Update TBA score breakdown publishing (untested) for 2020.

This commit is contained in:
Patrick Fairbank
2020-03-22 12:54:42 -07:00
parent 60ad05199a
commit a7a33f3a3f

View File

@@ -11,6 +11,7 @@ import (
"encoding/base64"
"encoding/json"
"fmt"
"github.com/Team254/cheesy-arena/game"
"github.com/Team254/cheesy-arena/model"
"io/ioutil"
"net/http"
@@ -49,51 +50,37 @@ type TbaAlliance struct {
}
type TbaScoreBreakdown struct {
PreMatchLevelRobot1 string `json:"preMatchLevelRobot1"`
PreMatchLevelRobot2 string `json:"preMatchLevelRobot2"`
PreMatchLevelRobot3 string `json:"preMatchLevelRobot3"`
PreMatchBay1 string `json:"preMatchBay1"`
PreMatchBay2 string `json:"preMatchBay2"`
PreMatchBay3 string `json:"preMatchBay3"`
PreMatchBay6 string `json:"preMatchBay6"`
PreMatchBay7 string `json:"preMatchBay7"`
PreMatchBay8 string `json:"preMatchBay8"`
HabLineRobot1 string `json:"habLineRobot1"`
HabLineRobot2 string `json:"habLineRobot2"`
HabLineRobot3 string `json:"habLineRobot3"`
SandstormBonusPoints int `json:"sandStormBonusPoints"`
Bay1 string `json:"bay1"`
Bay2 string `json:"bay2"`
Bay3 string `json:"bay3"`
Bay4 string `json:"bay4"`
Bay5 string `json:"bay5"`
Bay6 string `json:"bay6"`
Bay7 string `json:"bay7"`
Bay8 string `json:"bay8"`
LowLeftRocketNear string `json:"lowLeftRocketNear"`
MidLeftRocketNear string `json:"midLeftRocketNear"`
TopLeftRocketNear string `json:"topLeftRocketNear"`
LowRightRocketNear string `json:"lowRightRocketNear"`
MidRightRocketNear string `json:"midRightRocketNear"`
TopRightRocketNear string `json:"topRightRocketNear"`
LowLeftRocketFar string `json:"lowLeftRocketFar"`
MidLeftRocketFar string `json:"midLeftRocketFar"`
TopLeftRocketFar string `json:"topLeftRocketFar"`
LowRightRocketFar string `json:"lowRightRocketFar"`
MidRightRocketFar string `json:"midRightRocketFar"`
TopRightRocketFar string `json:"topRightRocketFar"`
CargoPoints int `json:"cargoPoints"`
HatchPanelPoints int `json:"hatchPanelPoints"`
EndgameRobot1 string `json:"endgameRobot1"`
EndgameRobot2 string `json:"endgameRobot2"`
EndgameRobot3 string `json:"endgameRobot3"`
HabClimbPoints int `json:"habClimbPoints"`
TeleopPoints int `json:"teleopPoints"`
CompleteRocketRankingPoint bool `json:"completeRocketRankingPoint"`
HabDockingRankingPoint bool `json:"habDockingRankingPoint"`
FoulPoints int `json:"foulPoints"`
TotalPoints int `json:"totalPoints"`
RP int `json:"rp"`
InitLineRobot1 string `json:"initLineRobot1"`
InitLineRobot2 string `json:"initLineRobot2"`
InitLineRobot3 string `json:"initLineRobot3"`
AutoCellsBottom int `json:"autoCellsBottom"`
AutoCellsOuter int `json:"autoCellsOuter"`
AutoCellsInner int `json:"autoCellsInner"`
TeleopCellsBottom int `json:"teleopCellsBottom"`
TeleopCellsOuter int `json:"teleopCellsOuter"`
TeleopCellsInner int `json:"teleopCellsInner"`
Stage1Activated bool `json:"stage1Activated"`
Stage2Activated bool `json:"stage2Activated"`
Stage3Activated bool `json:"stage3Activated"`
Stage3TargetColor string `json:"stage3TargetColor"`
EndgameRobot1 string `json:"endgameRobot1"`
EndgameRobot2 string `json:"endgameRobot2"`
EndgameRobot3 string `json:"endgameRobot3"`
EndgameRungIsLevel string `json:"endgameRungIsLevel"`
FoulCount int `json:"foulCount"`
TechFoulCount int `json:"techFoulCount"`
AutoInitLinePoints int `json:"autoInitLinePoints"`
AutoCellPoints int `json:"autoCellPoints"`
AutoPoints int `json:"autoPoints"`
TeleopCellPoints int `json:"teleopCellPoints"`
ControlPanelPoints int `json:"controlPanelPoints"`
EndgamePoints int `json:"endgamePoints"`
TeleopPoints int `json:"teleopPoints"`
FoulPoints int `json:"foulPoints"`
TotalPoints int `json:"totalPoints"`
ShieldEnergizedRankingPoint bool `json:"shieldEnergizedRankingPoint"`
ShieldOperationalRankingPoint bool `json:"shieldOperationalRankingPoint"`
RP int `json:"rp"`
}
type TbaRanking struct {
@@ -150,9 +137,9 @@ type TbaPublishedAward struct {
Awardee string `json:"awardee"`
}
var habLevelMapping = []string{"None", "HabLevel1", "HabLevel2", "HabLevel3"}
var bayStatusMapping = []string{"None", "Panel", "PanelAndCargo", "Cargo"}
var sandstormBonusMapping = map[bool]string{false: "None", true: "CrossedHabLineInSandstorm"}
var exitedInitLineMapping = map[bool]string{false: "None", true: "Exited"}
var endgameMapping = []string{"None", "Park", "Hang"}
var rungIsLevelMapping = map[bool]string{false: "NotLevel", true: "IsLevel"}
func NewTbaClient(eventCode, secretId, secret string) *TbaClient {
return &TbaClient{BaseUrl: tbaBaseUrl, eventCode: eventCode, secretId: secretId, secret: secret,
@@ -532,71 +519,64 @@ func createTbaAlliance(teamIds [3]int, surrogates [3]bool, score *int, cards map
func createTbaScoringBreakdown(match *model.Match, matchResult *model.MatchResult, alliance string) *TbaScoreBreakdown {
var breakdown TbaScoreBreakdown
// TODO(pat): Update for 2020.
/*
var score *game.Score
var scoreSummary, opponentScoreSummary *game.ScoreSummary
if alliance == "red" {
score = matchResult.RedScore
scoreSummary = matchResult.RedScoreSummary()
opponentScoreSummary = matchResult.BlueScoreSummary()
} else {
score = matchResult.BlueScore
scoreSummary = matchResult.BlueScoreSummary()
opponentScoreSummary = matchResult.RedScoreSummary()
}
var score *game.Score
var scoreSummary, opponentScoreSummary *game.ScoreSummary
if alliance == "red" {
score = matchResult.RedScore
scoreSummary = matchResult.RedScoreSummary(true)
opponentScoreSummary = matchResult.BlueScoreSummary(true)
} else {
score = matchResult.BlueScore
scoreSummary = matchResult.BlueScoreSummary(true)
opponentScoreSummary = matchResult.RedScoreSummary(true)
}
breakdown.PreMatchLevelRobot1 = habLevelMapping[score.RobotStartLevels[0]]
breakdown.PreMatchLevelRobot2 = habLevelMapping[score.RobotStartLevels[1]]
breakdown.PreMatchLevelRobot3 = habLevelMapping[score.RobotStartLevels[2]]
breakdown.PreMatchBay1 = bayStatusMapping[score.CargoBaysPreMatch[0]]
breakdown.PreMatchBay2 = bayStatusMapping[score.CargoBaysPreMatch[1]]
breakdown.PreMatchBay3 = bayStatusMapping[score.CargoBaysPreMatch[2]]
breakdown.PreMatchBay6 = bayStatusMapping[score.CargoBaysPreMatch[5]]
breakdown.PreMatchBay7 = bayStatusMapping[score.CargoBaysPreMatch[6]]
breakdown.PreMatchBay8 = bayStatusMapping[score.CargoBaysPreMatch[7]]
breakdown.HabLineRobot1 = sandstormBonusMapping[score.SandstormBonuses[0]]
breakdown.HabLineRobot2 = sandstormBonusMapping[score.SandstormBonuses[1]]
breakdown.HabLineRobot3 = sandstormBonusMapping[score.SandstormBonuses[2]]
breakdown.SandstormBonusPoints = scoreSummary.SandstormBonusPoints
breakdown.Bay1 = bayStatusMapping[score.CargoBays[0]]
breakdown.Bay2 = bayStatusMapping[score.CargoBays[1]]
breakdown.Bay3 = bayStatusMapping[score.CargoBays[2]]
breakdown.Bay4 = bayStatusMapping[score.CargoBays[3]]
breakdown.Bay5 = bayStatusMapping[score.CargoBays[4]]
breakdown.Bay6 = bayStatusMapping[score.CargoBays[5]]
breakdown.Bay7 = bayStatusMapping[score.CargoBays[6]]
breakdown.Bay8 = bayStatusMapping[score.CargoBays[7]]
breakdown.LowLeftRocketNear = bayStatusMapping[score.RocketNearLeftBays[0]]
breakdown.MidLeftRocketNear = bayStatusMapping[score.RocketNearLeftBays[1]]
breakdown.TopLeftRocketNear = bayStatusMapping[score.RocketNearLeftBays[2]]
breakdown.LowRightRocketNear = bayStatusMapping[score.RocketNearRightBays[0]]
breakdown.MidRightRocketNear = bayStatusMapping[score.RocketNearRightBays[1]]
breakdown.TopRightRocketNear = bayStatusMapping[score.RocketNearRightBays[2]]
breakdown.LowLeftRocketFar = bayStatusMapping[score.RocketFarLeftBays[0]]
breakdown.MidLeftRocketFar = bayStatusMapping[score.RocketFarLeftBays[1]]
breakdown.TopLeftRocketFar = bayStatusMapping[score.RocketFarLeftBays[2]]
breakdown.LowRightRocketFar = bayStatusMapping[score.RocketFarRightBays[0]]
breakdown.MidRightRocketFar = bayStatusMapping[score.RocketFarRightBays[1]]
breakdown.TopRightRocketFar = bayStatusMapping[score.RocketFarRightBays[2]]
breakdown.CargoPoints = scoreSummary.CargoPoints
breakdown.HatchPanelPoints = scoreSummary.HatchPanelPoints
breakdown.EndgameRobot1 = habLevelMapping[score.RobotEndLevels[0]]
breakdown.EndgameRobot2 = habLevelMapping[score.RobotEndLevels[1]]
breakdown.EndgameRobot3 = habLevelMapping[score.RobotEndLevels[2]]
breakdown.HabClimbPoints = scoreSummary.HabClimbPoints
breakdown.TeleopPoints = scoreSummary.CargoPoints + scoreSummary.HatchPanelPoints + scoreSummary.HabClimbPoints
breakdown.CompleteRocketRankingPoint = scoreSummary.CompleteRocket
breakdown.HabDockingRankingPoint = scoreSummary.HabDocking
breakdown.FoulPoints = scoreSummary.FoulPoints
breakdown.TotalPoints = scoreSummary.Score
if match.ShouldUpdateRankings() {
// Calculate and set the ranking points for the match.
var ranking game.Ranking
ranking.AddScoreSummary(scoreSummary, opponentScoreSummary, false)
breakdown.RP = ranking.RankingPoints
breakdown.InitLineRobot1 = exitedInitLineMapping[score.ExitedInitiationLine[0]]
breakdown.InitLineRobot2 = exitedInitLineMapping[score.ExitedInitiationLine[1]]
breakdown.InitLineRobot3 = exitedInitLineMapping[score.ExitedInitiationLine[2]]
breakdown.AutoCellsBottom = sumPowerCells(score.AutoCellsBottom[:])
breakdown.AutoCellsOuter = sumPowerCells(score.AutoCellsOuter[:])
breakdown.AutoCellsInner = sumPowerCells(score.AutoCellsInner[:])
breakdown.TeleopCellsBottom = sumPowerCells(score.TeleopCellsBottom[:])
breakdown.TeleopCellsOuter = sumPowerCells(score.TeleopCellsOuter[:])
breakdown.TeleopCellsInner = sumPowerCells(score.TeleopCellsInner[:])
breakdown.Stage1Activated = scoreSummary.StagesActivated[0]
breakdown.Stage2Activated = scoreSummary.StagesActivated[1]
breakdown.Stage3Activated = scoreSummary.StagesActivated[2]
// TODO(pat): Add once the Arena logic is in place.
// breakdown.Stage3TargetColor =
breakdown.EndgameRobot1 = endgameMapping[score.EndgameStatuses[0]]
breakdown.EndgameRobot2 = endgameMapping[score.EndgameStatuses[1]]
breakdown.EndgameRobot3 = endgameMapping[score.EndgameStatuses[2]]
breakdown.EndgameRungIsLevel = rungIsLevelMapping[score.RungIsLevel]
for _, foul := range score.Fouls {
if foul.Rule() != nil && !foul.Rule().IsRankingPoint {
if foul.Rule().IsTechnical {
breakdown.TechFoulCount++
} else {
breakdown.FoulCount++
}
}
*/
}
breakdown.AutoInitLinePoints = scoreSummary.InitiationLinePoints
breakdown.AutoCellPoints = scoreSummary.AutoPowerCellPoints
breakdown.AutoPoints = scoreSummary.AutoPoints
breakdown.TeleopCellPoints = scoreSummary.TeleopPowerCellPoints
breakdown.ControlPanelPoints = scoreSummary.ControlPanelPoints
breakdown.EndgamePoints = scoreSummary.EndgamePoints
breakdown.TeleopPoints = scoreSummary.TeleopPowerCellPoints + scoreSummary.ControlPanelPoints +
scoreSummary.EndgamePoints
breakdown.FoulPoints = scoreSummary.FoulPoints
breakdown.TotalPoints = scoreSummary.Score
breakdown.ShieldEnergizedRankingPoint = scoreSummary.ControlPanelRankingPoint
breakdown.ShieldOperationalRankingPoint = scoreSummary.EndgameRankingPoint
if match.ShouldUpdateRankings() {
// Calculate and set the ranking points for the match.
var ranking game.Ranking
ranking.AddScoreSummary(scoreSummary, opponentScoreSummary, false)
breakdown.RP = ranking.RankingPoints
}
return &breakdown
}
@@ -631,3 +611,12 @@ func (client *TbaClient) PublishAwards(database *model.Database) error {
}
return nil
}
// Returns the sum of all values in the slice representing different stages for a power cell goal.
func sumPowerCells(cells []int) int {
var total int
for _, cell := range cells {
total += cell
}
return total
}