Files
cheesy-arena-lite/vaultled/controller.go
2018-08-19 02:04:24 -07:00

200 lines
4.7 KiB
Go

// Copyright 2018 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Represents a Philips Color Kinetics LED controller with one output, as used in the 2018 vault.
package vaultled
import (
"fmt"
"github.com/Team254/cheesy-arena/led"
"net"
"time"
)
const (
port = 6038
packetTimeoutSec = 1
numPixels = 17
pixelDataOffset = 21
)
type Controller struct {
CurrentForceMode Mode
CurrentLevitateMode Mode
CurrentBoostMode Mode
pixels [numPixels][3]byte
oldPixels [numPixels][3]byte
conn net.Conn
packet []byte
lastPacketTime time.Time
}
func (controller *Controller) SetAddress(address string) error {
if controller.conn != nil {
controller.conn.Close()
controller.conn = nil
}
if address != "" {
var err error
if controller.conn, err = net.Dial("udp4", fmt.Sprintf("%s:%d", address, port)); err != nil {
return err
}
}
return nil
}
// Sets the current mode for the section of LEDs corresponding to the force powerup.
func (controller *Controller) SetForceMode(mode Mode) {
controller.CurrentForceMode = mode
controller.setPixels(0, mode)
}
// Sets the current mode for the section of LEDs corresponding to the levitate powerup.
func (controller *Controller) SetLevitateMode(mode Mode) {
controller.CurrentLevitateMode = mode
controller.setPixels(6, mode)
}
// Sets the current mode for the section of LEDs corresponding to the boost powerup.
func (controller *Controller) SetBoostMode(mode Mode) {
controller.CurrentBoostMode = mode
controller.setPixels(12, mode)
}
// Sets the current mode for all sections of LEDs to the same value.
func (controller *Controller) SetAllModes(mode Mode) {
controller.SetForceMode(mode)
controller.SetLevitateMode(mode)
controller.SetBoostMode(mode)
}
// Sends a packet if necessary. Should be called from a timed loop.
func (controller *Controller) Update() error {
if controller.conn == nil {
// This controller is not configured; do nothing.
return nil
}
// Create the template packet if it doesn't already exist.
if len(controller.packet) == 0 {
controller.packet = createBlankPacket(numPixels)
}
// Send packets if the pixel values have changed.
if controller.shouldSendPacket() {
controller.populatePacketPixels(controller.packet[pixelDataOffset:])
controller.sendPacket()
}
return nil
}
func (controller *Controller) setPixels(offset int, mode Mode) {
for i := 0; i < 5; i++ {
controller.pixels[offset+i] = led.Colors[led.Black]
}
switch mode {
case ThreeCubeMode:
controller.pixels[offset+3] = led.Colors[led.Yellow]
fallthrough
case TwoCubeMode:
controller.pixels[offset+2] = led.Colors[led.Yellow]
fallthrough
case OneCubeMode:
controller.pixels[offset+1] = led.Colors[led.Yellow]
case RedPlayedMode:
for i := 0; i < 5; i++ {
controller.pixels[offset+i] = led.Colors[led.Red]
}
case BluePlayedMode:
for i := 0; i < 5; i++ {
controller.pixels[offset+i] = led.Colors[led.Blue]
}
}
}
// Constructs the structure of a KiNET data packet that can be re-used indefinitely by updating the pixel data and
// re-sending it.
func createBlankPacket(numPixels int) []byte {
size := pixelDataOffset + 3*numPixels
packet := make([]byte, size)
// Magic sequence
packet[0] = 0x04
packet[1] = 0x01
packet[2] = 0xdc
packet[3] = 0x4a
// Version
packet[4] = 0x01
packet[5] = 0x00
// Type
packet[6] = 0x01
packet[7] = 0x01
// Sequence
packet[8] = 0x00
packet[9] = 0x00
packet[10] = 0x00
packet[11] = 0x00
// Port
packet[12] = 0x00
// Padding
packet[13] = 0x00
// Flags
packet[14] = 0x00
packet[15] = 0x00
// Timer
packet[16] = 0xff
packet[17] = 0xff
packet[18] = 0xff
packet[19] = 0xff
// Universe
packet[20] = 0x00
// Remainder of packet is pixel data which will be populated whenever packet is sent.
return packet
}
// Returns true if the pixel data has changed.
func (controller *Controller) shouldSendPacket() bool {
for i := 0; i < numPixels; i++ {
if controller.pixels[i] != controller.oldPixels[i] {
return true
}
}
return time.Since(controller.lastPacketTime).Seconds() > packetTimeoutSec
}
// Writes the pixel RGB values into the given packet in preparation for sending.
func (controller *Controller) populatePacketPixels(pixelData []byte) {
for i, pixel := range controller.pixels {
pixelData[3*i] = pixel[0]
pixelData[3*i+1] = pixel[1]
pixelData[3*i+2] = pixel[2]
}
// Keep a record of the pixel values in order to detect future changes.
controller.oldPixels = controller.pixels
controller.lastPacketTime = time.Now()
}
func (controller *Controller) sendPacket() error {
_, err := controller.conn.Write(controller.packet)
if err != nil {
return err
}
return nil
}