena.handleEstop("B1", blueEstops[0])
arena.handleEstop("B2", blueEstops[1])
arena.handleEstop("B3", blueEstops[2])
matchStartTime := arena.MatchStartTime
currentTime := time.Now()
if arena.MatchState == PreMatch {
// Set a match start time in the future.
matchStartTime = currentTime.Add(time.Second)
}
matchEndTime := game.GetMatchEndTime(matchStartTime)
inGracePeriod := currentTime.Before(matchEndTime.Add(game.BoilerTeleopGracePeriodSec * time.Second))
if arena.MatchState == PostMatch && (!inGracePeriod || arena.matchAborted) {
// Don't do anything if we're past the end of the match, otherwise we may overwrite manual edits.
return
}
redScore := &arena.RedRealtimeScore.CurrentScore
oldRedScore := *redScore
blueScore := &arena.BlueRealtimeScore.CurrentScore
oldBlueScore := *blueScore
// Handle balls.
redLow, redHigh, blueLow, blueHigh := arena.Plc.GetBalls()
arena.RedRealtimeScore.boiler.UpdateState(redLow, redHigh, matchStartTime, currentTime)
redScore.AutoFuelLow = arena.RedRealtimeScore.boiler.AutoFuelLow
redScore.AutoFuelHigh = arena.RedRealtimeScore.boiler.AutoFuelHigh
redScore.FuelLow = arena.RedRealtimeScore.boiler.FuelLow
redScore.FuelHigh = arena.RedRealtimeScore.boiler.FuelHigh
arena.BlueRealtimeScore.boiler.UpdateState(blueLow, blueHigh, matchStartTime, currentTime)
blueScore.AutoFuelLow = arena.BlueRealtimeScore.boiler.AutoFuelLow
blueScore.AutoFuelHigh = arena.BlueRealtimeScore.boiler.AutoFuelHigh
blueScore.FuelLow = arena.BlueRealtimeScore.boiler.FuelLow
blueScore.FuelHigh = arena.BlueRealtimeScore.boiler.FuelHigh
// Handle rotors.
redRotors, blueRotors := arena.Plc.GetRotors()
arena.RedRealtimeScore.rotorSet.UpdateState(redRotors, matchStartTime, currentTime)
redScore.AutoRotors = arena.RedRealtimeScore.rotorSet.AutoRotors
redScore.Rotors = arena.RedRealtimeScore.rotorSet.Rotors
arena.BlueRealtimeScore.rotorSet.UpdateState(blueRotors, matchStartTime, currentTime)
blueScore.AutoRotors = arena.BlueRealtimeScore.rotorSet.AutoRotors
blueScore.Rotors = arena.BlueRealtimeScore.rotorSet.Rotors
// Handle touchpads.
redTouchpads, blueTouchpads := arena.Plc.GetTouchpads()
for i := 0; i < 3; i++ {
arena.RedRealtimeScore.touchpads[i].UpdateState(redTouchpads[i], currentTime)
arena.BlueRealtimeScore.touchpads[i].UpdateState(blueTouchpads[i], currentTime)
}
redScore.Takeoffs = game.CountTouchpads(&arena.RedRealtimeScore.touchpads, matchStartTime, currentTime)
blueScore.Takeoffs = game.CountTouchpads(&arena.BlueRealtimeScore.touchpads, matchStartTime, currentTime)
if !oldRedScore.Equals(redScore) || !oldBlueScore.Equals(blueScore) {
arena.RealtimeScoreNotifier.Notify(nil)
}
}
// Writes light/motor commands to the field PLC.
func (arena *Arena) handlePlcOutput() {
if arena.FieldTestMode != "" {
// PLC output is being manually overridden.
if arena.FieldTestMode == "flash" {
arena.Plc.SetTouchpadLights([3]bool{arena.Plc.BlinkState, arena.Plc.BlinkState, arena.Plc.BlinkState},
[3]bool{arena.Plc.BlinkState, arena.Plc.BlinkState, arena.Plc.BlinkState})
}
return
}
// Handle balls.
matchEndTime := game.GetMatchEndTime(arena.MatchStartTime)
inGracePeriod := time.Now().Before(matchEndTime.Add(game.BoilerTeleopGracePeriodSec * time.Second))
if arena.MatchTimeSec() > 0 || arena.MatchState == PostMatch && !arena.matchAborted && inGracePeriod {
arena.Plc.SetBoilerMotors(true)
} else {
arena.Plc.SetBoilerMotors(false)
}
// Handle rotors.
redScore := &arena.RedRealtimeScore.CurrentScore
blueScore := &arena.BlueRealtimeScore.CurrentScore
if arena.MatchTimeSec() > 0 {
arena.Plc.SetRotorMotors(redScore.AutoRotors+redScore.Rotors, blueScore.AutoRotors+blueScore.Rotors)
} else {
arena.Plc.SetRotorMotors(0, 0)
}
arena.Plc.SetRotorLights(redScore.AutoRotors, blueScore.AutoRotors)
// Handle touchpads.
var redTouchpads, blueTouchpads [3]bool
currentTime := time.Now()
matchStartTime := arena.MatchStartTime
blinkStopTime := matchEndTime.Add(-time.Duration(game.MatchTiming.EndgameTimeLeftSec-2) * time.Second)
if arena.MatchState == EndgamePeriod && currentTime.Before(blinkStopTime) {
// Blink the touchpads at the endgame start point.
for i := 0; i < 3; i++ {
redTouchpads[i] = arena.Plc.BlinkState
blueTouchpads[i] = arena.Plc.BlinkState
}
} else {
if arena.MatchState == PreMatch {
// Allow touchpads to be triggered before a match.
matchStartTime = currentTime
}
for i := 0; i < 3; i++ {
redState := arena.RedRealtimeScore.touchpads[i].GetState(matchStartTime, currentTime)
redTouchpads[i] = redState == 2 || redState == 1 && arena.Plc.BlinkState
blueState := arena.BlueRealtimeScore.touchpads[i].GetState(matchStartTime, currentTime)
blueTouchpads[i] = blueState == 2 || blueState == 1 && arena.Plc.BlinkState
}
}
arena.Plc.SetTouchpadLights(redTouchpads, blueTouchpads)
}
func (arena *Arena) handleEstop(station string, state bool) {
allianceStation := arena.AllianceStations[station]
if state {
allianceStation.Estop = true
} else if arena.MatchTimeSec() == 0 {
// Don't reset the e-stop while a match is in progress.
allianceStation.Estop = false
}
}