Remove arena light control during PRE_MATCH.

This commit is contained in:
Patrick Fairbank
2016-09-08 18:39:32 -07:00
parent 2376d844a9
commit 3c3e9ef25d

View File

@@ -539,8 +539,6 @@ func (realtimeScore *RealtimeScore) ScoreFields(opponentFouls []Foul) *RealtimeS
// Manipulates the arena LED lighting based on the current state of the match.
func (arena *Arena) handleLighting() {
switch arena.MatchState {
case PRE_MATCH:
fallthrough
case AUTO_PERIOD:
fallthrough
case PAUSE_PERIOD: