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Merge pull request #47 from bsilver8192/master
Change the UDP port number to the one FMS uses
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@@ -12,9 +12,11 @@ import (
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"time"
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)
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// FMS uses 1121 for sending UDP packets, and FMS Lite uses 1120. Using 1121
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// seems to work just fine and doesn't prompt to let FMS take control.
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const (
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driverStationTcpListenPort = 1750
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driverStationUdpSendPort = 1120
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driverStationUdpSendPort = 1121
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driverStationUdpReceivePort = 1160
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driverStationTcpLinkTimeoutSec = 5
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driverStationUdpLinkTimeoutSec = 1
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@@ -282,19 +284,20 @@ func ListenForDriverStations() {
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teamId := int(packet[3])<<8 + int(packet[4])
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// Check to see if the team is supposed to be on the field, and notify the DS accordingly.
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assignedStation := mainArena.getAssignedAllianceStation(teamId)
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if assignedStation == "" {
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log.Printf("Rejecting connection from Team %d, who is not in the current match, soon.", teamId)
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go func() {
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// Wait a second and then close it so it doesn't chew up bandwidth constantly trying to reconnect.
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time.Sleep(time.Second)
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tcpConn.Close()
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}()
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continue
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}
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var assignmentPacket [5]byte
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assignmentPacket[0] = 0 // Packet size
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assignmentPacket[1] = 3 // Packet size
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assignmentPacket[2] = 25 // Packet type
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assignedStation := mainArena.getAssignedAllianceStation(teamId)
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if assignedStation == "" {
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log.Printf("Rejecting connection from Team %d, who is not in the current match.", teamId)
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assignmentPacket[3] = 0
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assignmentPacket[4] = 2
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tcpConn.Write(assignmentPacket[:])
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tcpConn.Close()
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continue
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}
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log.Printf("Accepting connection from Team %d in station %s.", teamId, assignedStation)
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assignmentPacket[3] = allianceStationPositionMap[assignedStation]
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assignmentPacket[4] = 0
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