Files
cheesy-arena-lite/web/audience_display.go
2017-09-03 20:51:20 -07:00

223 lines
6.2 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Web handlers for audience screen display.
package web
import (
"github.com/Team254/cheesy-arena/game"
"github.com/Team254/cheesy-arena/model"
"io"
"log"
"net/http"
)
// Renders the audience display to be chroma keyed over the video feed.
func (web *Web) audienceDisplayHandler(w http.ResponseWriter, r *http.Request) {
if !web.userIsReader(w, r) {
return
}
template, err := web.parseFiles("templates/audience_display.html")
if err != nil {
handleWebErr(w, err)
return
}
data := struct {
*model.EventSettings
}{web.arena.EventSettings}
err = template.ExecuteTemplate(w, "audience_display.html", data)
if err != nil {
handleWebErr(w, err)
return
}
}
// The websocket endpoint for the audience display client to receive status updates.
func (web *Web) audienceDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
if !web.userIsReader(w, r) {
return
}
websocket, err := NewWebsocket(w, r)
if err != nil {
handleWebErr(w, err)
return
}
defer websocket.Close()
audienceDisplayListener := web.arena.AudienceDisplayNotifier.Listen()
defer close(audienceDisplayListener)
matchLoadTeamsListener := web.arena.MatchLoadTeamsNotifier.Listen()
defer close(matchLoadTeamsListener)
matchTimeListener := web.arena.MatchTimeNotifier.Listen()
defer close(matchTimeListener)
realtimeScoreListener := web.arena.RealtimeScoreNotifier.Listen()
defer close(realtimeScoreListener)
scorePostedListener := web.arena.ScorePostedNotifier.Listen()
defer close(scorePostedListener)
playSoundListener := web.arena.PlaySoundNotifier.Listen()
defer close(playSoundListener)
allianceSelectionListener := web.arena.AllianceSelectionNotifier.Listen()
defer close(allianceSelectionListener)
lowerThirdListener := web.arena.LowerThirdNotifier.Listen()
defer close(lowerThirdListener)
reloadDisplaysListener := web.arena.ReloadDisplaysNotifier.Listen()
defer close(reloadDisplaysListener)
// Send the various notifications immediately upon connection.
var data interface{}
err = websocket.Write("matchTiming", game.MatchTiming)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("matchTime", MatchTimeMessage{web.arena.MatchState, int(web.arena.LastMatchTimeSec)})
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("setAudienceDisplay", web.arena.AudienceDisplayScreen)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data = struct {
Match *model.Match
MatchName string
}{web.arena.CurrentMatch, web.arena.CurrentMatch.CapitalizedType()}
err = websocket.Write("setMatch", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data = struct {
RedScore *game.Score
BlueScore *game.Score
RedScoreSummary *game.ScoreSummary
BlueScoreSummary *game.ScoreSummary
}{&web.arena.RedRealtimeScore.CurrentScore, &web.arena.BlueRealtimeScore.CurrentScore,
web.arena.RedScoreSummary(), web.arena.BlueScoreSummary()}
err = websocket.Write("realtimeScore", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data = struct {
Match *model.Match
MatchName string
RedScore *game.ScoreSummary
BlueScore *game.ScoreSummary
}{web.arena.SavedMatch, web.arena.SavedMatch.CapitalizedType(),
web.arena.SavedMatchResult.RedScoreSummary(), web.arena.SavedMatchResult.BlueScoreSummary()}
err = websocket.Write("setFinalScore", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("allianceSelection", cachedAlliances)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
// Spin off a goroutine to listen for notifications and pass them on through the websocket.
go func() {
for {
var messageType string
var message interface{}
select {
case _, ok := <-audienceDisplayListener:
if !ok {
return
}
messageType = "setAudienceDisplay"
message = web.arena.AudienceDisplayScreen
case _, ok := <-matchLoadTeamsListener:
if !ok {
return
}
messageType = "setMatch"
message = struct {
Match *model.Match
MatchName string
}{web.arena.CurrentMatch, web.arena.CurrentMatch.CapitalizedType()}
case matchTimeSec, ok := <-matchTimeListener:
if !ok {
return
}
messageType = "matchTime"
message = MatchTimeMessage{web.arena.MatchState, matchTimeSec.(int)}
case _, ok := <-realtimeScoreListener:
if !ok {
return
}
messageType = "realtimeScore"
message = struct {
RedScore *game.Score
BlueScore *game.Score
RedScoreSummary *game.ScoreSummary
BlueScoreSummary *game.ScoreSummary
}{&web.arena.RedRealtimeScore.CurrentScore, &web.arena.BlueRealtimeScore.CurrentScore,
web.arena.RedScoreSummary(), web.arena.BlueScoreSummary()}
case _, ok := <-scorePostedListener:
if !ok {
return
}
messageType = "setFinalScore"
message = struct {
Match *model.Match
MatchName string
RedScore *game.ScoreSummary
BlueScore *game.ScoreSummary
}{web.arena.SavedMatch, web.arena.SavedMatch.CapitalizedType(),
web.arena.SavedMatchResult.RedScoreSummary(), web.arena.SavedMatchResult.BlueScoreSummary()}
case sound, ok := <-playSoundListener:
if !ok {
return
}
messageType = "playSound"
message = sound
case _, ok := <-allianceSelectionListener:
if !ok {
return
}
messageType = "allianceSelection"
message = cachedAlliances
case lowerThird, ok := <-lowerThirdListener:
if !ok {
return
}
messageType = "lowerThird"
message = lowerThird
case _, ok := <-reloadDisplaysListener:
if !ok {
return
}
messageType = "reload"
message = nil
}
err = websocket.Write(messageType, message)
if err != nil {
// The client has probably closed the connection; nothing to do here.
return
}
}
}()
// Loop, waiting for commands and responding to them, until the client closes the connection.
for {
_, _, err := websocket.Read()
if err != nil {
if err == io.EOF {
// Client has closed the connection; nothing to do here.
return
}
log.Printf("Websocket error: %s", err)
return
}
}
}