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Remove arena light control during PRE_MATCH.
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2
arena.go
2
arena.go
@@ -539,8 +539,6 @@ func (realtimeScore *RealtimeScore) ScoreFields(opponentFouls []Foul) *RealtimeS
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// Manipulates the arena LED lighting based on the current state of the match.
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func (arena *Arena) handleLighting() {
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switch arena.MatchState {
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case PRE_MATCH:
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fallthrough
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case AUTO_PERIOD:
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fallthrough
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case PAUSE_PERIOD:
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