Added setting lights to green for field reset signal.

This commit is contained in:
Patrick Fairbank
2014-08-30 01:49:01 -07:00
parent 83459e6902
commit d4146605e6
2 changed files with 16 additions and 2 deletions

View File

@@ -377,6 +377,10 @@ func (arena *Arena) ResetMatch() error {
arena.AllianceStations["B1"].Bypass = false
arena.AllianceStations["B2"].Bypass = false
arena.AllianceStations["B3"].Bypass = false
arena.lights.ClearGoal("red")
arena.lights.ClearGoal("blue")
arena.lights.ClearPedestal("red")
arena.lights.ClearPedestal("blue")
return nil
}
@@ -535,7 +539,11 @@ func (arena *Arena) handleLighting(alliance string, score *RealtimeScore) {
}
arena.lights.SetAssistGoal(alliance, score.CurrentCycle.Assists)
case POST_MATCH:
arena.lights.ClearGoal(alliance)
arena.lights.ClearPedestal(alliance)
if mainArena.redRealtimeScore.FoulsCommitted && mainArena.blueRealtimeScore.FoulsCommitted {
arena.lights.SetFieldReset()
} else {
arena.lights.ClearGoal(alliance)
arena.lights.ClearPedestal(alliance)
}
}
}

View File

@@ -185,6 +185,12 @@ func (lights *Lights) ClearPedestal(alliance string) {
lights.sendLights()
}
func (lights *Lights) SetFieldReset() {
lights.packets["red"].setAllColor("green")
lights.packets["blue"].setAllColor("green")
lights.sendLights()
}
func (lights *Lights) SetMode(mode string) {
lights.currentMode = mode
lights.animationCount = 0