Files
cheesy-arena-lite/web/referee_display.go
2017-08-31 23:36:55 -07:00

249 lines
6.9 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Web handlers for the referee interface.
package web
import (
"fmt"
"github.com/Team254/cheesy-arena/field"
"github.com/Team254/cheesy-arena/game"
"github.com/Team254/cheesy-arena/model"
"github.com/mitchellh/mapstructure"
"io"
"log"
"net/http"
"strconv"
)
// Renders the referee interface for assigning fouls.
func (web *Web) refereeDisplayHandler(w http.ResponseWriter, r *http.Request) {
if !web.userIsAdmin(w, r) {
return
}
template, err := web.parseFiles("templates/referee_display.html")
if err != nil {
handleWebErr(w, err)
return
}
match := web.arena.CurrentMatch
matchType := match.CapitalizedType()
red1 := web.arena.AllianceStations["R1"].Team
if red1 == nil {
red1 = &model.Team{}
}
red2 := web.arena.AllianceStations["R2"].Team
if red2 == nil {
red2 = &model.Team{}
}
red3 := web.arena.AllianceStations["R3"].Team
if red3 == nil {
red3 = &model.Team{}
}
blue1 := web.arena.AllianceStations["B1"].Team
if blue1 == nil {
blue1 = &model.Team{}
}
blue2 := web.arena.AllianceStations["B2"].Team
if blue2 == nil {
blue2 = &model.Team{}
}
blue3 := web.arena.AllianceStations["B3"].Team
if blue3 == nil {
blue3 = &model.Team{}
}
data := struct {
*model.EventSettings
MatchType string
MatchDisplayName string
Red1 *model.Team
Red2 *model.Team
Red3 *model.Team
Blue1 *model.Team
Blue2 *model.Team
Blue3 *model.Team
RedFouls []game.Foul
BlueFouls []game.Foul
RedCards map[string]string
BlueCards map[string]string
Rules []game.Rule
EntryEnabled bool
}{web.arena.EventSettings, matchType, match.DisplayName, red1, red2, red3, blue1, blue2, blue3,
web.arena.RedRealtimeScore.CurrentScore.Fouls, web.arena.BlueRealtimeScore.CurrentScore.Fouls,
web.arena.RedRealtimeScore.Cards, web.arena.BlueRealtimeScore.Cards, game.Rules,
!(web.arena.RedRealtimeScore.FoulsCommitted && web.arena.BlueRealtimeScore.FoulsCommitted)}
err = template.ExecuteTemplate(w, "referee_display.html", data)
if err != nil {
handleWebErr(w, err)
return
}
}
// The websocket endpoint for the refereee interface client to send control commands and receive status updates.
func (web *Web) refereeDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
// TODO(patrick): Enable authentication once Safari (for iPad) supports it over Websocket.
websocket, err := NewWebsocket(w, r)
if err != nil {
handleWebErr(w, err)
return
}
defer websocket.Close()
matchLoadTeamsListener := web.arena.MatchLoadTeamsNotifier.Listen()
defer close(matchLoadTeamsListener)
reloadDisplaysListener := web.arena.ReloadDisplaysNotifier.Listen()
defer close(reloadDisplaysListener)
// Spin off a goroutine to listen for notifications and pass them on through the websocket.
go func() {
for {
var messageType string
var message interface{}
select {
case _, ok := <-matchLoadTeamsListener:
if !ok {
return
}
messageType = "reload"
message = nil
case _, ok := <-reloadDisplaysListener:
if !ok {
return
}
messageType = "reload"
message = nil
}
err = websocket.Write(messageType, message)
if err != nil {
// The client has probably closed the connection; nothing to do here.
return
}
}
}()
// Loop, waiting for commands and responding to them, until the client closes the connection.
for {
messageType, data, err := websocket.Read()
if err != nil {
if err == io.EOF {
// Client has closed the connection; nothing to do here.
return
}
log.Printf("Websocket error: %s", err)
return
}
switch messageType {
case "addFoul":
args := struct {
Alliance string
TeamId int
Rule string
IsTechnical bool
}{}
err = mapstructure.Decode(data, &args)
if err != nil {
websocket.WriteError(err.Error())
continue
}
// Add the foul to the correct alliance's list.
foul := game.Foul{Rule: game.Rule{RuleNumber: args.Rule, IsTechnical: args.IsTechnical},
TeamId: args.TeamId, TimeInMatchSec: web.arena.MatchTimeSec()}
if args.Alliance == "red" {
web.arena.RedRealtimeScore.CurrentScore.Fouls =
append(web.arena.RedRealtimeScore.CurrentScore.Fouls, foul)
} else {
web.arena.BlueRealtimeScore.CurrentScore.Fouls =
append(web.arena.BlueRealtimeScore.CurrentScore.Fouls, foul)
}
web.arena.RealtimeScoreNotifier.Notify(nil)
case "deleteFoul":
args := struct {
Alliance string
TeamId int
Rule string
IsTechnical bool
TimeInMatchSec float64
}{}
err = mapstructure.Decode(data, &args)
if err != nil {
websocket.WriteError(err.Error())
continue
}
// Remove the foul from the correct alliance's list.
deleteFoul := game.Foul{Rule: game.Rule{RuleNumber: args.Rule, IsTechnical: args.IsTechnical},
TeamId: args.TeamId, TimeInMatchSec: args.TimeInMatchSec}
var fouls *[]game.Foul
if args.Alliance == "red" {
fouls = &web.arena.RedRealtimeScore.CurrentScore.Fouls
} else {
fouls = &web.arena.BlueRealtimeScore.CurrentScore.Fouls
}
for i, foul := range *fouls {
if foul == deleteFoul {
*fouls = append((*fouls)[:i], (*fouls)[i+1:]...)
break
}
}
web.arena.RealtimeScoreNotifier.Notify(nil)
case "card":
args := struct {
Alliance string
TeamId int
Card string
}{}
err = mapstructure.Decode(data, &args)
if err != nil {
websocket.WriteError(err.Error())
continue
}
// Set the card in the correct alliance's score.
var cards map[string]string
if args.Alliance == "red" {
cards = web.arena.RedRealtimeScore.Cards
} else {
cards = web.arena.BlueRealtimeScore.Cards
}
cards[strconv.Itoa(args.TeamId)] = args.Card
continue
case "signalReset":
if web.arena.MatchState != field.PostMatch {
// Don't allow clearing the field until the match is over.
continue
}
web.arena.FieldReset = true
web.arena.AllianceStationDisplayScreen = "fieldReset"
web.arena.AllianceStationDisplayNotifier.Notify(nil)
continue // Don't reload.
case "commitMatch":
if web.arena.MatchState != field.PostMatch {
// Don't allow committing the fouls until the match is over.
continue
}
web.arena.RedRealtimeScore.FoulsCommitted = true
web.arena.BlueRealtimeScore.FoulsCommitted = true
web.arena.FieldReset = true
web.arena.AllianceStationDisplayScreen = "fieldReset"
web.arena.AllianceStationDisplayNotifier.Notify(nil)
web.arena.ScoringStatusNotifier.Notify(nil)
default:
websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
continue
}
// Force a reload of the client to render the updated foul list.
err = websocket.Write("reload", nil)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
}
}