mirror of
https://github.com/Team254/cheesy-arena-lite.git
synced 2026-03-09 13:46:44 -04:00
Added scoring interface.
This commit is contained in:
17
arena.go
17
arena.go
@@ -42,12 +42,24 @@ type MatchTiming struct {
|
||||
EndgameTimeLeftSec int
|
||||
}
|
||||
|
||||
type RealtimeScore struct {
|
||||
CurrentScore Score
|
||||
CurrentCycle Cycle
|
||||
AutoPreloadedBalls int
|
||||
AutoCommitted bool
|
||||
TeleopCommitted bool
|
||||
undoAutoScores []Score
|
||||
undoCycles []Cycle
|
||||
}
|
||||
|
||||
type Arena struct {
|
||||
AllianceStations map[string]*AllianceStation
|
||||
MatchState int
|
||||
CanStartMatch bool
|
||||
matchTiming MatchTiming
|
||||
currentMatch *Match
|
||||
redRealtimeScore *RealtimeScore
|
||||
blueRealtimeScore *RealtimeScore
|
||||
matchStartTime time.Time
|
||||
lastDsPacketTime time.Time
|
||||
matchStateNotifier *Notifier
|
||||
@@ -164,6 +176,11 @@ func (arena *Arena) LoadMatch(match *Match) error {
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Reset the realtime scores.
|
||||
arena.redRealtimeScore = new(RealtimeScore)
|
||||
arena.blueRealtimeScore = new(RealtimeScore)
|
||||
|
||||
arena.matchLoadTeamsNotifier.Notify(nil)
|
||||
return nil
|
||||
}
|
||||
|
||||
204
displays.go
204
displays.go
@@ -7,9 +7,11 @@ package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/gorilla/mux"
|
||||
"io"
|
||||
"log"
|
||||
"net/http"
|
||||
"strconv"
|
||||
"text/template"
|
||||
)
|
||||
|
||||
@@ -166,3 +168,205 @@ func AnnouncerDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Renders the scoring interface which enables input of scores in real-time.
|
||||
func ScoringDisplayHandler(w http.ResponseWriter, r *http.Request) {
|
||||
vars := mux.Vars(r)
|
||||
alliance := vars["alliance"]
|
||||
if alliance != "red" && alliance != "blue" {
|
||||
handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance))
|
||||
return
|
||||
}
|
||||
|
||||
template, err := template.ParseFiles("templates/scoring_display.html", "templates/base.html")
|
||||
if err != nil {
|
||||
handleWebErr(w, err)
|
||||
return
|
||||
}
|
||||
data := struct {
|
||||
*EventSettings
|
||||
Alliance string
|
||||
}{eventSettings, alliance}
|
||||
err = template.ExecuteTemplate(w, "base", data)
|
||||
if err != nil {
|
||||
handleWebErr(w, err)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
// The websocket endpoint for the scoring interface client to send control commands and receive status updates.
|
||||
func ScoringDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
|
||||
vars := mux.Vars(r)
|
||||
alliance := vars["alliance"]
|
||||
if alliance != "red" && alliance != "blue" {
|
||||
handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance))
|
||||
return
|
||||
}
|
||||
var score **RealtimeScore
|
||||
if alliance == "red" {
|
||||
score = &mainArena.redRealtimeScore
|
||||
} else {
|
||||
score = &mainArena.blueRealtimeScore
|
||||
}
|
||||
|
||||
websocket, err := NewWebsocket(w, r)
|
||||
if err != nil {
|
||||
handleWebErr(w, err)
|
||||
return
|
||||
}
|
||||
defer websocket.Close()
|
||||
|
||||
matchLoadTeamsListener := mainArena.matchLoadTeamsNotifier.Listen()
|
||||
defer close(matchLoadTeamsListener)
|
||||
|
||||
// Send the various notifications immediately upon connection.
|
||||
err = websocket.Write("score", *score)
|
||||
if err != nil {
|
||||
log.Printf("Websocket error: %s", err)
|
||||
return
|
||||
}
|
||||
|
||||
// Spin off a goroutine to listen for notifications and pass them on through the websocket.
|
||||
go func() {
|
||||
for {
|
||||
var messageType string
|
||||
var message interface{}
|
||||
select {
|
||||
case _, ok := <-matchLoadTeamsListener:
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
messageType = "score"
|
||||
message = *score
|
||||
}
|
||||
err = websocket.Write(messageType, message)
|
||||
if err != nil {
|
||||
// The client has probably closed the connection; nothing to do here.
|
||||
return
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
// Loop, waiting for commands and responding to them, until the client closes the connection.
|
||||
for {
|
||||
messageType, data, err := websocket.Read()
|
||||
if err != nil {
|
||||
if err == io.EOF {
|
||||
// Client has closed the connection; nothing to do here.
|
||||
return
|
||||
}
|
||||
log.Printf("Websocket error: %s", err)
|
||||
return
|
||||
}
|
||||
|
||||
switch messageType {
|
||||
case "preload":
|
||||
if !(*score).AutoCommitted {
|
||||
preloadedBallsStr, ok := data.(string)
|
||||
if !ok {
|
||||
websocket.WriteError(fmt.Sprintf("Failed to parse '%s' message.", messageType))
|
||||
continue
|
||||
}
|
||||
preloadedBalls, err := strconv.Atoi(preloadedBallsStr)
|
||||
(*score).AutoPreloadedBalls = preloadedBalls
|
||||
if err != nil {
|
||||
websocket.WriteError(fmt.Sprintf("Failed to parse '%s' message.", messageType))
|
||||
continue
|
||||
}
|
||||
}
|
||||
case "mobility":
|
||||
if !(*score).AutoCommitted {
|
||||
(*score).undoAutoScores = append((*score).undoAutoScores, (*score).CurrentScore)
|
||||
(*score).CurrentScore.AutoMobilityBonuses += 1
|
||||
}
|
||||
case "scoredHighHot":
|
||||
if !(*score).AutoCommitted {
|
||||
(*score).undoAutoScores = append((*score).undoAutoScores, (*score).CurrentScore)
|
||||
(*score).CurrentScore.AutoHighHot += 1
|
||||
}
|
||||
case "scoredHigh":
|
||||
if !(*score).AutoCommitted {
|
||||
(*score).undoAutoScores = append((*score).undoAutoScores, (*score).CurrentScore)
|
||||
(*score).CurrentScore.AutoHigh += 1
|
||||
} else if !(*score).TeleopCommitted && !(*score).CurrentCycle.ScoredHigh {
|
||||
(*score).undoCycles = append((*score).undoCycles, (*score).CurrentCycle)
|
||||
(*score).CurrentCycle.ScoredHigh = true
|
||||
(*score).CurrentCycle.ScoredLow = false
|
||||
(*score).CurrentCycle.DeadBall = false
|
||||
}
|
||||
case "scoredLowHot":
|
||||
if !(*score).AutoCommitted {
|
||||
(*score).undoAutoScores = append((*score).undoAutoScores, (*score).CurrentScore)
|
||||
(*score).CurrentScore.AutoLowHot += 1
|
||||
}
|
||||
case "scoredLow":
|
||||
if !(*score).AutoCommitted {
|
||||
(*score).undoAutoScores = append((*score).undoAutoScores, (*score).CurrentScore)
|
||||
(*score).CurrentScore.AutoLow += 1
|
||||
} else if !(*score).TeleopCommitted && !(*score).CurrentCycle.ScoredLow {
|
||||
(*score).undoCycles = append((*score).undoCycles, (*score).CurrentCycle)
|
||||
(*score).CurrentCycle.ScoredHigh = false
|
||||
(*score).CurrentCycle.ScoredLow = true
|
||||
(*score).CurrentCycle.DeadBall = false
|
||||
}
|
||||
case "assist":
|
||||
if !(*score).TeleopCommitted && (*score).CurrentCycle.Assists < 3 {
|
||||
(*score).undoCycles = append((*score).undoCycles, (*score).CurrentCycle)
|
||||
(*score).CurrentCycle.Assists += 1
|
||||
}
|
||||
case "truss":
|
||||
if !(*score).TeleopCommitted && !(*score).CurrentCycle.Truss {
|
||||
(*score).undoCycles = append((*score).undoCycles, (*score).CurrentCycle)
|
||||
(*score).CurrentCycle.Truss = true
|
||||
}
|
||||
case "catch":
|
||||
if !(*score).TeleopCommitted && !(*score).CurrentCycle.Catch && (*score).CurrentCycle.Truss {
|
||||
(*score).undoCycles = append((*score).undoCycles, (*score).CurrentCycle)
|
||||
(*score).CurrentCycle.Catch = true
|
||||
}
|
||||
case "deadBall":
|
||||
if !(*score).TeleopCommitted && !(*score).CurrentCycle.DeadBall {
|
||||
(*score).undoCycles = append((*score).undoCycles, (*score).CurrentCycle)
|
||||
(*score).CurrentCycle.ScoredHigh = false
|
||||
(*score).CurrentCycle.ScoredLow = false
|
||||
(*score).CurrentCycle.DeadBall = true
|
||||
}
|
||||
case "commit":
|
||||
if !(*score).AutoCommitted {
|
||||
(*score).AutoCommitted = true
|
||||
} else if !(*score).TeleopCommitted {
|
||||
if (*score).CurrentCycle.ScoredLow || (*score).CurrentCycle.ScoredHigh ||
|
||||
(*score).CurrentCycle.DeadBall {
|
||||
(*score).CurrentScore.Cycles = append((*score).CurrentScore.Cycles, (*score).CurrentCycle)
|
||||
(*score).CurrentCycle = Cycle{}
|
||||
(*score).undoCycles = []Cycle{}
|
||||
}
|
||||
}
|
||||
case "commitMatch":
|
||||
(*score).AutoCommitted = true
|
||||
(*score).TeleopCommitted = true
|
||||
if (*score).CurrentCycle != (Cycle{}) {
|
||||
// Commit last cycle.
|
||||
(*score).CurrentScore.Cycles = append((*score).CurrentScore.Cycles, (*score).CurrentCycle)
|
||||
}
|
||||
case "undo":
|
||||
if !(*score).AutoCommitted && len((*score).undoAutoScores) > 0 {
|
||||
(*score).CurrentScore = (*score).undoAutoScores[len((*score).undoAutoScores)-1]
|
||||
(*score).undoAutoScores = (*score).undoAutoScores[0 : len((*score).undoAutoScores)-1]
|
||||
} else if !(*score).TeleopCommitted && len((*score).undoCycles) > 0 {
|
||||
(*score).CurrentCycle = (*score).undoCycles[len((*score).undoCycles)-1]
|
||||
(*score).undoCycles = (*score).undoCycles[0 : len((*score).undoCycles)-1]
|
||||
}
|
||||
default:
|
||||
websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
|
||||
continue
|
||||
}
|
||||
|
||||
// Send out the score again after handling the command, as it most likely changed as a result.
|
||||
err = websocket.Write("score", *score)
|
||||
if err != nil {
|
||||
log.Printf("Websocket error: %s", err)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,3 +60,14 @@
|
||||
.nowrap {
|
||||
white-space: nowrap;
|
||||
}
|
||||
.scoring {
|
||||
font-size: 20px;
|
||||
font-weight: bold;
|
||||
color: #333;
|
||||
}
|
||||
.scoring-comment {
|
||||
font-size: 20px;
|
||||
}
|
||||
.scoring-message {
|
||||
color: #f00;
|
||||
}
|
||||
|
||||
122
static/js/scoring_display.js
Normal file
122
static/js/scoring_display.js
Normal file
@@ -0,0 +1,122 @@
|
||||
// Copyright 2014 Team 254. All Rights Reserved.
|
||||
// Author: pat@patfairbank.com (Patrick Fairbank)
|
||||
//
|
||||
// Client-side logic for the scoring interface.
|
||||
|
||||
var websocket;
|
||||
|
||||
var handleScore = function(data) {
|
||||
// Update autonomous period values.
|
||||
var score = data.CurrentScore;
|
||||
$("#autoPreloadedBalls").text(data.AutoPreloadedBalls);
|
||||
$("#autoMobilityBonuses").text(score.AutoMobilityBonuses);
|
||||
$("#autoHighHot").text(score.AutoHighHot);
|
||||
$("#autoHigh").text(score.AutoHigh);
|
||||
$("#autoLowHot").text(score.AutoLowHot);
|
||||
$("#autoLow").text(score.AutoLow);
|
||||
var unscoredBalls = data.AutoPreloadedBalls - score.AutoHighHot - score.AutoHigh - score.AutoLowHot -
|
||||
score.AutoLow;
|
||||
$("#autoUnscoredBalls").text(unscoredBalls);
|
||||
|
||||
// Update teleoperated period current cycle values.
|
||||
var cycle = data.CurrentCycle;
|
||||
$("#assists").text(cycle.Assists);
|
||||
$("#truss").text(cycle.Truss ? "X" : "");
|
||||
$("#catch").text(cycle.Catch ? "X" : "");
|
||||
$("#scoredHigh").text(cycle.ScoredHigh ? "X" : "");
|
||||
$("#scoredLow").text(cycle.ScoredLow ? "X" : "");
|
||||
$("#deadBall").text(cycle.DeadBall ? "X" : "");
|
||||
if (cycle.ScoredHigh || cycle.ScoredLow || cycle.DeadBall) {
|
||||
$("#teleopMessage").html("Press Enter to commit cycle and light pedestal.<br />This cannot be undone.");
|
||||
} else {
|
||||
$("#teleopMessage").text("");
|
||||
}
|
||||
|
||||
// Update component visibility.
|
||||
if (!data.AutoCommitted) {
|
||||
$("#autoCommands").show();
|
||||
$("#autoScore").show();
|
||||
$("#teleopCommands").hide();
|
||||
$("#teleopScore").hide();
|
||||
$("#commitMatchScore").show();
|
||||
$("#waitingMessage").hide();
|
||||
} else if (!data.TeleopCommitted) {
|
||||
$("#autoCommands").hide();
|
||||
$("#autoScore").hide();
|
||||
$("#teleopCommands").show();
|
||||
$("#teleopScore").show();
|
||||
$("#commitMatchScore").show();
|
||||
$("#waitingMessage").hide();
|
||||
} else {
|
||||
$("#autoCommands").hide();
|
||||
$("#autoScore").hide();
|
||||
$("#teleopCommands").hide();
|
||||
$("#teleopScore").hide();
|
||||
$("#commitMatchScore").hide();
|
||||
$("#waitingMessage").show();
|
||||
}
|
||||
};
|
||||
|
||||
var handleKeyPress = function(event) {
|
||||
var key = String.fromCharCode(event.keyCode);
|
||||
switch(key) {
|
||||
case "0":
|
||||
case "1":
|
||||
case "2":
|
||||
case "3":
|
||||
case "4":
|
||||
case "5":
|
||||
case "6":
|
||||
case "7":
|
||||
case "8":
|
||||
case "9":
|
||||
websocket.send("preload", key);
|
||||
break;
|
||||
case "m":
|
||||
websocket.send("mobility");
|
||||
break;
|
||||
case "H":
|
||||
websocket.send("scoredHighHot");
|
||||
break;
|
||||
case "h":
|
||||
websocket.send("scoredHigh");
|
||||
break;
|
||||
case "L":
|
||||
websocket.send("scoredLowHot");
|
||||
break;
|
||||
case "l":
|
||||
websocket.send("scoredLow");
|
||||
break;
|
||||
case "a":
|
||||
websocket.send("assist");
|
||||
break;
|
||||
case "t":
|
||||
websocket.send("truss");
|
||||
break;
|
||||
case "c":
|
||||
websocket.send("catch");
|
||||
break;
|
||||
case "d":
|
||||
websocket.send("deadBall");
|
||||
break;
|
||||
case "\r":
|
||||
websocket.send("commit");
|
||||
break;
|
||||
case "u":
|
||||
websocket.send("undo");
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
var commitMatchScore = function() {
|
||||
websocket.send("commitMatch");
|
||||
};
|
||||
|
||||
$(function() {
|
||||
// Set up the websocket back to the server.
|
||||
websocket = new CheesyWebsocket("/displays/scoring/" + alliance + "/websocket", {
|
||||
score: function(event) { handleScore(event.data); }
|
||||
});
|
||||
|
||||
$(document).keypress(handleKeyPress);
|
||||
});
|
||||
@@ -59,7 +59,8 @@
|
||||
<li><a target="_blank" href="/displays/pit">Pit</a></li>
|
||||
<li><a href="/displays/announcer">Announcer</a></li>
|
||||
<li class="disabled"><a href="#">Referee</a></li>
|
||||
<li class="disabled"><a href="#">Scoring</a></li>
|
||||
<li><a href="/displays/scoring/red">Scoring – Red</a></li>
|
||||
<li><a href="/displays/scoring/blue">Scoring – Blue</a></li>
|
||||
<li class="disabled"><a href="#">Field Monitor</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
156
templates/scoring_display.html
Normal file
156
templates/scoring_display.html
Normal file
@@ -0,0 +1,156 @@
|
||||
{{define "title"}}Scoring{{end}}
|
||||
{{define "body"}}
|
||||
<div class="row">
|
||||
<div class="col-lg-12 well well-{{.Alliance}}">
|
||||
<div class="text-center" id="waitingMessage" style="display: none;">
|
||||
<h3>Waiting for the next match...</h3>
|
||||
</div>
|
||||
<div class="col-lg-6">
|
||||
<div id="autoCommands" style="display: none;">
|
||||
<h2>Autonomous Period</h2>
|
||||
<p>Use the following keyboard shortcuts:</p>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">0-9</div>
|
||||
<div class="col-lg-8 scoring-comment">Set the number of pre-loaded balls</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">m</div>
|
||||
<div class="col-lg-8 scoring-comment">Add mobility bonus</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">H</div>
|
||||
<div class="col-lg-8 scoring-comment">High hot goal</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">h</div>
|
||||
<div class="col-lg-8 scoring-comment">High non-hot goal</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">L</div>
|
||||
<div class="col-lg-8 scoring-comment">Low hot goal</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">l</div>
|
||||
<div class="col-lg-8 scoring-comment">Low non-hot goal</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">Enter</div>
|
||||
<div class="col-lg-8 scoring-comment">Commit autonomous score</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">u</div>
|
||||
<div class="col-lg-8 scoring-comment">Undo last scoring action</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="teleopCommands" style="display: none;">
|
||||
<h2>Teleoperated Period</h2>
|
||||
<p>Use the following keyboard shortcuts:</p>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">a</div>
|
||||
<div class="col-lg-8 scoring-comment">Add assist</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">t</div>
|
||||
<div class="col-lg-8 scoring-comment">Truss</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">c</div>
|
||||
<div class="col-lg-8 scoring-comment">Catch</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">h</div>
|
||||
<div class="col-lg-8 scoring-comment">High goal</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">l</div>
|
||||
<div class="col-lg-8 scoring-comment">Low goal</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">d</div>
|
||||
<div class="col-lg-8 scoring-comment">Dead ball</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">Enter</div>
|
||||
<div class="col-lg-8 scoring-comment">Commit cycle</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-3 col-lg-offset-1 scoring">u</div>
|
||||
<div class="col-lg-8 scoring-comment">Undo last scoring action</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-lg-6">
|
||||
<div id="autoScore" style="display: none;">
|
||||
<h2>Autonomous Score</h2>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Preloads</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoPreloadedBalls">0</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Mobility</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoMobilityBonuses">0</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">High hot</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoHighHot">0</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">High non-hot</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoHigh">0</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Low hot</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoLowHot">0</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Low non-hot</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoLow">0</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Unscored balls</div>
|
||||
<div class="col-lg-2 scoring-comment" id="autoUnscoredBalls">0</div>
|
||||
</div>
|
||||
<h3 class="text-center scoring-message">Press Enter to commit autonomous score.<br />This cannot be undone.</h3>
|
||||
</div>
|
||||
<div id="teleopScore" style="display: none;">
|
||||
<h2>Current Cycle</h2>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Assists</div>
|
||||
<div class="col-lg-2 scoring-comment" id="assists">0</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Truss</div>
|
||||
<div class="col-lg-2 scoring-comment" id="truss">0</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Catch</div>
|
||||
<div class="col-lg-2 scoring-comment" id="catch">0</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Scored high</div>
|
||||
<div class="col-lg-2 scoring-comment" id="scoredHigh">0</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Scored low</div>
|
||||
<div class="col-lg-2 scoring-comment" id="scoredLow">0</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-lg-4 col-lg-offset-1 scoring-comment">Dead ball</div>
|
||||
<div class="col-lg-2 scoring-comment" id="deadBall">0</div>
|
||||
</div>
|
||||
<h3 class="text-center scoring-message" id="teleopMessage">Hit Enter to commit cycle</h3>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="text-center col-lg-12">
|
||||
<button type="button" class="btn btn-info" id="commitMatchScore" onclick="commitMatchScore();"
|
||||
style="display: none;">Commit Final Match Score</button>
|
||||
</div>
|
||||
</div>
|
||||
{{end}}
|
||||
{{define "script"}}
|
||||
<script>
|
||||
var alliance = "{{.Alliance}}";
|
||||
</script>
|
||||
<script src="/static/js/scoring_display.js"></script>
|
||||
{{end}}
|
||||
2
web.go
2
web.go
@@ -135,6 +135,8 @@ func newHandler() http.Handler {
|
||||
router.HandleFunc("/displays/pit", PitDisplayHandler).Methods("GET")
|
||||
router.HandleFunc("/displays/announcer", AnnouncerDisplayHandler).Methods("GET")
|
||||
router.HandleFunc("/displays/announcer/websocket", AnnouncerDisplayWebsocketHandler).Methods("GET")
|
||||
router.HandleFunc("/displays/scoring/{alliance}", ScoringDisplayHandler).Methods("GET")
|
||||
router.HandleFunc("/displays/scoring/{alliance}/websocket", ScoringDisplayWebsocketHandler).Methods("GET")
|
||||
router.HandleFunc("/api/rankings", RankingsApiHandler).Methods("GET")
|
||||
router.HandleFunc("/", IndexHandler).Methods("GET")
|
||||
return router
|
||||
|
||||
Reference in New Issue
Block a user