Files
cheesy-arena-lite/scoring_display_test.go
Patrick Fairbank 16b955f481 Prevent concurrent writes on the same websocket.
This was causing occasional UI glitches.
2016-08-27 23:50:48 -07:00

145 lines
5.2 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
package main
import (
"github.com/gorilla/websocket"
"github.com/stretchr/testify/assert"
"sync"
"testing"
)
func TestScoringDisplay(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
eventSettings, _ = db.GetEventSettings()
mainArena.Setup()
recorder := getHttpResponse("/displays/scoring/invalidalliance")
assert.Equal(t, 500, recorder.Code)
assert.Contains(t, recorder.Body.String(), "Invalid alliance")
recorder = getHttpResponse("/displays/scoring/red")
assert.Equal(t, 200, recorder.Code)
recorder = getHttpResponse("/displays/scoring/blue")
assert.Equal(t, 200, recorder.Code)
assert.Contains(t, recorder.Body.String(), "Scoring - Untitled Event - Cheesy Arena")
}
func TestScoringDisplayWebsocket(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
eventSettings, _ = db.GetEventSettings()
mainArena.Setup()
server, wsUrl := startTestServer()
defer server.Close()
_, _, err = websocket.DefaultDialer.Dial(wsUrl+"/displays/scoring/blorpy/websocket", nil)
assert.NotNil(t, err)
redConn, _, err := websocket.DefaultDialer.Dial(wsUrl+"/displays/scoring/red/websocket", nil)
assert.Nil(t, err)
defer redConn.Close()
redWs := &Websocket{redConn, new(sync.Mutex)}
blueConn, _, err := websocket.DefaultDialer.Dial(wsUrl+"/displays/scoring/blue/websocket", nil)
assert.Nil(t, err)
defer blueConn.Close()
blueWs := &Websocket{blueConn, new(sync.Mutex)}
// Should receive a score update right after connection.
readWebsocketType(t, redWs, "score")
readWebsocketType(t, redWs, "matchTime")
readWebsocketType(t, blueWs, "score")
readWebsocketType(t, blueWs, "matchTime")
// Send a match worth of scoring commands in.
redWs.Write("defenseCrossed", "2")
blueWs.Write("autoDefenseReached", nil)
redWs.Write("highGoal", nil)
redWs.Write("highGoal", nil)
redWs.Write("lowGoal", nil)
redWs.Write("defenseCrossed", "5")
blueWs.Write("defenseCrossed", "1")
redWs.Write("undoHighGoal", nil)
redWs.Write("commit", nil)
blueWs.Write("autoDefenseReached", nil)
blueWs.Write("commit", nil)
redWs.Write("uncommitAuto", nil)
redWs.Write("autoDefenseReached", nil)
redWs.Write("defenseCrossed", "2")
redWs.Write("commit", nil)
for i := 0; i < 11; i++ {
readWebsocketType(t, redWs, "score")
}
for i := 0; i < 4; i++ {
readWebsocketType(t, blueWs, "score")
}
assert.Equal(t, [5]int{0, 2, 0, 0, 1}, mainArena.redRealtimeScore.CurrentScore.AutoDefensesCrossed)
assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.AutoDefensesReached)
assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.AutoHighGoals)
assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.AutoLowGoals)
assert.Equal(t, [5]int{1, 0, 0, 0, 0}, mainArena.blueRealtimeScore.CurrentScore.AutoDefensesCrossed)
assert.Equal(t, 2, mainArena.blueRealtimeScore.CurrentScore.AutoDefensesReached)
redWs.Write("defenseCrossed", "2")
blueWs.Write("autoDefenseReached", nil)
redWs.Write("highGoal", nil)
redWs.Write("highGoal", nil)
redWs.Write("lowGoal", nil)
redWs.Write("defenseCrossed", "5")
blueWs.Write("defenseCrossed", "3")
blueWs.Write("challenge", nil)
blueWs.Write("scale", nil)
blueWs.Write("undoChallenge", nil)
redWs.Write("challenge", nil)
redWs.Write("defenseCrossed", "3")
redWs.Write("undoHighGoal", nil)
for i := 0; i < 8; i++ {
readWebsocketType(t, redWs, "score")
}
for i := 0; i < 5; i++ {
readWebsocketType(t, blueWs, "score")
}
// Make sure auto scores haven't changed in teleop.
assert.Equal(t, [5]int{0, 2, 0, 0, 1}, mainArena.redRealtimeScore.CurrentScore.AutoDefensesCrossed)
assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.AutoDefensesReached)
assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.AutoHighGoals)
assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.AutoLowGoals)
assert.Equal(t, [5]int{1, 0, 0, 0, 0}, mainArena.blueRealtimeScore.CurrentScore.AutoDefensesCrossed)
assert.Equal(t, 2, mainArena.blueRealtimeScore.CurrentScore.AutoDefensesReached)
assert.Equal(t, [5]int{0, 0, 1, 0, 1}, mainArena.redRealtimeScore.CurrentScore.DefensesCrossed)
assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.HighGoals)
assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.LowGoals)
assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.Challenges)
assert.Equal(t, [5]int{0, 0, 1, 0, 0}, mainArena.blueRealtimeScore.CurrentScore.DefensesCrossed)
assert.Equal(t, 0, mainArena.blueRealtimeScore.CurrentScore.Challenges)
assert.Equal(t, 1, mainArena.blueRealtimeScore.CurrentScore.Scales)
// Test committing logic.
redWs.Write("commitMatch", nil)
readWebsocketType(t, redWs, "error")
mainArena.MatchState = POST_MATCH
redWs.Write("commitMatch", nil)
blueWs.Write("commitMatch", nil)
readWebsocketType(t, redWs, "score")
readWebsocketType(t, blueWs, "score")
// Load another match to reset the results.
mainArena.ResetMatch()
mainArena.LoadTestMatch()
readWebsocketType(t, redWs, "score")
readWebsocketType(t, blueWs, "score")
assert.Equal(t, *NewRealtimeScore(), *mainArena.redRealtimeScore)
assert.Equal(t, *NewRealtimeScore(), *mainArena.blueRealtimeScore)
}