Files
cheesy-arena-lite/alliance_station_display.go
2016-07-31 14:18:38 -07:00

223 lines
6.8 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Web handlers for the alliance station display.
package main
import (
"fmt"
"io"
"log"
"net/http"
"strconv"
"text/template"
)
// Renders the team number and status display shown above each alliance station.
func AllianceStationDisplayHandler(w http.ResponseWriter, r *http.Request) {
if !UserIsReader(w, r) {
return
}
template := template.New("").Funcs(templateHelpers)
_, err := template.ParseFiles("templates/alliance_station_display.html")
if err != nil {
handleWebErr(w, err)
return
}
displayId := ""
if _, ok := r.URL.Query()["displayId"]; ok {
// Register the display in memory by its ID so that it can be configured to a certain station.
displayId = r.URL.Query()["displayId"][0]
}
data := struct {
*EventSettings
DisplayId string
}{eventSettings, displayId}
err = template.ExecuteTemplate(w, "alliance_station_display.html", data)
if err != nil {
handleWebErr(w, err)
return
}
}
// The websocket endpoint for the alliance station display client to receive status updates.
func AllianceStationDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
if !UserIsReader(w, r) {
return
}
websocket, err := NewWebsocket(w, r)
if err != nil {
handleWebErr(w, err)
return
}
defer websocket.Close()
displayId := r.URL.Query()["displayId"][0]
station, ok := mainArena.allianceStationDisplays[displayId]
if !ok {
station = ""
mainArena.allianceStationDisplays[displayId] = station
}
rankings := make(map[string]*Ranking)
for _, allianceStation := range mainArena.AllianceStations {
if allianceStation.team != nil {
rankings[strconv.Itoa(allianceStation.team.Id)], _ = db.GetRankingForTeam(allianceStation.team.Id)
}
}
allianceStationDisplayListener := mainArena.allianceStationDisplayNotifier.Listen()
defer close(allianceStationDisplayListener)
matchLoadTeamsListener := mainArena.matchLoadTeamsNotifier.Listen()
defer close(matchLoadTeamsListener)
robotStatusListener := mainArena.robotStatusNotifier.Listen()
defer close(robotStatusListener)
matchTimeListener := mainArena.matchTimeNotifier.Listen()
defer close(matchTimeListener)
realtimeScoreListener := mainArena.realtimeScoreNotifier.Listen()
defer close(realtimeScoreListener)
reloadDisplaysListener := mainArena.reloadDisplaysNotifier.Listen()
defer close(reloadDisplaysListener)
// Send the various notifications immediately upon connection.
var data interface{}
err = websocket.Write("setAllianceStationDisplay", mainArena.allianceStationDisplayScreen)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("matchTiming", mainArena.matchTiming)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("matchTime", MatchTimeMessage{mainArena.MatchState, int(mainArena.lastMatchTimeSec)})
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data = struct {
AllianceStation string
Teams map[string]*Team
Rankings map[string]*Ranking
}{station, map[string]*Team{"R1": mainArena.AllianceStations["R1"].team,
"R2": mainArena.AllianceStations["R2"].team, "R3": mainArena.AllianceStations["R3"].team,
"B1": mainArena.AllianceStations["B1"].team, "B2": mainArena.AllianceStations["B2"].team,
"B3": mainArena.AllianceStations["B3"].team}, rankings}
err = websocket.Write("setMatch", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data = struct {
RedScore int
BlueScore int
}{mainArena.redRealtimeScore.Score(mainArena.blueRealtimeScore.CurrentScore.Fouls),
mainArena.blueRealtimeScore.Score(mainArena.redRealtimeScore.CurrentScore.Fouls)}
err = websocket.Write("realtimeScore", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
// Spin off a goroutine to listen for notifications and pass them on through the websocket.
go func() {
for {
var messageType string
var message interface{}
select {
case _, ok := <-allianceStationDisplayListener:
if !ok {
return
}
websocket.Write("matchTime", MatchTimeMessage{mainArena.MatchState, int(mainArena.lastMatchTimeSec)})
messageType = "setAllianceStationDisplay"
message = mainArena.allianceStationDisplayScreen
case _, ok := <-matchLoadTeamsListener:
if !ok {
return
}
messageType = "setMatch"
station = mainArena.allianceStationDisplays[displayId]
rankings := make(map[string]*Ranking)
for _, allianceStation := range mainArena.AllianceStations {
if allianceStation.team != nil {
rankings[strconv.Itoa(allianceStation.team.Id)], _ = db.GetRankingForTeam(allianceStation.team.Id)
}
}
message = struct {
AllianceStation string
Teams map[string]*Team
Rankings map[string]*Ranking
}{station, map[string]*Team{"R1": mainArena.AllianceStations["R1"].team,
"R2": mainArena.AllianceStations["R2"].team, "R3": mainArena.AllianceStations["R3"].team,
"B1": mainArena.AllianceStations["B1"].team, "B2": mainArena.AllianceStations["B2"].team,
"B3": mainArena.AllianceStations["B3"].team}, rankings}
case _, ok := <-robotStatusListener:
if !ok {
return
}
messageType = "status"
message = mainArena
case matchTimeSec, ok := <-matchTimeListener:
if !ok {
return
}
messageType = "matchTime"
message = MatchTimeMessage{mainArena.MatchState, matchTimeSec.(int)}
case _, ok := <-realtimeScoreListener:
if !ok {
return
}
messageType = "realtimeScore"
message = struct {
RedScore int
BlueScore int
}{mainArena.redRealtimeScore.Score(mainArena.blueRealtimeScore.CurrentScore.Fouls),
mainArena.blueRealtimeScore.Score(mainArena.redRealtimeScore.CurrentScore.Fouls)}
case _, ok := <-reloadDisplaysListener:
if !ok {
return
}
messageType = "reload"
message = nil
}
err = websocket.Write(messageType, message)
if err != nil {
// The client has probably closed the connection; nothing to do here.
return
}
}
}()
// Loop, waiting for commands and responding to them, until the client closes the connection.
for {
messageType, data, err := websocket.Read()
if err != nil {
if err == io.EOF {
// Client has closed the connection; nothing to do here.
return
}
log.Printf("Websocket error: %s", err)
return
}
switch messageType {
case "setAllianceStation":
// The client knows what station it is (e.g. across a server restart) and is informing the server.
station, ok := data.(string)
if !ok {
websocket.WriteError(fmt.Sprintf("Failed to parse '%s' message.", messageType))
continue
}
mainArena.allianceStationDisplays[displayId] = station
default:
websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
}
}
}