Added unit tests for the alliance station display.

This commit is contained in:
Patrick Fairbank
2014-09-04 20:39:28 -07:00
parent c694bb9af1
commit a794ff18c8
2 changed files with 83 additions and 4 deletions

View File

@@ -413,3 +413,76 @@ func TestRefereeDisplayWebsocket(t *testing.T) {
mainArena.matchLoadTeamsNotifier.Notify(nil)
readWebsocketType(t, ws, "reload")
}
func TestAllianceStationDisplay(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
eventSettings, _ = db.GetEventSettings()
mainArena.Setup()
recorder := getHttpResponse("/displays/alliance_station")
assert.Equal(t, 200, recorder.Code)
assert.Contains(t, recorder.Body.String(), "Alliance Station Display - Untitled Event - Cheesy Arena")
}
func TestAllianceStationDisplayWebsocket(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
eventSettings, _ = db.GetEventSettings()
eventSettings.AllianceDisplayHotGoals = true
mainArena.Setup()
server, wsUrl := startTestServer()
defer server.Close()
conn, _, err := websocket.DefaultDialer.Dial(wsUrl+"/displays/alliance_station/websocket?displayId=1", nil)
assert.Nil(t, err)
defer conn.Close()
ws := &Websocket{conn}
// Should get a few status updates right after connection.
readWebsocketType(t, ws, "setAllianceStationDisplay")
readWebsocketType(t, ws, "matchTiming")
readWebsocketType(t, ws, "matchTime")
readWebsocketType(t, ws, "setMatch")
readWebsocketType(t, ws, "realtimeScore")
// Change to a different screen.
mainArena.allianceStationDisplayScreen = "logo"
mainArena.allianceStationDisplayNotifier.Notify(nil)
readWebsocketType(t, ws, "setAllianceStationDisplay")
// Inform the server what display ID this is.
assert.Equal(t, "", mainArena.allianceStationDisplays["1"])
ws.Write("setAllianceStation", "R3")
time.Sleep(time.Millisecond * 10) // Allow some time for the command to be processed.
assert.Equal(t, "R3", mainArena.allianceStationDisplays["1"])
// Run through a match cycle.
mainArena.matchLoadTeamsNotifier.Notify(nil)
readWebsocketType(t, ws, "setMatch")
mainArena.AllianceStations["R1"].Bypass = true
mainArena.AllianceStations["R2"].Bypass = true
mainArena.AllianceStations["R3"].Bypass = true
mainArena.AllianceStations["B1"].Bypass = true
mainArena.AllianceStations["B2"].Bypass = true
mainArena.AllianceStations["B3"].Bypass = true
mainArena.StartMatch()
mainArena.Update()
messages := readWebsocketMultiple(t, ws, 4)
_, ok := messages["status"]
assert.True(t, ok)
_, ok = messages["matchTime"]
assert.True(t, ok)
_, ok = messages["hotGoalLight"]
assert.True(t, ok)
mainArena.realtimeScoreNotifier.Notify(nil)
readWebsocketType(t, ws, "realtimeScore")
}

View File

@@ -102,6 +102,8 @@ func (lights *Lights) SetupConnections() error {
if err != nil {
return err
}
} else {
lights.connections["red"] = nil
}
if len(eventSettings.BlueGoalLightsAddress) != 0 {
conn, err := net.Dial("udp4", eventSettings.BlueGoalLightsAddress)
@@ -109,6 +111,8 @@ func (lights *Lights) SetupConnections() error {
if err != nil {
return err
}
} else {
lights.connections["blue"] = nil
}
lights.newConnections = true
return nil
@@ -216,11 +220,13 @@ func (lights *Lights) SetMode(mode string) {
}
func (lights *Lights) sendLights() {
for alliance, connections := range lights.connections {
for alliance, connection := range lights.connections {
if lights.newConnections || *lights.packets[alliance] != *lights.oldPackets[alliance] {
_, err := (*connections).Write(lights.packets[alliance][:])
if err != nil {
log.Printf("Failed to send %s light packet.", alliance)
if connection != nil {
_, err := (*connection).Write(lights.packets[alliance][:])
if err != nil {
log.Printf("Failed to send %s light packet.", alliance)
}
}
mainArena.hotGoalLightNotifier.Notify(lights.hotGoal)
}