Remove PLC functionality specific to the 2019 game.

This commit is contained in:
Patrick Fairbank
2020-03-22 13:38:43 -07:00
parent a7a33f3a3f
commit 80454117c7
3 changed files with 5 additions and 64 deletions

View File

@@ -16,22 +16,12 @@ func _() {
_ = x[stackLightBlue-5]
_ = x[stackLightBuzzer-6]
_ = x[fieldResetLight-7]
_ = x[cargoShipMagnetRed-8]
_ = x[cargoShipMagnetBlue-9]
_ = x[cargoShipLightRed-10]
_ = x[cargoShipLightBlue-11]
_ = x[sandstormUpRed-12]
_ = x[sandstormUpBlue-13]
_ = x[rocketLightRedNear-14]
_ = x[rocketLightRedFar-15]
_ = x[rocketLightBlueNear-16]
_ = x[rocketLightBlueFar-17]
_ = x[coilCount-18]
_ = x[coilCount-8]
}
const _coil_name = "heartbeatmatchResetstackLightGreenstackLightOrangestackLightRedstackLightBluestackLightBuzzerfieldResetLightcargoShipMagnetRedcargoShipMagnetBluecargoShipLightRedcargoShipLightBluesandstormUpRedsandstormUpBluerocketLightRedNearrocketLightRedFarrocketLightBlueNearrocketLightBlueFarcoilCount"
const _coil_name = "heartbeatmatchResetstackLightGreenstackLightOrangestackLightRedstackLightBluestackLightBuzzerfieldResetLightcoilCount"
var _coil_index = [...]uint16{0, 9, 19, 34, 50, 63, 77, 93, 108, 126, 145, 162, 180, 194, 209, 227, 244, 263, 281, 290}
var _coil_index = [...]uint8{0, 9, 19, 34, 50, 63, 77, 93, 108, 117}
func (i coil) String() string {
if i < 0 || i >= coil(len(_coil_index)-1) {