mirror of
https://github.com/Team254/cheesy-arena-lite.git
synced 2026-03-09 21:56:50 -04:00
252 lines
8.1 KiB
Go
252 lines
8.1 KiB
Go
// Copyright 2014 Team 254. All Rights Reserved.
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// Author: pat@patfairbank.com (Patrick Fairbank)
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//
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// Web handlers for scoring interface.
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package main
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import (
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"fmt"
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"github.com/gorilla/mux"
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"io"
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"log"
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"net/http"
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"strconv"
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"text/template"
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)
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// Renders the scoring interface which enables input of scores in real-time.
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func ScoringDisplayHandler(w http.ResponseWriter, r *http.Request) {
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vars := mux.Vars(r)
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alliance := vars["alliance"]
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if alliance != "red" && alliance != "blue" {
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handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance))
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return
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}
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template, err := template.ParseFiles("templates/scoring_display.html", "templates/base.html")
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if err != nil {
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handleWebErr(w, err)
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return
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}
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data := struct {
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*EventSettings
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Alliance string
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}{eventSettings, alliance}
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err = template.ExecuteTemplate(w, "base", data)
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if err != nil {
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handleWebErr(w, err)
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return
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}
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}
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// The websocket endpoint for the scoring interface client to send control commands and receive status updates.
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func ScoringDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
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vars := mux.Vars(r)
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alliance := vars["alliance"]
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if alliance != "red" && alliance != "blue" {
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handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance))
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return
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}
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var score **RealtimeScore
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if alliance == "red" {
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score = &mainArena.redRealtimeScore
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} else {
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score = &mainArena.blueRealtimeScore
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}
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websocket, err := NewWebsocket(w, r)
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if err != nil {
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handleWebErr(w, err)
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return
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}
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defer websocket.Close()
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matchLoadTeamsListener := mainArena.matchLoadTeamsNotifier.Listen()
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defer close(matchLoadTeamsListener)
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reloadDisplaysListener := mainArena.reloadDisplaysNotifier.Listen()
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defer close(reloadDisplaysListener)
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// Send the various notifications immediately upon connection.
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err = websocket.Write("score", *score)
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if err != nil {
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log.Printf("Websocket error: %s", err)
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return
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}
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// Spin off a goroutine to listen for notifications and pass them on through the websocket.
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go func() {
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for {
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var messageType string
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var message interface{}
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select {
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case _, ok := <-matchLoadTeamsListener:
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if !ok {
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return
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}
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messageType = "score"
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message = *score
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case _, ok := <-reloadDisplaysListener:
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if !ok {
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return
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}
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messageType = "reload"
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message = nil
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}
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err = websocket.Write(messageType, message)
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if err != nil {
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// The client has probably closed the connection; nothing to do here.
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return
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}
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}
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}()
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// Loop, waiting for commands and responding to them, until the client closes the connection.
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for {
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messageType, data, err := websocket.Read()
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if err != nil {
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if err == io.EOF {
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// Client has closed the connection; nothing to do here.
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return
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}
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log.Printf("Websocket error: %s", err)
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return
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}
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switch messageType {
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case "preload":
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if !(*score).AutoCommitted {
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preloadedBallsStr, ok := data.(string)
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if !ok {
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websocket.WriteError(fmt.Sprintf("Failed to parse '%s' message.", messageType))
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continue
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}
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preloadedBalls, err := strconv.Atoi(preloadedBallsStr)
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(*score).AutoPreloadedBalls = preloadedBalls
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if err != nil {
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websocket.WriteError(fmt.Sprintf("Failed to parse '%s' message.", messageType))
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continue
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}
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}
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case "mobility":
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if !(*score).AutoCommitted {
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(*score).undoAutoScores = append((*score).undoAutoScores, (*score).CurrentScore)
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(*score).CurrentScore.AutoMobilityBonuses += 1
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}
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case "scoredHighHot":
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if !(*score).AutoCommitted {
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(*score).undoAutoScores = append((*score).undoAutoScores, (*score).CurrentScore)
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(*score).CurrentScore.AutoHighHot += 1
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}
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case "scoredHigh":
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if !(*score).AutoCommitted {
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(*score).undoAutoScores = append((*score).undoAutoScores, (*score).CurrentScore)
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(*score).CurrentScore.AutoHigh += 1
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} else if !(*score).TeleopCommitted && !(*score).CurrentCycle.ScoredHigh {
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(*score).undoCycles = append((*score).undoCycles, (*score).CurrentCycle)
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(*score).CurrentCycle.ScoredHigh = true
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(*score).CurrentCycle.ScoredLow = false
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(*score).CurrentCycle.DeadBall = false
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}
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case "scoredLowHot":
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if !(*score).AutoCommitted {
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(*score).undoAutoScores = append((*score).undoAutoScores, (*score).CurrentScore)
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(*score).CurrentScore.AutoLowHot += 1
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}
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case "scoredLow":
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if !(*score).AutoCommitted {
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(*score).undoAutoScores = append((*score).undoAutoScores, (*score).CurrentScore)
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(*score).CurrentScore.AutoLow += 1
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} else if !(*score).TeleopCommitted && !(*score).CurrentCycle.ScoredLow {
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(*score).undoCycles = append((*score).undoCycles, (*score).CurrentCycle)
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(*score).CurrentCycle.ScoredHigh = false
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(*score).CurrentCycle.ScoredLow = true
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(*score).CurrentCycle.DeadBall = false
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}
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case "assist":
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if (*score).AutoCommitted && !(*score).TeleopCommitted && (*score).AutoLeftoverBalls == 0 &&
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(*score).CurrentCycle.Assists < 3 {
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(*score).undoCycles = append((*score).undoCycles, (*score).CurrentCycle)
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(*score).CurrentCycle.Assists += 1
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}
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case "truss":
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if (*score).AutoCommitted && !(*score).TeleopCommitted && (*score).AutoLeftoverBalls == 0 &&
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!(*score).CurrentCycle.Truss {
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(*score).undoCycles = append((*score).undoCycles, (*score).CurrentCycle)
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(*score).CurrentCycle.Truss = true
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}
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case "catch":
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if (*score).AutoCommitted && !(*score).TeleopCommitted && (*score).AutoLeftoverBalls == 0 &&
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!(*score).CurrentCycle.Catch && (*score).CurrentCycle.Truss {
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(*score).undoCycles = append((*score).undoCycles, (*score).CurrentCycle)
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(*score).CurrentCycle.Catch = true
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}
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case "deadBall":
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if !(*score).TeleopCommitted && !(*score).CurrentCycle.DeadBall {
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(*score).undoCycles = append((*score).undoCycles, (*score).CurrentCycle)
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(*score).CurrentCycle.ScoredHigh = false
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(*score).CurrentCycle.ScoredLow = false
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(*score).CurrentCycle.DeadBall = true
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}
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case "commit":
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if !(*score).AutoCommitted {
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(*score).AutoLeftoverBalls = (*score).AutoPreloadedBalls - (*score).CurrentScore.AutoHighHot -
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(*score).CurrentScore.AutoHigh - (*score).CurrentScore.AutoLowHot -
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(*score).CurrentScore.AutoLow
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(*score).AutoCommitted = true
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} else if !(*score).TeleopCommitted {
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if (*score).CurrentCycle.ScoredHigh || (*score).CurrentCycle.ScoredLow ||
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(*score).CurrentCycle.DeadBall {
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// Check whether this is a leftover ball from autonomous.
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if (*score).AutoLeftoverBalls > 0 {
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if (*score).CurrentCycle.ScoredHigh {
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(*score).CurrentScore.AutoClearHigh += 1
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} else if (*score).CurrentCycle.ScoredLow {
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(*score).CurrentScore.AutoClearLow += 1
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} else {
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(*score).CurrentScore.AutoClearDead += 1
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}
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(*score).AutoLeftoverBalls -= 1
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} else {
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(*score).CurrentScore.Cycles = append((*score).CurrentScore.Cycles, (*score).CurrentCycle)
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}
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(*score).CurrentCycle = Cycle{}
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(*score).undoCycles = []Cycle{}
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}
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}
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case "commitMatch":
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if mainArena.MatchState != POST_MATCH {
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// Don't allow committing the score until the match is over.
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continue
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}
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(*score).AutoCommitted = true
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(*score).TeleopCommitted = true
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if (*score).CurrentCycle != (Cycle{}) {
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// Commit last cycle.
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(*score).CurrentScore.Cycles = append((*score).CurrentScore.Cycles, (*score).CurrentCycle)
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}
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mainArena.scoringStatusNotifier.Notify(nil)
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case "undo":
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if !(*score).AutoCommitted && len((*score).undoAutoScores) > 0 {
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(*score).CurrentScore = (*score).undoAutoScores[len((*score).undoAutoScores)-1]
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(*score).undoAutoScores = (*score).undoAutoScores[0 : len((*score).undoAutoScores)-1]
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} else if !(*score).TeleopCommitted && len((*score).undoCycles) > 0 {
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(*score).CurrentCycle = (*score).undoCycles[len((*score).undoCycles)-1]
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(*score).undoCycles = (*score).undoCycles[0 : len((*score).undoCycles)-1]
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}
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default:
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websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
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continue
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}
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mainArena.realtimeScoreNotifier.Notify(nil)
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// Send out the score again after handling the command, as it most likely changed as a result.
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err = websocket.Write("score", *score)
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if err != nil {
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log.Printf("Websocket error: %s", err)
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return
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}
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}
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}
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