Clean up TODOs that are done, will be done soon, or won't ever be done.

This commit is contained in:
Patrick Fairbank
2018-09-19 01:32:43 -07:00
parent 97c79c60e9
commit c6b1426fbb
2 changed files with 0 additions and 11 deletions

10
TODO.md
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@@ -6,9 +6,6 @@ Cheesy Arena To-Do List
* Awards tracking and publishing
* Elimination bracket report and audience screen
* Interface for viewing logs (right now it's CSV files in Excel)
* Log/report to see which teams have successfully connected to the field
* Quality of service
* Twitter publishing
### Public-facing features
* Fancier graphics and animations for alliance station display
@@ -17,11 +14,8 @@ Cheesy Arena To-Do List
### Scorekeeper-facing features
* Ability to unscore a match and reset it to non-played status
* Logging console on Match Play page for errors and warnings
* Team/field timeout tracking and overlay
* Allow reordering of sponsor slides in the setup page
* Automatic creation of lower thirds for awards
* Persist schedule blocks after schedule generation, in case the schedule needs to be tweaked and re-run
### Features for other volunteers
* Referee interface: add timer starting at field reset to track time limit for calling timeouts/backups
@@ -37,10 +31,6 @@ Cheesy Arena To-Do List
### Development tasks
* Generate more schedules and find an automated way to evaluate them
* Clean up sponsor carousel JavaScript and make it load new slides asynchronously without needing a reload of the audience display page
* Refactor websockets to reduce code repetition between displays with similar functions
* Show non-modal dialog with websocket-returned errors
* JavaScript unit testing
* Fix Handlebars and golang html/template confict
* Set up [Travis continuous integration](https://travis-ci.org)
* [Selenium](http://www.seleniumhq.org) testing

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@@ -17,7 +17,6 @@ const (
)
func TestVaultNumCubes(t *testing.T) {
// TODO(patrick): Update with real values once there is a physical setup to test with.
vault := Vault{}
assert.Equal(t, 0, vault.ForceCubes)
assert.Equal(t, 0, vault.LevitateCubes)