mirror of
https://github.com/Team254/cheesy-arena-lite.git
synced 2026-03-09 21:56:50 -04:00
Updated realtime scoring entry for 2016.
This commit is contained in:
1
arena.go
1
arena.go
@@ -50,7 +50,6 @@ type RealtimeScore struct {
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AutoCommitted bool
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TeleopCommitted bool
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FoulsCommitted bool
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undoScores []Score
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}
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type Arena struct {
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@@ -11,6 +11,7 @@ import (
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"io"
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"log"
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"net/http"
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"strconv"
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"text/template"
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)
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@@ -123,7 +124,7 @@ func ScoringDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
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// Loop, waiting for commands and responding to them, until the client closes the connection.
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for {
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messageType, _, err := websocket.Read()
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messageType, data, err := websocket.Read()
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if err != nil {
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if err == io.EOF {
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// Client has closed the connection; nothing to do here.
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@@ -134,7 +135,113 @@ func ScoringDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
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}
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switch messageType {
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// TODO(patrick): Add 2016 messages.
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case "defenseCrossed":
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position, ok := data.(string)
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if !ok {
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websocket.WriteError("Defense position is not a string.")
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continue
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}
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intPosition, err := strconv.Atoi(position)
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if err != nil {
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websocket.WriteError(err.Error())
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continue
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}
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if (*score).CurrentScore.AutoDefensesCrossed[intPosition-1]+
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(*score).CurrentScore.DefensesCrossed[intPosition-1] < 2 {
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if !(*score).AutoCommitted {
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(*score).CurrentScore.AutoDefensesCrossed[intPosition-1]++
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} else {
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(*score).CurrentScore.DefensesCrossed[intPosition-1]++
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}
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}
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case "undoDefenseCrossed":
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position, ok := data.(string)
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if !ok {
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websocket.WriteError("Defense position is not a string.")
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continue
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}
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intPosition, err := strconv.Atoi(position)
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if err != nil {
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websocket.WriteError(err.Error())
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continue
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}
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if !(*score).AutoCommitted {
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if (*score).CurrentScore.AutoDefensesCrossed[intPosition-1] > 0 {
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(*score).CurrentScore.AutoDefensesCrossed[intPosition-1]--
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}
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} else {
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if (*score).CurrentScore.DefensesCrossed[intPosition-1] > 0 {
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(*score).CurrentScore.DefensesCrossed[intPosition-1]--
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}
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}
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case "autoDefenseReached":
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if !(*score).AutoCommitted {
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if (*score).CurrentScore.AutoDefensesReached < 3 {
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(*score).CurrentScore.AutoDefensesReached++
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}
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}
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case "undoAutoDefenseReached":
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if !(*score).AutoCommitted {
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if (*score).CurrentScore.AutoDefensesReached > 0 {
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(*score).CurrentScore.AutoDefensesReached--
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}
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}
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case "highGoal":
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if !(*score).AutoCommitted {
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(*score).CurrentScore.AutoHighGoals++
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} else {
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(*score).CurrentScore.HighGoals++
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}
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case "undoHighGoal":
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if !(*score).AutoCommitted {
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if (*score).CurrentScore.AutoHighGoals > 0 {
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(*score).CurrentScore.AutoHighGoals--
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}
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} else {
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if (*score).CurrentScore.HighGoals > 0 {
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(*score).CurrentScore.HighGoals--
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}
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}
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case "lowGoal":
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if !(*score).AutoCommitted {
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(*score).CurrentScore.AutoLowGoals++
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} else {
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(*score).CurrentScore.LowGoals++
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}
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case "undoLowGoal":
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if !(*score).AutoCommitted {
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if (*score).CurrentScore.AutoLowGoals > 0 {
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(*score).CurrentScore.AutoLowGoals--
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}
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} else {
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if (*score).CurrentScore.LowGoals > 0 {
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(*score).CurrentScore.LowGoals--
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}
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}
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case "challenge":
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if (*score).AutoCommitted {
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if (*score).CurrentScore.Challenges < 3 {
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(*score).CurrentScore.Challenges++
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}
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}
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case "undoChallenge":
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if (*score).AutoCommitted {
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if (*score).CurrentScore.Challenges > 0 {
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(*score).CurrentScore.Challenges--
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}
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}
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case "scale":
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if (*score).AutoCommitted {
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if (*score).CurrentScore.Scales < 3 {
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(*score).CurrentScore.Scales++
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}
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}
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case "undoScale":
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if (*score).AutoCommitted {
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if (*score).CurrentScore.Scales > 0 {
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(*score).CurrentScore.Scales--
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}
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}
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case "commit":
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(*score).AutoCommitted = true
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case "uncommitAuto":
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@@ -149,11 +256,6 @@ func ScoringDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
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(*score).AutoCommitted = true
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(*score).TeleopCommitted = true
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mainArena.scoringStatusNotifier.Notify(nil)
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case "undo":
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if len((*score).undoScores) > 0 {
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(*score).CurrentScore = (*score).undoScores[len((*score).undoScores)-1]
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(*score).undoScores = (*score).undoScores[0 : len((*score).undoScores)-1]
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}
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default:
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websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
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continue
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@@ -4,6 +4,7 @@
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package main
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import (
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"github.com/gorilla/websocket"
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"github.com/stretchr/testify/assert"
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"testing"
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)
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@@ -29,101 +30,114 @@ func TestScoringDisplay(t *testing.T) {
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}
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func TestScoringDisplayWebsocket(t *testing.T) {
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// TODO(patrick): Update for 2016.
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/*
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clearDb()
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defer clearDb()
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var err error
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db, err = OpenDatabase(testDbPath)
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assert.Nil(t, err)
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defer db.Close()
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eventSettings, _ = db.GetEventSettings()
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mainArena.Setup()
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clearDb()
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defer clearDb()
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var err error
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db, err = OpenDatabase(testDbPath)
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assert.Nil(t, err)
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defer db.Close()
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eventSettings, _ = db.GetEventSettings()
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mainArena.Setup()
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server, wsUrl := startTestServer()
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defer server.Close()
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_, _, err = websocket.DefaultDialer.Dial(wsUrl+"/displays/scoring/blorpy/websocket", nil)
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assert.NotNil(t, err)
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redConn, _, err := websocket.DefaultDialer.Dial(wsUrl+"/displays/scoring/red/websocket", nil)
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assert.Nil(t, err)
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defer redConn.Close()
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redWs := &Websocket{redConn}
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blueConn, _, err := websocket.DefaultDialer.Dial(wsUrl+"/displays/scoring/blue/websocket", nil)
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assert.Nil(t, err)
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defer blueConn.Close()
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blueWs := &Websocket{blueConn}
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server, wsUrl := startTestServer()
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defer server.Close()
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_, _, err = websocket.DefaultDialer.Dial(wsUrl+"/displays/scoring/blorpy/websocket", nil)
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assert.NotNil(t, err)
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redConn, _, err := websocket.DefaultDialer.Dial(wsUrl+"/displays/scoring/red/websocket", nil)
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assert.Nil(t, err)
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defer redConn.Close()
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redWs := &Websocket{redConn}
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blueConn, _, err := websocket.DefaultDialer.Dial(wsUrl+"/displays/scoring/blue/websocket", nil)
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assert.Nil(t, err)
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defer blueConn.Close()
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blueWs := &Websocket{blueConn}
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// Should receive a score update right after connection.
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// Should receive a score update right after connection.
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readWebsocketType(t, redWs, "score")
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readWebsocketType(t, redWs, "matchTime")
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readWebsocketType(t, blueWs, "score")
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readWebsocketType(t, blueWs, "matchTime")
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// Send a match worth of scoring commands in.
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redWs.Write("defenseCrossed", "2")
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blueWs.Write("autoDefenseReached", nil)
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redWs.Write("highGoal", nil)
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redWs.Write("highGoal", nil)
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redWs.Write("lowGoal", nil)
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redWs.Write("defenseCrossed", "5")
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blueWs.Write("defenseCrossed", "1")
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redWs.Write("undoHighGoal", nil)
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redWs.Write("commit", nil)
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blueWs.Write("autoDefenseReached", nil)
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blueWs.Write("commit", nil)
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redWs.Write("uncommitAuto", nil)
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redWs.Write("autoDefenseReached", nil)
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redWs.Write("defenseCrossed", "2")
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redWs.Write("commit", nil)
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for i := 0; i < 11; i++ {
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readWebsocketType(t, redWs, "score")
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readWebsocketType(t, redWs, "matchTime")
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}
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for i := 0; i < 4; i++ {
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readWebsocketType(t, blueWs, "score")
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readWebsocketType(t, blueWs, "matchTime")
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}
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// Send a match worth of scoring commands in.
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redWs.Write("robotSet", nil)
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blueWs.Write("containerSet", nil)
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redWs.Write("stackedToteSet", nil)
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redWs.Write("robotSet", nil)
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redWs.Write("toteSet", nil)
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blueWs.Write("stackedToteSet", nil)
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redWs.Write("commit", nil)
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blueWs.Write("commit", nil)
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redWs.Write("uncommitAuto", nil)
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redWs.Write("robotSet", nil)
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redWs.Write("commit", nil)
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for i := 0; i < 8; i++ {
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readWebsocketType(t, redWs, "score")
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}
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for i := 0; i < 3; i++ {
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readWebsocketType(t, blueWs, "score")
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}
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assert.Equal(t, [5]int{0, 2, 0, 0, 1}, mainArena.redRealtimeScore.CurrentScore.AutoDefensesCrossed)
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assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.AutoDefensesReached)
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assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.AutoHighGoals)
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assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.AutoLowGoals)
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assert.Equal(t, [5]int{1, 0, 0, 0, 0}, mainArena.blueRealtimeScore.CurrentScore.AutoDefensesCrossed)
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assert.Equal(t, 2, mainArena.blueRealtimeScore.CurrentScore.AutoDefensesReached)
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assert.True(t, mainArena.redRealtimeScore.CurrentScore.AutoRobotSet)
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assert.False(t, mainArena.redRealtimeScore.CurrentScore.AutoContainerSet)
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assert.True(t, mainArena.redRealtimeScore.CurrentScore.AutoToteSet)
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assert.False(t, mainArena.redRealtimeScore.CurrentScore.AutoStackedToteSet)
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assert.False(t, mainArena.blueRealtimeScore.CurrentScore.AutoRobotSet)
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assert.True(t, mainArena.blueRealtimeScore.CurrentScore.AutoContainerSet)
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assert.False(t, mainArena.blueRealtimeScore.CurrentScore.AutoToteSet)
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assert.True(t, mainArena.blueRealtimeScore.CurrentScore.AutoStackedToteSet)
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stacks := []Stack{Stack{6, true, true}, Stack{1, false, false}, Stack{2, true, false}, Stack{}}
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blueWs.Write("commit", stacks)
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redWs.Write("commit", stacks)
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stacks[0].Litter = false
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blueWs.Write("commit", stacks)
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redWs.Write("toteSet", nil)
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blueWs.Write("stackedToteSet", nil)
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for i := 0; i < 2; i++ {
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readWebsocketType(t, redWs, "score")
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}
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for i := 0; i < 3; i++ {
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readWebsocketType(t, blueWs, "score")
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}
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assert.Equal(t, stacks, mainArena.blueRealtimeScore.CurrentScore.Stacks)
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stacks[0].Litter = true
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assert.Equal(t, stacks, mainArena.redRealtimeScore.CurrentScore.Stacks)
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// Test committing logic.
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redWs.Write("commitMatch", nil)
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readWebsocketType(t, redWs, "error")
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mainArena.MatchState = POST_MATCH
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redWs.Write("commitMatch", nil)
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blueWs.Write("commitMatch", nil)
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readWebsocketType(t, redWs, "dialog") // Should be an error message about co-op not matching.
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readWebsocketType(t, blueWs, "dialog")
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redWs.Write("stackedToteSet", nil)
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redWs.Write("commitMatch", nil)
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blueWs.Write("commitMatch", nil)
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redWs.Write("defenseCrossed", "2")
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blueWs.Write("autoDefenseReached", nil)
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redWs.Write("highGoal", nil)
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redWs.Write("highGoal", nil)
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redWs.Write("lowGoal", nil)
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redWs.Write("defenseCrossed", "5")
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blueWs.Write("defenseCrossed", "3")
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blueWs.Write("challenge", nil)
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blueWs.Write("scale", nil)
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blueWs.Write("undoChallenge", nil)
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redWs.Write("challenge", nil)
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redWs.Write("defenseCrossed", "3")
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redWs.Write("undoHighGoal", nil)
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for i := 0; i < 8; i++ {
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readWebsocketType(t, redWs, "score")
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}
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for i := 0; i < 5; i++ {
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readWebsocketType(t, blueWs, "score")
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}
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// Load another match to reset the results.
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mainArena.ResetMatch()
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mainArena.LoadTestMatch()
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readWebsocketType(t, redWs, "score")
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readWebsocketType(t, blueWs, "score")
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assert.Equal(t, *NewRealtimeScore(), *mainArena.redRealtimeScore)
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assert.Equal(t, *NewRealtimeScore(), *mainArena.blueRealtimeScore)
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*/
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// Make sure auto scores haven't changed in teleop.
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assert.Equal(t, [5]int{0, 2, 0, 0, 1}, mainArena.redRealtimeScore.CurrentScore.AutoDefensesCrossed)
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assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.AutoDefensesReached)
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assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.AutoHighGoals)
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assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.AutoLowGoals)
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assert.Equal(t, [5]int{1, 0, 0, 0, 0}, mainArena.blueRealtimeScore.CurrentScore.AutoDefensesCrossed)
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assert.Equal(t, 2, mainArena.blueRealtimeScore.CurrentScore.AutoDefensesReached)
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assert.Equal(t, [5]int{0, 0, 1, 0, 1}, mainArena.redRealtimeScore.CurrentScore.DefensesCrossed)
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assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.HighGoals)
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assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.LowGoals)
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assert.Equal(t, 1, mainArena.redRealtimeScore.CurrentScore.Challenges)
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assert.Equal(t, [5]int{0, 0, 1, 0, 0}, mainArena.blueRealtimeScore.CurrentScore.DefensesCrossed)
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assert.Equal(t, 0, mainArena.blueRealtimeScore.CurrentScore.Challenges)
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assert.Equal(t, 1, mainArena.blueRealtimeScore.CurrentScore.Scales)
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// Test committing logic.
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redWs.Write("commitMatch", nil)
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readWebsocketType(t, redWs, "error")
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mainArena.MatchState = POST_MATCH
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redWs.Write("commitMatch", nil)
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blueWs.Write("commitMatch", nil)
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readWebsocketType(t, redWs, "score")
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readWebsocketType(t, blueWs, "score")
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// Load another match to reset the results.
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mainArena.ResetMatch()
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mainArena.LoadTestMatch()
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readWebsocketType(t, redWs, "score")
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readWebsocketType(t, blueWs, "score")
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assert.Equal(t, *NewRealtimeScore(), *mainArena.redRealtimeScore)
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assert.Equal(t, *NewRealtimeScore(), *mainArena.blueRealtimeScore)
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}
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@@ -99,55 +99,9 @@
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.scoring-comment {
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font-size: 20px;
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}
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.scoring-comment[data-value=true] {
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color: #0a0;
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}
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.scoring-comment[data-value=false] {
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color: #f00;
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}
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.scoring-message {
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color: #f00;
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}
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.stack-grid {
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width: 90%;
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margin: 5%;
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border: 2px solid transparent;
|
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}
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.stack-grid[data-changed=true] {
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border: 2px solid #fc0;
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}
|
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.stack-grid td {
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width: 20%;
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height: 120px;
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||||
}
|
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.stack-grid td[data-selected=true] {
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background-color: #ffc;
|
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}
|
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.stack-tote-count {
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color: #999;
|
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font-size: 40px;
|
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padding: 20px;
|
||||
}
|
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.stack-container {
|
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position: relative;
|
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left: 47px;
|
||||
bottom: 50px;
|
||||
margin-bottom: -40px;
|
||||
border-top: 40px solid #696;
|
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border-left: 5px solid transparent;
|
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border-right: 5px solid transparent;
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width: 35px;
|
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height: 0;
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||||
}
|
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.stack-litter {
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position: relative;
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||||
left: 60px;
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bottom: 80px;
|
||||
margin-bottom: -30px;
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||||
width: 10px;
|
||||
height: 30px;
|
||||
background-color: #9f0;
|
||||
}
|
||||
.btn-lower-third {
|
||||
width: 80px;
|
||||
}
|
||||
|
||||
@@ -4,55 +4,31 @@
|
||||
// Client-side logic for the scoring interface.
|
||||
|
||||
var websocket;
|
||||
var selectedStack = 0;
|
||||
var numStacks = 10;
|
||||
var stacks;
|
||||
var stackScoreChanged = false;
|
||||
var scoreCommitted = false;
|
||||
|
||||
function Stack() {
|
||||
this.Totes = 0;
|
||||
this.Container = false;
|
||||
this.Litter = false;
|
||||
}
|
||||
|
||||
// Handles a websocket message to update the realtime scoring fields.
|
||||
var handleScore = function(data) {
|
||||
// Update autonomous period values.
|
||||
var score = data.CurrentScore;
|
||||
$("#autoRobotSet").text(score.AutoRobotSet ? "Yes" : "No");
|
||||
$("#autoRobotSet").attr("data-value", score.AutoRobotSet);
|
||||
$("#autoContainerSet").text(score.AutoContainerSet ? "Yes" : "No");
|
||||
$("#autoContainerSet").attr("data-value", score.AutoContainerSet);
|
||||
$("#autoToteSet").text(score.AutoToteSet ? "Yes" : "No");
|
||||
$("#autoToteSet").attr("data-value", score.AutoToteSet);
|
||||
$("#autoStackedToteSet").text(score.AutoStackedToteSet ? "Yes" : "No");
|
||||
$("#autoStackedToteSet").attr("data-value", score.AutoStackedToteSet);
|
||||
$("#autoDefense1Crossings").text(score.AutoDefensesCrossed[0]);
|
||||
$("#autoDefense2Crossings").text(score.AutoDefensesCrossed[1]);
|
||||
$("#autoDefense3Crossings").text(score.AutoDefensesCrossed[2]);
|
||||
$("#autoDefense4Crossings").text(score.AutoDefensesCrossed[3]);
|
||||
$("#autoDefense5Crossings").text(score.AutoDefensesCrossed[4]);
|
||||
$("#autoDefensesReached").text(score.AutoDefensesReached);
|
||||
$("#autoHighGoals").text(score.AutoHighGoals);
|
||||
$("#autoLowGoals").text(score.AutoLowGoals);
|
||||
|
||||
// Update teleoperated period values.
|
||||
$("#coopertitionSet").text(score.CoopertitionSet ? "Yes" : "No");
|
||||
$("#coopertitionSet").attr("data-value", score.CoopertitionSet);
|
||||
$("#coopertitionStack").text(score.CoopertitionStack ? "Yes" : "No");
|
||||
$("#coopertitionStack").attr("data-value", score.CoopertitionStack);
|
||||
|
||||
// Don't stomp on pending changes to the stack score.
|
||||
if (stackScoreChanged == false) {
|
||||
if (score.Stacks == null) {
|
||||
stacks = new Array();
|
||||
for (i = 0; i < numStacks; i++) {
|
||||
stacks.push(new Stack());
|
||||
}
|
||||
} else {
|
||||
stacks = score.Stacks;
|
||||
}
|
||||
for (i = 0; i < numStacks; i++) {
|
||||
updateStackView(i);
|
||||
}
|
||||
|
||||
// Reset indications that the stack score is uncommitted.
|
||||
$("#teleopMessage").css("opacity", 0);
|
||||
$(".stack-grid").attr("data-changed", false);
|
||||
}
|
||||
$("#defense1Crossings").text(score.DefensesCrossed[0] + " (" + score.AutoDefensesCrossed[0] + " in auto)");
|
||||
$("#defense2Crossings").text(score.DefensesCrossed[1] + " (" + score.AutoDefensesCrossed[1] + " in auto)");
|
||||
$("#defense3Crossings").text(score.DefensesCrossed[2] + " (" + score.AutoDefensesCrossed[2] + " in auto)");
|
||||
$("#defense4Crossings").text(score.DefensesCrossed[3] + " (" + score.AutoDefensesCrossed[3] + " in auto)");
|
||||
$("#defense5Crossings").text(score.DefensesCrossed[4] + " (" + score.AutoDefensesCrossed[4] + " in auto)");
|
||||
$("#highGoals").text(score.HighGoals);
|
||||
$("#lowGoals").text(score.LowGoals);
|
||||
$("#challenges").text(score.Challenges);
|
||||
$("#scales").text(score.Scales);
|
||||
|
||||
// Update component visibility.
|
||||
if (!data.AutoCommitted) {
|
||||
@@ -83,64 +59,61 @@ var handleScore = function(data) {
|
||||
// Handles a keyboard event and sends the appropriate websocket message.
|
||||
var handleKeyPress = function(event) {
|
||||
var key = String.fromCharCode(event.keyCode);
|
||||
switch(key) {
|
||||
switch (key) {
|
||||
case "1":
|
||||
case "2":
|
||||
case "3":
|
||||
case "4":
|
||||
case "5":
|
||||
websocket.send("defenseCrossed", key);
|
||||
break;
|
||||
case "!":
|
||||
websocket.send("undoDefenseCrossed", "1");
|
||||
break;
|
||||
case "@":
|
||||
websocket.send("undoDefenseCrossed", "2");
|
||||
break;
|
||||
case "#":
|
||||
websocket.send("undoDefenseCrossed", "3");
|
||||
break;
|
||||
case "$":
|
||||
websocket.send("undoDefenseCrossed", "4");
|
||||
break;
|
||||
case "%":
|
||||
websocket.send("undoDefenseCrossed", "5");
|
||||
break;
|
||||
case "r":
|
||||
websocket.send("robotSet");
|
||||
websocket.send("autoDefenseReached");
|
||||
break;
|
||||
case "c":
|
||||
if ($("#autoCommands").is(":visible")) {
|
||||
websocket.send("containerSet");
|
||||
} else {
|
||||
stacks[selectedStack].Container = !stacks[selectedStack].Container;
|
||||
if (!stacks[selectedStack].Container) {
|
||||
stacks[selectedStack].Litter = false;
|
||||
}
|
||||
updateStackView(selectedStack);
|
||||
invalidateStackScore();
|
||||
}
|
||||
case "R":
|
||||
websocket.send("undoAutoDefenseReached");
|
||||
break;
|
||||
case "t":
|
||||
websocket.send("toteSet");
|
||||
case "h":
|
||||
websocket.send("highGoal");
|
||||
break;
|
||||
case "s":
|
||||
websocket.send("stackedToteSet");
|
||||
break;
|
||||
case "j":
|
||||
if (selectedStack > 0) {
|
||||
selectedStack--;
|
||||
updateSelectedStack();
|
||||
}
|
||||
case "H":
|
||||
websocket.send("undoHighGoal");
|
||||
break;
|
||||
case "l":
|
||||
if (selectedStack < numStacks - 1) {
|
||||
selectedStack++;
|
||||
updateSelectedStack();
|
||||
}
|
||||
websocket.send("lowGoal");
|
||||
break;
|
||||
case "i":
|
||||
if (stacks[selectedStack].Totes < 6) {
|
||||
stacks[selectedStack].Totes++;
|
||||
updateStackView(selectedStack);
|
||||
invalidateStackScore();
|
||||
}
|
||||
case "L":
|
||||
websocket.send("undoLowGoal");
|
||||
break;
|
||||
case "k":
|
||||
if (stacks[selectedStack].Totes > 0) {
|
||||
stacks[selectedStack].Totes--;
|
||||
updateStackView(selectedStack);
|
||||
invalidateStackScore();
|
||||
}
|
||||
case "c":
|
||||
websocket.send("challenge");
|
||||
break;
|
||||
case "n":
|
||||
if (stacks[selectedStack].Container) {
|
||||
stacks[selectedStack].Litter = !stacks[selectedStack].Litter;
|
||||
updateStackView(selectedStack);
|
||||
invalidateStackScore();
|
||||
}
|
||||
case "C":
|
||||
websocket.send("undoChallenge");
|
||||
break;
|
||||
case "s":
|
||||
websocket.send("scale");
|
||||
break;
|
||||
case "S":
|
||||
websocket.send("undoScale");
|
||||
break;
|
||||
case "\r":
|
||||
websocket.send("commit", stacks);
|
||||
stackScoreChanged = false;
|
||||
websocket.send("commit");
|
||||
break;
|
||||
case "a":
|
||||
websocket.send("uncommitAuto");
|
||||
@@ -157,31 +130,8 @@ var handleMatchTime = function(data) {
|
||||
}
|
||||
};
|
||||
|
||||
// Updates the stack grid to highlight only the active stack.
|
||||
var updateSelectedStack = function() {
|
||||
for (i = 0; i < numStacks; i++) {
|
||||
$("#stack" + i).attr("data-selected", i == selectedStack);
|
||||
}
|
||||
};
|
||||
|
||||
// Updates the appearance of the given stack in the grid to match the scoring data.
|
||||
var updateStackView = function(stackIndex) {
|
||||
stack = stacks[stackIndex];
|
||||
$("#stack" + stackIndex + " .stack-tote-count").text(stack.Totes);
|
||||
$("#stack" + stackIndex + " .stack-container").toggle(stack.Container);
|
||||
$("#stack" + stackIndex + " .stack-litter").toggle(stack.Litter);
|
||||
};
|
||||
|
||||
// Shows message indicating that the stack score has been changed but not yet sent to the server.
|
||||
var invalidateStackScore = function() {
|
||||
$("#teleopMessage").css("opacity", 1);
|
||||
$(".stack-grid").attr("data-changed", true);
|
||||
stackScoreChanged = true;
|
||||
};
|
||||
|
||||
// Sends a websocket message to indicate that the score for this alliance is ready.
|
||||
var commitMatchScore = function() {
|
||||
websocket.send("commit", stacks);
|
||||
websocket.send("commitMatch");
|
||||
};
|
||||
|
||||
@@ -192,7 +142,5 @@ $(function() {
|
||||
matchTime: function(event) { handleMatchTime(event.data); }
|
||||
});
|
||||
|
||||
updateSelectedStack();
|
||||
|
||||
$(document).keypress(handleKeyPress);
|
||||
});
|
||||
|
||||
@@ -16,20 +16,24 @@
|
||||
<h2>Autonomous Period</h2>
|
||||
<p>Use the following keyboard shortcuts:</p>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">r</div>
|
||||
<div class="col-lg-8 scoring-comment">Toggle robot set</div>
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">1-5</div>
|
||||
<div class="col-lg-8 scoring-comment">Defense crossed +</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">c</div>
|
||||
<div class="col-lg-8 scoring-comment">Toggle container set</div>
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">Shift+1-5</div>
|
||||
<div class="col-lg-8 scoring-comment">Defense crossed -</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">t</div>
|
||||
<div class="col-lg-8 scoring-comment">Toggle tote set</div>
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">r/R</div>
|
||||
<div class="col-lg-8 scoring-comment">Defenses reached +/-</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">s</div>
|
||||
<div class="col-lg-8 scoring-comment">Toggle stacked tote set</div>
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">h/H</div>
|
||||
<div class="col-lg-8 scoring-comment">High goals +/-</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">l/L</div>
|
||||
<div class="col-lg-8 scoring-comment">Low goals +/-</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">Enter</div>
|
||||
@@ -40,32 +44,28 @@
|
||||
<h2>Teleoperated Period</h2>
|
||||
<p>Use the following keyboard shortcuts:</p>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">t</div>
|
||||
<div class="col-lg-8 scoring-comment">Toggle co-op tote set</div>
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">1-5</div>
|
||||
<div class="col-lg-8 scoring-comment">Defense crossed +</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">s</div>
|
||||
<div class="col-lg-8 scoring-comment">Toggle co-op stacked tote set</div>
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">Shift+1-5</div>
|
||||
<div class="col-lg-8 scoring-comment">Defense crossed -</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">j/l</div>
|
||||
<div class="col-lg-8 scoring-comment">Change selected stack</div>
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">h/H</div>
|
||||
<div class="col-lg-8 scoring-comment">High goals +/-</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">i/k</div>
|
||||
<div class="col-lg-8 scoring-comment">Add/remove totes for selected stack</div>
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">l/L</div>
|
||||
<div class="col-lg-8 scoring-comment">Low goals +/-</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">c</div>
|
||||
<div class="col-lg-8 scoring-comment">Toggle container for selected stack</div>
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">c/C</div>
|
||||
<div class="col-lg-8 scoring-comment">Challenges +/-</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">n</div>
|
||||
<div class="col-lg-8 scoring-comment">Toggle noodle for selected stack</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">Enter</div>
|
||||
<div class="col-lg-8 scoring-comment">Commit tote stack change</div>
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">s/S</div>
|
||||
<div class="col-lg-8 scoring-comment">Scales +/-</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">a</div>
|
||||
@@ -77,54 +77,83 @@
|
||||
<div id="autoScore" style="display: none;">
|
||||
<h2>Autonomous Score</h2>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Robot Set</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoRobotSet" data-value="false">No</div>
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Defense crossings</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Container Set</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoContainerSet" data-value="false">No</div>
|
||||
<div class="col-lg-3 col-lg-offset-2 scoring-comment">Position 1</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoDefense1Crossings"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Tote Set</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoToteSet" data-value="false">No</div>
|
||||
<div class="col-lg-3 col-lg-offset-2 scoring-comment">Position 2</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoDefense2Crossings"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Stacked Tote Set</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoStackedToteSet" data-value="false">No</div>
|
||||
<div class="col-lg-3 col-lg-offset-2 scoring-comment">Position 3</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoDefense3Crossings"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-2 scoring-comment">Position 4</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoDefense4Crossings"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-2 scoring-comment">Position 5</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoDefense5Crossings"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Defenses reached</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoDefensesReached"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">High goals</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoHighGoals"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Low goals</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoLowGoals"></div>
|
||||
</div>
|
||||
<h3 class="text-center scoring-message">Press Enter to commit autonomous score</h3>
|
||||
</div>
|
||||
<div id="teleopScore" style="display: none;">
|
||||
<h2>Teleoperated Score</h2>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Co-op set</div>
|
||||
<div class="col-lg-2 scoring-comment" id="coopertitionSet">No</div>
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Defense crossings</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Co-op stack</div>
|
||||
<div class="col-lg-2 scoring-comment" id="coopertitionStack">No</div>
|
||||
<div class="col-lg-3 col-lg-offset-2 scoring-comment">Position 1</div>
|
||||
<div class="col-lg-4 scoring-comment" id="defense1Crossings"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<table class="stack-grid" data-changed="false">
|
||||
<tr>
|
||||
{{template "stack" "0"}}
|
||||
{{template "stack" "1"}}
|
||||
{{template "stack" "2"}}
|
||||
{{template "stack" "3"}}
|
||||
{{template "stack" "4"}}
|
||||
</tr>
|
||||
<tr>
|
||||
{{template "stack" "5"}}
|
||||
{{template "stack" "6"}}
|
||||
{{template "stack" "7"}}
|
||||
{{template "stack" "8"}}
|
||||
{{template "stack" "9"}}
|
||||
</tr>
|
||||
</table>
|
||||
<div class="col-lg-3 col-lg-offset-2 scoring-comment">Position 2</div>
|
||||
<div class="col-lg-4 scoring-comment" id="defense2Crossings"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-2 scoring-comment">Position 3</div>
|
||||
<div class="col-lg-4 scoring-comment" id="defense3Crossings"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-2 scoring-comment">Position 4</div>
|
||||
<div class="col-lg-4 scoring-comment" id="defense4Crossings"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-2 scoring-comment">Position 5</div>
|
||||
<div class="col-lg-4 scoring-comment" id="defense5Crossings"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">High goals</div>
|
||||
<div class="col-lg-2 scoring-comment" id="highGoals"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Low goals</div>
|
||||
<div class="col-lg-2 scoring-comment" id="lowGoals"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Challenges</div>
|
||||
<div class="col-lg-2 scoring-comment" id="challenges"></div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Scales</div>
|
||||
<div class="col-lg-2 scoring-comment" id="scales"></div>
|
||||
</div>
|
||||
<h3 class="text-center scoring-message" id="teleopMessage" style="opacity: 0">
|
||||
Press Enter to confirm stack changes
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -141,10 +170,3 @@
|
||||
<script src="/static/js/match_timing.js"></script>
|
||||
<script src="/static/js/scoring_display.js"></script>
|
||||
{{end}}
|
||||
{{define "stack"}}
|
||||
<td id="stack{{.}}" data-selected="false">
|
||||
<div class="stack-tote-count">0</div>
|
||||
<div class="stack-container" style="display: none;"></div>
|
||||
<div class="stack-litter" style="display: none;"></div>
|
||||
</td>
|
||||
{{end}}
|
||||
|
||||
Reference in New Issue
Block a user