Files
cheesy-arena-lite/displays.go
2014-07-27 17:07:19 -07:00

169 lines
4.7 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Web handlers for displays.
package main
import (
"fmt"
"io"
"log"
"net/http"
"text/template"
)
// Renders the pit display which shows scrolling rankings.
func PitDisplayHandler(w http.ResponseWriter, r *http.Request) {
template, err := template.ParseFiles("templates/pit_display.html")
if err != nil {
handleWebErr(w, err)
return
}
data := struct {
*EventSettings
}{eventSettings}
err = template.Execute(w, data)
if err != nil {
handleWebErr(w, err)
return
}
}
// Renders the announcer display which shows team info and scores for the current match.
func AnnouncerDisplayHandler(w http.ResponseWriter, r *http.Request) {
template := template.New("").Funcs(templateHelpers)
_, err := template.ParseFiles("templates/announcer_display.html", "templates/base.html")
if err != nil {
handleWebErr(w, err)
return
}
// Assemble info about the current match.
matchType := mainArena.currentMatch.CapitalizedType()
red1 := mainArena.AllianceStations["R1"].team
red2 := mainArena.AllianceStations["R2"].team
red3 := mainArena.AllianceStations["R3"].team
blue1 := mainArena.AllianceStations["B1"].team
blue2 := mainArena.AllianceStations["B2"].team
blue3 := mainArena.AllianceStations["B3"].team
// Assemble info about the saved match result.
var redScoreSummary, blueScoreSummary *ScoreSummary
var savedMatchType, savedMatchDisplayName string
if mainArena.savedMatchResult != nil {
redScoreSummary = mainArena.savedMatchResult.RedScoreSummary()
blueScoreSummary = mainArena.savedMatchResult.BlueScoreSummary()
match, err := db.GetMatchById(mainArena.savedMatchResult.MatchId)
if err != nil {
handleWebErr(w, err)
return
}
savedMatchType = match.CapitalizedType()
savedMatchDisplayName = match.DisplayName
}
data := struct {
*EventSettings
MatchType string
MatchDisplayName string
Red1 *Team
Red2 *Team
Red3 *Team
Blue1 *Team
Blue2 *Team
Blue3 *Team
SavedMatchResult *MatchResult
SavedMatchType string
SavedMatchDisplayName string
RedScoreSummary *ScoreSummary
BlueScoreSummary *ScoreSummary
}{eventSettings, matchType, mainArena.currentMatch.DisplayName, red1, red2, red3, blue1, blue2, blue3,
mainArena.savedMatchResult, savedMatchType, savedMatchDisplayName, redScoreSummary, blueScoreSummary}
err = template.ExecuteTemplate(w, "base", data)
if err != nil {
handleWebErr(w, err)
return
}
}
// The websocket endpoint for the announcer display client to send control commands and receive status updates.
func AnnouncerDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
websocket, err := NewWebsocket(w, r)
if err != nil {
handleWebErr(w, err)
return
}
defer websocket.Close()
matchLoadTeamsListener := mainArena.matchLoadTeamsNotifier.Listen()
defer close(matchLoadTeamsListener)
matchTimeListener := mainArena.matchTimeNotifier.Listen()
defer close(matchTimeListener)
scorePostedListener := mainArena.scorePostedNotifier.Listen()
// Send the various notifications immediately upon connection.
err = websocket.Write("matchTiming", mainArena.matchTiming)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data := MatchTimeMessage{mainArena.MatchState, int(mainArena.lastMatchTimeSec)}
err = websocket.Write("matchTime", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
// Spin off a goroutine to listen for notifications and pass them on through the websocket.
go func() {
for {
var messageType string
var message interface{}
select {
case _, ok := <-matchLoadTeamsListener:
if !ok {
return
}
messageType = "reload"
message = nil
case matchTimeSec, ok := <-matchTimeListener:
if !ok {
return
}
messageType = "matchTime"
message = MatchTimeMessage{mainArena.MatchState, matchTimeSec.(int)}
case _, ok := <-scorePostedListener:
if !ok {
return
}
messageType = "reload"
message = nil
}
err = websocket.Write(messageType, message)
if err != nil {
// The client has probably closed the connection; nothing to do here.
return
}
}
}()
// Loop, waiting for commands and responding to them, until the client closes the connection.
for {
messageType, _, err := websocket.Read()
if err != nil {
if err == io.EOF {
// Client has closed the connection; nothing to do here.
return
}
log.Printf("Websocket error: %s", err)
return
}
switch messageType {
default:
websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
continue
}
}
}