mirror of
https://github.com/Team254/cheesy-arena-lite.git
synced 2026-03-09 21:56:50 -04:00
Refactor web handlers into separate package.
This commit is contained in:
248
web/referee_display.go
Normal file
248
web/referee_display.go
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@@ -0,0 +1,248 @@
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// Copyright 2014 Team 254. All Rights Reserved.
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// Author: pat@patfairbank.com (Patrick Fairbank)
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//
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// Web handlers for the referee interface.
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package web
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import (
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"fmt"
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"github.com/Team254/cheesy-arena/field"
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"github.com/Team254/cheesy-arena/game"
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"github.com/Team254/cheesy-arena/model"
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"github.com/mitchellh/mapstructure"
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"io"
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"log"
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"net/http"
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"strconv"
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)
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// Renders the referee interface for assigning fouls.
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func (web *Web) refereeDisplayHandler(w http.ResponseWriter, r *http.Request) {
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if !web.userIsAdmin(w, r) {
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return
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}
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template, err := web.parseFiles("templates/referee_display.html")
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if err != nil {
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handleWebErr(w, err)
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return
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}
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match := web.arena.CurrentMatch
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matchType := match.CapitalizedType()
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red1 := web.arena.AllianceStations["R1"].Team
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if red1 == nil {
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red1 = &model.Team{}
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}
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red2 := web.arena.AllianceStations["R2"].Team
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if red2 == nil {
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red2 = &model.Team{}
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}
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red3 := web.arena.AllianceStations["R3"].Team
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if red3 == nil {
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red3 = &model.Team{}
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}
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blue1 := web.arena.AllianceStations["B1"].Team
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if blue1 == nil {
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blue1 = &model.Team{}
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}
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blue2 := web.arena.AllianceStations["B2"].Team
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if blue2 == nil {
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blue2 = &model.Team{}
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}
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blue3 := web.arena.AllianceStations["B3"].Team
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if blue3 == nil {
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blue3 = &model.Team{}
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}
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data := struct {
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*model.EventSettings
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MatchType string
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MatchDisplayName string
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Red1 *model.Team
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Red2 *model.Team
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Red3 *model.Team
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Blue1 *model.Team
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Blue2 *model.Team
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Blue3 *model.Team
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RedFouls []game.Foul
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BlueFouls []game.Foul
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RedCards map[string]string
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BlueCards map[string]string
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Rules []game.Rule
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EntryEnabled bool
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}{web.arena.EventSettings, matchType, match.DisplayName, red1, red2, red3, blue1, blue2, blue3,
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web.arena.RedRealtimeScore.CurrentScore.Fouls, web.arena.BlueRealtimeScore.CurrentScore.Fouls,
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web.arena.RedRealtimeScore.Cards, web.arena.BlueRealtimeScore.Cards, game.Rules,
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!(web.arena.RedRealtimeScore.FoulsCommitted && web.arena.BlueRealtimeScore.FoulsCommitted)}
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err = template.ExecuteTemplate(w, "referee_display.html", data)
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if err != nil {
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handleWebErr(w, err)
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return
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}
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}
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// The websocket endpoint for the refereee interface client to send control commands and receive status updates.
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func (web *Web) refereeDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
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// TODO(patrick): Enable authentication once Safari (for iPad) supports it over Websocket.
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websocket, err := NewWebsocket(w, r)
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if err != nil {
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handleWebErr(w, err)
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return
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}
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defer websocket.Close()
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matchLoadTeamsListener := web.arena.MatchLoadTeamsNotifier.Listen()
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defer close(matchLoadTeamsListener)
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reloadDisplaysListener := web.arena.ReloadDisplaysNotifier.Listen()
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defer close(reloadDisplaysListener)
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// Spin off a goroutine to listen for notifications and pass them on through the websocket.
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go func() {
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for {
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var messageType string
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var message interface{}
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select {
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case _, ok := <-matchLoadTeamsListener:
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if !ok {
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return
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}
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messageType = "reload"
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message = nil
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case _, ok := <-reloadDisplaysListener:
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if !ok {
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return
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}
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messageType = "reload"
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message = nil
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}
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err = websocket.Write(messageType, message)
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if err != nil {
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// The client has probably closed the connection; nothing to do here.
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return
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}
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}
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}()
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// Loop, waiting for commands and responding to them, until the client closes the connection.
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for {
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messageType, data, err := websocket.Read()
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if err != nil {
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if err == io.EOF {
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// Client has closed the connection; nothing to do here.
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return
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}
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log.Printf("Websocket error: %s", err)
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return
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}
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switch messageType {
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case "addFoul":
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args := struct {
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Alliance string
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TeamId int
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Rule string
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IsTechnical bool
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}{}
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err = mapstructure.Decode(data, &args)
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if err != nil {
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websocket.WriteError(err.Error())
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continue
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}
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// Add the foul to the correct alliance's list.
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foul := game.Foul{Rule: game.Rule{RuleNumber: args.Rule, IsTechnical: args.IsTechnical},
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TeamId: args.TeamId, TimeInMatchSec: web.arena.MatchTimeSec()}
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if args.Alliance == "red" {
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web.arena.RedRealtimeScore.CurrentScore.Fouls =
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append(web.arena.RedRealtimeScore.CurrentScore.Fouls, foul)
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} else {
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web.arena.BlueRealtimeScore.CurrentScore.Fouls =
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append(web.arena.BlueRealtimeScore.CurrentScore.Fouls, foul)
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}
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web.arena.RealtimeScoreNotifier.Notify(nil)
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case "deleteFoul":
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args := struct {
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Alliance string
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TeamId int
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Rule string
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IsTechnical bool
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TimeInMatchSec float64
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}{}
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err = mapstructure.Decode(data, &args)
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if err != nil {
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websocket.WriteError(err.Error())
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continue
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}
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// Remove the foul from the correct alliance's list.
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deleteFoul := game.Foul{Rule: game.Rule{RuleNumber: args.Rule, IsTechnical: args.IsTechnical},
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TeamId: args.TeamId, TimeInMatchSec: args.TimeInMatchSec}
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var fouls *[]game.Foul
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if args.Alliance == "red" {
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fouls = &web.arena.RedRealtimeScore.CurrentScore.Fouls
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} else {
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fouls = &web.arena.BlueRealtimeScore.CurrentScore.Fouls
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}
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for i, foul := range *fouls {
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if foul == deleteFoul {
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*fouls = append((*fouls)[:i], (*fouls)[i+1:]...)
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break
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}
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}
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web.arena.RealtimeScoreNotifier.Notify(nil)
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case "card":
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args := struct {
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Alliance string
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TeamId int
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Card string
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}{}
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err = mapstructure.Decode(data, &args)
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if err != nil {
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websocket.WriteError(err.Error())
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continue
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}
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// Set the card in the correct alliance's score.
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var cards map[string]string
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if args.Alliance == "red" {
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cards = web.arena.RedRealtimeScore.Cards
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} else {
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cards = web.arena.BlueRealtimeScore.Cards
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}
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cards[strconv.Itoa(args.TeamId)] = args.Card
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continue
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case "signalReset":
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if web.arena.MatchState != field.PostMatch {
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// Don't allow clearing the field until the match is over.
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continue
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}
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web.arena.FieldReset = true
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web.arena.AllianceStationDisplayScreen = "fieldReset"
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web.arena.AllianceStationDisplayNotifier.Notify(nil)
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continue // Don't reload.
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case "commitMatch":
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if web.arena.MatchState != field.PostMatch {
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// Don't allow committing the fouls until the match is over.
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continue
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}
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web.arena.RedRealtimeScore.FoulsCommitted = true
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web.arena.BlueRealtimeScore.FoulsCommitted = true
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web.arena.FieldReset = true
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web.arena.AllianceStationDisplayScreen = "fieldReset"
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web.arena.AllianceStationDisplayNotifier.Notify(nil)
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web.arena.ScoringStatusNotifier.Notify(nil)
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default:
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websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
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continue
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}
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// Force a reload of the client to render the updated foul list.
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err = websocket.Write("reload", nil)
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if err != nil {
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log.Printf("Websocket error: %s", err)
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return
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}
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}
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}
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