mirror of
https://github.com/Team254/cheesy-arena-lite.git
synced 2026-03-09 13:46:44 -04:00
220 lines
5.5 KiB
Go
220 lines
5.5 KiB
Go
// Copyright 2014 Team 254. All Rights Reserved.
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// Author: pat@patfairbank.com (Patrick Fairbank)
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//
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// Web handlers for scoring interface.
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package web
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import (
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"fmt"
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"github.com/Team254/cheesy-arena/field"
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"github.com/Team254/cheesy-arena/game"
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"github.com/Team254/cheesy-arena/model"
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"github.com/gorilla/mux"
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"io"
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"log"
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"net/http"
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)
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// Renders the scoring interface which enables input of scores in real-time.
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func (web *Web) scoringDisplayHandler(w http.ResponseWriter, r *http.Request) {
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if !web.userIsAdmin(w, r) {
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return
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}
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vars := mux.Vars(r)
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alliance := vars["alliance"]
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if alliance != "red" && alliance != "blue" {
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handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance))
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return
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}
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template, err := web.parseFiles("templates/scoring_display.html", "templates/base.html")
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if err != nil {
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handleWebErr(w, err)
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return
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}
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data := struct {
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*model.EventSettings
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Alliance string
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}{web.arena.EventSettings, alliance}
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err = template.ExecuteTemplate(w, "base", data)
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if err != nil {
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handleWebErr(w, err)
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return
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}
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}
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// The websocket endpoint for the scoring interface client to send control commands and receive status updates.
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func (web *Web) scoringDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
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if !web.userIsAdmin(w, r) {
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return
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}
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vars := mux.Vars(r)
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alliance := vars["alliance"]
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if alliance != "red" && alliance != "blue" {
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handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance))
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return
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}
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var score **field.RealtimeScore
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var scoreSummaryFunc func() *game.ScoreSummary
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if alliance == "red" {
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score = &web.arena.RedRealtimeScore
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scoreSummaryFunc = web.arena.RedScoreSummary
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} else {
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score = &web.arena.BlueRealtimeScore
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scoreSummaryFunc = web.arena.BlueScoreSummary
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}
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autoCommitted := false
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websocket, err := NewWebsocket(w, r)
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if err != nil {
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handleWebErr(w, err)
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return
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}
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defer websocket.Close()
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matchLoadTeamsListener := web.arena.MatchLoadTeamsNotifier.Listen()
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defer close(matchLoadTeamsListener)
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matchTimeListener := web.arena.MatchTimeNotifier.Listen()
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defer close(matchTimeListener)
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reloadDisplaysListener := web.arena.ReloadDisplaysNotifier.Listen()
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defer close(reloadDisplaysListener)
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// Send the various notifications immediately upon connection.
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data := struct {
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Score *field.RealtimeScore
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ScoreSummary *game.ScoreSummary
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AutoCommitted bool
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}{*score, scoreSummaryFunc(), autoCommitted}
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err = websocket.Write("score", data)
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if err != nil {
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log.Printf("Websocket error: %s", err)
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return
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}
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err = websocket.Write("matchTime", MatchTimeMessage{int(web.arena.MatchState), int(web.arena.LastMatchTimeSec)})
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if err != nil {
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log.Printf("Websocket error: %s", err)
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return
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}
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// Spin off a goroutine to listen for notifications and pass them on through the websocket.
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go func() {
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for {
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var messageType string
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var message interface{}
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select {
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case _, ok := <-matchLoadTeamsListener:
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if !ok {
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return
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}
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messageType = "reload"
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message = nil
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case matchTimeSec, ok := <-matchTimeListener:
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if !ok {
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return
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}
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messageType = "matchTime"
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message = MatchTimeMessage{int(web.arena.MatchState), matchTimeSec.(int)}
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case _, ok := <-reloadDisplaysListener:
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if !ok {
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return
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}
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messageType = "reload"
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message = nil
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}
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err = websocket.Write(messageType, message)
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if err != nil {
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// The client has probably closed the connection; nothing to do here.
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return
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}
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}
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}()
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// Loop, waiting for commands and responding to them, until the client closes the connection.
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for {
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messageType, data, err := websocket.Read()
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if err != nil {
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if err == io.EOF {
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// Client has closed the connection; nothing to do here.
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return
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}
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log.Printf("Websocket error: %s", err)
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return
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}
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switch messageType {
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case "r":
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if !autoCommitted {
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if (*score).CurrentScore.AutoRuns < 3 {
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(*score).CurrentScore.AutoRuns++
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}
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}
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case "R":
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if !autoCommitted {
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if (*score).CurrentScore.AutoRuns > 0 {
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(*score).CurrentScore.AutoRuns--
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}
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}
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case "c":
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if autoCommitted {
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if (*score).CurrentScore.Climbs+(*score).CurrentScore.Parks < 3 {
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(*score).CurrentScore.Climbs++
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}
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}
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case "C":
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if autoCommitted {
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if (*score).CurrentScore.Climbs > 0 {
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(*score).CurrentScore.Climbs--
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}
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}
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case "p":
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if autoCommitted {
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if (*score).CurrentScore.Climbs+(*score).CurrentScore.Parks < 3 {
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(*score).CurrentScore.Parks++
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}
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}
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case "P":
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if autoCommitted {
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if (*score).CurrentScore.Parks > 0 {
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(*score).CurrentScore.Parks--
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}
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}
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case "\r":
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if web.arena.MatchState != field.PreMatch || web.arena.CurrentMatch.Type == "test" {
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autoCommitted = true
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}
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case "a":
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autoCommitted = false
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case "commitMatch":
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if web.arena.MatchState != field.PostMatch {
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// Don't allow committing the score until the match is over.
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websocket.WriteError("Cannot commit score: Match is not over.")
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continue
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}
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autoCommitted = true
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(*score).TeleopCommitted = true
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web.arena.ScoringStatusNotifier.Notify(nil)
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default:
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websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
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continue
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}
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web.arena.RealtimeScoreNotifier.Notify(nil)
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// Send out the score again after handling the command, as it most likely changed as a result.
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data = struct {
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Score *field.RealtimeScore
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ScoreSummary *game.ScoreSummary
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AutoCommitted bool
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}{*score, scoreSummaryFunc(), autoCommitted}
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err = websocket.Write("score", data)
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if err != nil {
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log.Printf("Websocket error: %s", err)
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return
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}
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}
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}
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