Files
cheesy-arena-lite/field/driver_station_connection.go

408 lines
12 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Model and methods for interacting with a team's Driver Station.
package field
import (
"fmt"
"github.com/Team254/cheesy-arena/game"
"github.com/Team254/cheesy-arena/model"
"log"
"net"
"regexp"
"strconv"
"time"
)
// FMS uses 1121 for sending UDP packets, and FMS Lite uses 1120. Using 1121
// seems to work just fine and doesn't prompt to let FMS take control.
const (
driverStationTcpListenPort = 1750
driverStationUdpSendPort = 1121
driverStationUdpReceivePort = 1160
driverStationTcpLinkTimeoutSec = 5
driverStationUdpLinkTimeoutSec = 1
maxTcpPacketBytes = 4096
)
type DriverStationConnection struct {
TeamId int
AllianceStation string
Auto bool
Enabled bool
Estop bool
DsLinked bool
RadioLinked bool
RobotLinked bool
BatteryVoltage float64
DsRobotTripTimeMs int
MissedPacketCount int
SecondsSinceLastRobotLink float64
lastPacketTime time.Time
lastRobotLinkedTime time.Time
packetCount int
missedPacketOffset int
tcpConn net.Conn
udpConn net.Conn
log *TeamMatchLog
}
var allianceStationPositionMap = map[string]byte{"R1": 0, "R2": 1, "R3": 2, "B1": 3, "B2": 4, "B3": 5}
var driverStationTcpListenAddress = "10.0.100.5" // The DS will try to connect to this address only.
// Opens a UDP connection for communicating to the driver station.
func newDriverStationConnection(teamId int, allianceStation string, tcpConn net.Conn) (*DriverStationConnection, error) {
ipAddress, _, err := net.SplitHostPort(tcpConn.RemoteAddr().String())
if err != nil {
return nil, err
}
log.Printf("Driver station for Team %d connected from %s\n", teamId, ipAddress)
udpConn, err := net.Dial("udp4", fmt.Sprintf("%s:%d", ipAddress, driverStationUdpSendPort))
if err != nil {
return nil, err
}
return &DriverStationConnection{TeamId: teamId, AllianceStation: allianceStation, tcpConn: tcpConn, udpConn: udpConn}, nil
}
// Loops indefinitely to read packets and update connection status.
func (arena *Arena) listenForDsUdpPackets() {
udpAddress, _ := net.ResolveUDPAddr("udp4", fmt.Sprintf(":%d", driverStationUdpReceivePort))
listener, err := net.ListenUDP("udp4", udpAddress)
if err != nil {
log.Fatalf("Error opening driver station UDP socket: %v", err)
}
log.Printf("Listening for driver stations on UDP port %d\n", driverStationUdpReceivePort)
var data [50]byte
for {
listener.Read(data[:])
teamId := int(data[4])<<8 + int(data[5])
var dsConn *DriverStationConnection
for _, allianceStation := range arena.AllianceStations {
if allianceStation.Team != nil && allianceStation.Team.Id == teamId {
dsConn = allianceStation.DsConn
break
}
}
if dsConn != nil {
dsConn.DsLinked = true
dsConn.lastPacketTime = time.Now()
dsConn.RadioLinked = data[3]&0x10 != 0
dsConn.RobotLinked = data[3]&0x20 != 0
if dsConn.RobotLinked {
dsConn.lastRobotLinkedTime = time.Now()
// Robot battery voltage, stored as volts * 256.
dsConn.BatteryVoltage = float64(data[6]) + float64(data[7])/256
}
}
}
}
// Sends a control packet to the Driver Station and checks for timeout conditions.
func (dsConn *DriverStationConnection) update(arena *Arena) error {
err := dsConn.sendControlPacket(arena)
if err != nil {
return err
}
if time.Since(dsConn.lastPacketTime).Seconds() > driverStationUdpLinkTimeoutSec {
dsConn.DsLinked = false
dsConn.RadioLinked = false
dsConn.RobotLinked = false
dsConn.BatteryVoltage = 0
}
dsConn.SecondsSinceLastRobotLink = time.Since(dsConn.lastRobotLinkedTime).Seconds()
return nil
}
func (dsConn *DriverStationConnection) close() {
if dsConn.log != nil {
dsConn.log.Close()
}
if dsConn.udpConn != nil {
dsConn.udpConn.Close()
}
if dsConn.tcpConn != nil {
dsConn.tcpConn.Close()
}
}
// Called at the start of the match to allow for driver station initialization.
func (dsConn *DriverStationConnection) signalMatchStart(match *model.Match) error {
// Zero out missed packet count and begin logging.
dsConn.missedPacketOffset = dsConn.MissedPacketCount
var err error
dsConn.log, err = NewTeamMatchLog(dsConn.TeamId, match)
return err
}
// Serializes the control information into a packet.
func (dsConn *DriverStationConnection) encodeControlPacket(arena *Arena) [22]byte {
var packet [22]byte
// Packet number, stored big-endian in two bytes.
packet[0] = byte((dsConn.packetCount >> 8) & 0xff)
packet[1] = byte(dsConn.packetCount & 0xff)
// Protocol version.
packet[2] = 0
// Robot status byte.
packet[3] = 0
if dsConn.Auto {
packet[3] |= 0x02
}
if dsConn.Enabled {
packet[3] |= 0x04
}
if dsConn.Estop {
packet[3] |= 0x80
}
// Unknown or unused.
packet[4] = 0
// Alliance station.
packet[5] = allianceStationPositionMap[dsConn.AllianceStation]
// Match type.
match := arena.CurrentMatch
if match.Type == "practice" {
packet[6] = 1
} else if match.Type == "qualification" {
packet[6] = 2
} else if match.Type == "elimination" {
packet[6] = 3
} else {
packet[6] = 0
}
// Match number.
if match.Type == "practice" || match.Type == "qualification" {
matchNumber, _ := strconv.Atoi(match.DisplayName)
packet[7] = byte(matchNumber >> 8)
packet[8] = byte(matchNumber & 0xff)
} else if match.Type == "elimination" {
// E.g. Quarter-final 3, match 1 will be numbered 431.
matchNumber := match.ElimRound*100 + match.ElimGroup*10 + match.ElimInstance
packet[7] = byte(matchNumber >> 8)
packet[8] = byte(matchNumber & 0xff)
} else {
packet[7] = 0
packet[8] = 1
}
packet[9] = 1 // Match repeat number
// Current time.
currentTime := time.Now()
packet[10] = byte(((currentTime.Nanosecond() / 1000) >> 24) & 0xff)
packet[11] = byte(((currentTime.Nanosecond() / 1000) >> 16) & 0xff)
packet[12] = byte(((currentTime.Nanosecond() / 1000) >> 8) & 0xff)
packet[13] = byte((currentTime.Nanosecond() / 1000) & 0xff)
packet[14] = byte(currentTime.Second())
packet[15] = byte(currentTime.Minute())
packet[16] = byte(currentTime.Hour())
packet[17] = byte(currentTime.Day())
packet[18] = byte(currentTime.Month())
packet[19] = byte(currentTime.Year() - 1900)
// Remaining number of seconds in match.
var matchSecondsRemaining int
switch arena.MatchState {
case PreMatch:
fallthrough
case StartMatch:
fallthrough
case AutoPeriod:
matchSecondsRemaining = game.MatchTiming.AutoDurationSec - int(arena.MatchTimeSec())
case PausePeriod:
matchSecondsRemaining = game.MatchTiming.TeleopDurationSec
case TeleopPeriod:
fallthrough
case EndgamePeriod:
matchSecondsRemaining = game.MatchTiming.AutoDurationSec + game.MatchTiming.TeleopDurationSec +
game.MatchTiming.PauseDurationSec - int(arena.MatchTimeSec())
default:
matchSecondsRemaining = 0
}
packet[20] = byte(matchSecondsRemaining >> 8 & 0xff)
packet[21] = byte(matchSecondsRemaining & 0xff)
// Increment the packet count for next time.
dsConn.packetCount++
return packet
}
// Builds and sends the next control packet to the Driver Station.
func (dsConn *DriverStationConnection) sendControlPacket(arena *Arena) error {
packet := dsConn.encodeControlPacket(arena)
if dsConn.udpConn != nil {
_, err := dsConn.udpConn.Write(packet[:])
if err != nil {
return err
}
}
return nil
}
// Deserializes a packet from the DS into a structure representing the DS/robot status.
func (dsConn *DriverStationConnection) decodeStatusPacket(data [36]byte) {
// Average DS-robot trip time in milliseconds.
dsConn.DsRobotTripTimeMs = int(data[1]) / 2
// Number of missed packets sent from the DS to the robot.
dsConn.MissedPacketCount = int(data[2]) - dsConn.missedPacketOffset
}
// Listens for TCP connection requests to Cheesy Arena from driver stations.
func (arena *Arena) listenForDriverStations() {
l, err := net.Listen("tcp", fmt.Sprintf("%s:%d", driverStationTcpListenAddress, driverStationTcpListenPort))
if err != nil {
log.Printf("Error opening driver station TCP socket: %v", err.Error())
log.Printf("Change IP address to %s and restart Cheesy Arena to fix.", driverStationTcpListenAddress)
return
}
defer l.Close()
log.Printf("Listening for driver stations on TCP port %d\n", driverStationTcpListenPort)
for {
tcpConn, err := l.Accept()
if err != nil {
log.Println("Error accepting driver station connection: ", err.Error())
continue
}
// Read the team number back and start tracking the driver station.
var packet [5]byte
_, err = tcpConn.Read(packet[:])
if err != nil {
log.Println("Error reading initial packet: ", err.Error())
continue
}
if !(packet[0] == 0 && packet[1] == 3 && packet[2] == 24) {
log.Printf("Invalid initial packet received: %v", packet)
tcpConn.Close()
continue
}
teamId := int(packet[3])<<8 + int(packet[4])
// Check to see if the team is supposed to be on the field, and notify the DS accordingly.
assignedStation := arena.getAssignedAllianceStation(teamId)
if assignedStation == "" {
log.Printf("Rejecting connection from Team %d, who is not in the current match, soon.", teamId)
go func() {
// Wait a second and then close it so it doesn't chew up bandwidth constantly trying to reconnect.
time.Sleep(time.Second)
tcpConn.Close()
}()
continue
}
// Read the team number from the IP address to check for a station mismatch.
stationStatus := byte(0)
teamRe := regexp.MustCompile("\\d+\\.(\\d+)\\.(\\d+)\\.")
ipAddress, _, err := net.SplitHostPort(tcpConn.RemoteAddr().String())
teamDigits := teamRe.FindStringSubmatch(ipAddress)
teamDigit1, _ := strconv.Atoi(teamDigits[1])
teamDigit2, _ := strconv.Atoi(teamDigits[2])
stationTeamId := teamDigit1*100 + teamDigit2
if stationTeamId != teamId {
wrongAssignedStation := arena.getAssignedAllianceStation(stationTeamId)
if wrongAssignedStation != "" {
// The team is supposed to be in this match, but is plugged into the wrong station.
log.Printf("Team %d is in incorrect station %s.", teamId, wrongAssignedStation)
stationStatus = 1
}
}
var assignmentPacket [5]byte
assignmentPacket[0] = 0 // Packet size
assignmentPacket[1] = 3 // Packet size
assignmentPacket[2] = 25 // Packet type
log.Printf("Accepting connection from Team %d in station %s.", teamId, assignedStation)
assignmentPacket[3] = allianceStationPositionMap[assignedStation]
assignmentPacket[4] = stationStatus
_, err = tcpConn.Write(assignmentPacket[:])
if err != nil {
log.Printf("Error sending driver station assignment packet: %v", err)
tcpConn.Close()
continue
}
dsConn, err := newDriverStationConnection(teamId, assignedStation, tcpConn)
if err != nil {
log.Printf("Error registering driver station connection: %v", err)
tcpConn.Close()
continue
}
arena.AllianceStations[assignedStation].DsConn = dsConn
// Spin up a goroutine to handle further TCP communication with this driver station.
go dsConn.handleTcpConnection(arena)
}
}
func (dsConn *DriverStationConnection) handleTcpConnection(arena *Arena) {
buffer := make([]byte, maxTcpPacketBytes)
for {
dsConn.tcpConn.SetReadDeadline(time.Now().Add(time.Second * driverStationTcpLinkTimeoutSec))
_, err := dsConn.tcpConn.Read(buffer)
if err != nil {
log.Printf("Error reading from connection for Team %d: %v", dsConn.TeamId, err)
dsConn.close()
arena.AllianceStations[dsConn.AllianceStation].DsConn = nil
break
}
packetType := int(buffer[2])
switch packetType {
case 28:
// DS keepalive packet; do nothing.
case 22:
// Robot status packet.
var statusPacket [36]byte
copy(statusPacket[:], buffer[2:38])
dsConn.decodeStatusPacket(statusPacket)
}
// Log the packet if the match is in progress.
matchTimeSec := arena.MatchTimeSec()
if matchTimeSec > 0 && dsConn.log != nil {
dsConn.log.LogDsPacket(matchTimeSec, packetType, dsConn)
}
}
}
func (dsConn *DriverStationConnection) sendGameSpecificDataPacket(gameSpecificData string) error {
byteData := []byte(gameSpecificData)
size := len(byteData)
packet := make([]byte, size+4)
packet[0] = 0 // Packet size
packet[1] = byte(size + 2) // Packet size
packet[2] = 28 // Packet type
packet[3] = byte(size) // Data size
// Fill the rest of the packet with the data.
for i, character := range byteData {
packet[i+4] = character
}
if dsConn.tcpConn != nil {
_, err := dsConn.tcpConn.Write(packet)
return err
}
return nil
}