Files
cheesy-arena-lite/scoring_display.go
2015-08-22 23:52:31 -07:00

224 lines
6.2 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Web handlers for scoring interface.
package main
import (
"fmt"
"github.com/gorilla/mux"
"github.com/mitchellh/mapstructure"
"io"
"log"
"net/http"
"text/template"
)
// Renders the scoring interface which enables input of scores in real-time.
func ScoringDisplayHandler(w http.ResponseWriter, r *http.Request) {
if !UserIsAdmin(w, r) {
return
}
vars := mux.Vars(r)
alliance := vars["alliance"]
if alliance != "red" && alliance != "blue" {
handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance))
return
}
template, err := template.ParseFiles("templates/scoring_display.html", "templates/base.html")
if err != nil {
handleWebErr(w, err)
return
}
data := struct {
*EventSettings
Alliance string
}{eventSettings, alliance}
err = template.ExecuteTemplate(w, "base", data)
if err != nil {
handleWebErr(w, err)
return
}
}
// The websocket endpoint for the scoring interface client to send control commands and receive status updates.
func ScoringDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
if !UserIsAdmin(w, r) {
return
}
vars := mux.Vars(r)
alliance := vars["alliance"]
if alliance != "red" && alliance != "blue" {
handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance))
return
}
var score **RealtimeScore
if alliance == "red" {
score = &mainArena.redRealtimeScore
} else {
score = &mainArena.blueRealtimeScore
}
websocket, err := NewWebsocket(w, r)
if err != nil {
handleWebErr(w, err)
return
}
defer websocket.Close()
matchLoadTeamsListener := mainArena.matchLoadTeamsNotifier.Listen()
defer close(matchLoadTeamsListener)
matchTimeListener := mainArena.matchTimeNotifier.Listen()
defer close(matchTimeListener)
reloadDisplaysListener := mainArena.reloadDisplaysNotifier.Listen()
defer close(reloadDisplaysListener)
// Send the various notifications immediately upon connection.
err = websocket.Write("score", *score)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("matchTime", MatchTimeMessage{mainArena.MatchState, int(mainArena.lastMatchTimeSec)})
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
// Spin off a goroutine to listen for notifications and pass them on through the websocket.
go func() {
for {
var messageType string
var message interface{}
select {
case _, ok := <-matchLoadTeamsListener:
if !ok {
return
}
messageType = "score"
message = *score
case matchTimeSec, ok := <-matchTimeListener:
if !ok {
return
}
messageType = "matchTime"
message = MatchTimeMessage{mainArena.MatchState, matchTimeSec.(int)}
case _, ok := <-reloadDisplaysListener:
if !ok {
return
}
messageType = "reload"
message = nil
}
err = websocket.Write(messageType, message)
if err != nil {
// The client has probably closed the connection; nothing to do here.
return
}
}
}()
// Loop, waiting for commands and responding to them, until the client closes the connection.
for {
messageType, data, err := websocket.Read()
if err != nil {
if err == io.EOF {
// Client has closed the connection; nothing to do here.
return
}
log.Printf("Websocket error: %s", err)
return
}
switch messageType {
case "robotSet":
if !(*score).AutoCommitted {
(*score).CurrentScore.AutoRobotSet = !(*score).CurrentScore.AutoRobotSet
}
case "containerSet":
if !(*score).AutoCommitted {
(*score).CurrentScore.AutoContainerSet = !(*score).CurrentScore.AutoContainerSet
}
case "toteSet":
if !(*score).AutoCommitted {
(*score).CurrentScore.AutoToteSet = !(*score).CurrentScore.AutoToteSet
if (*score).CurrentScore.AutoToteSet {
(*score).CurrentScore.AutoStackedToteSet = false
}
} else {
(*score).CurrentScore.CoopertitionSet = !(*score).CurrentScore.CoopertitionSet
if (*score).CurrentScore.CoopertitionSet {
(*score).CurrentScore.CoopertitionStack = false
}
}
case "stackedToteSet":
if !(*score).AutoCommitted {
(*score).CurrentScore.AutoStackedToteSet = !(*score).CurrentScore.AutoStackedToteSet
if (*score).CurrentScore.AutoStackedToteSet {
(*score).CurrentScore.AutoToteSet = false
}
} else {
(*score).CurrentScore.CoopertitionStack = !(*score).CurrentScore.CoopertitionStack
if (*score).CurrentScore.CoopertitionStack {
(*score).CurrentScore.CoopertitionSet = false
}
}
case "commit":
if !(*score).AutoCommitted {
(*score).AutoCommitted = true
} else {
var stacks []Stack
err = mapstructure.Decode(data, &stacks)
if err != nil {
websocket.WriteError(err.Error())
}
(*score).CurrentScore.Stacks = stacks
}
case "uncommitAuto":
if (*score).AutoCommitted {
(*score).AutoCommitted = false
}
case "commitMatch":
if mainArena.MatchState != POST_MATCH {
// Don't allow committing the score until the match is over.
websocket.WriteError("Cannot commit score: Match is not over.")
continue
}
redScore := mainArena.redRealtimeScore.CurrentScore
blueScore := mainArena.blueRealtimeScore.CurrentScore
if redScore.CoopertitionSet != blueScore.CoopertitionSet ||
redScore.CoopertitionStack != blueScore.CoopertitionStack {
// Don't accept the score if the red and blue co-opertition points don't match up.
websocket.ShowDialog("Cannot commit score: Red and blue co-opertition points do not match.")
continue
}
(*score).AutoCommitted = true
(*score).TeleopCommitted = true
mainArena.scoringStatusNotifier.Notify(nil)
case "undo":
if len((*score).undoScores) > 0 {
(*score).CurrentScore = (*score).undoScores[len((*score).undoScores)-1]
(*score).undoScores = (*score).undoScores[0 : len((*score).undoScores)-1]
}
default:
websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
continue
}
mainArena.realtimeScoreNotifier.Notify(nil)
// Send out the score again after handling the command, as it most likely changed as a result.
err = websocket.Write("score", *score)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
}
}