// Copyright 2019 Team 254. All Rights Reserved. // Author: pat@patfairbank.com (Patrick Fairbank) // // Game-specific audience sound timings. package game type MatchSound struct { Name string FileExtension string MatchTimeSec float64 Timeout bool } // List of sounds and how many seconds into the match they are played. A negative time indicates that the sound can only // be triggered explicitly. var MatchSounds []*MatchSound func UpdateMatchSounds() { MatchSounds = []*MatchSound{ { "start", "wav", 0, false, }, { "end", "wav", float64(MatchTiming.AutoDurationSec), false, }, { "resume", "wav", float64(MatchTiming.AutoDurationSec + MatchTiming.PauseDurationSec), false, }, { "warning", "wav", float64( MatchTiming.AutoDurationSec + MatchTiming.PauseDurationSec + MatchTiming.TeleopDurationSec - MatchTiming.WarningRemainingDurationSec, ), false, }, { "end", "wav", float64(MatchTiming.AutoDurationSec + MatchTiming.PauseDurationSec + MatchTiming.TeleopDurationSec), false, }, { "timeout_warning", "wav", float64(MatchTiming.TimeoutDurationSec - MatchTiming.TimeoutWarningRemainingDurationSec), true, }, { "end", "wav", float64(MatchTiming.TimeoutDurationSec), true, }, { "abort", "wav", -1, false, }, { "match_result", "wav", -1, false, }, } }