mirror of
https://github.com/Team254/cheesy-arena-lite.git
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80 lines
1.4 KiB
Go
80 lines
1.4 KiB
Go
// Copyright 2019 Team 254. All Rights Reserved.
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// Author: pat@patfairbank.com (Patrick Fairbank)
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//
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// Game-specific audience sound timings.
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package game
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type MatchSound struct {
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Name string
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FileExtension string
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MatchTimeSec float64
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Timeout bool
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}
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// List of sounds and how many seconds into the match they are played. A negative time indicates that the sound can only
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// be triggered explicitly.
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var MatchSounds []*MatchSound
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func UpdateMatchSounds() {
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MatchSounds = []*MatchSound{
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{
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"start",
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"wav",
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0,
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false,
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},
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{
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"end",
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"wav",
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float64(MatchTiming.AutoDurationSec),
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false,
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},
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{
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"resume",
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"wav",
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float64(MatchTiming.AutoDurationSec + MatchTiming.PauseDurationSec),
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false,
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},
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{
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"warning",
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"wav",
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float64(
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MatchTiming.AutoDurationSec + MatchTiming.PauseDurationSec + MatchTiming.TeleopDurationSec -
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MatchTiming.WarningRemainingDurationSec,
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),
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false,
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},
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{
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"end",
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"wav",
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float64(MatchTiming.AutoDurationSec + MatchTiming.PauseDurationSec + MatchTiming.TeleopDurationSec),
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false,
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},
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{
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"timeout_warning",
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"wav",
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float64(MatchTiming.TimeoutDurationSec - MatchTiming.TimeoutWarningRemainingDurationSec),
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true,
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},
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{
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"end",
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"wav",
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float64(MatchTiming.TimeoutDurationSec),
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true,
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},
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{
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"abort",
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"wav",
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-1,
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false,
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},
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{
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"match_result",
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"wav",
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-1,
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false,
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},
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}
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}
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