Files
cheesy-arena-lite/match_play_test.go
2014-08-27 13:42:10 -07:00

428 lines
15 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
package main
import (
"fmt"
"github.com/gorilla/websocket"
"github.com/mitchellh/mapstructure"
"github.com/stretchr/testify/assert"
"testing"
"time"
)
func TestMatchPlay(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
eventSettings, _ = db.GetEventSettings()
match1 := Match{Type: "practice", DisplayName: "1", Status: "complete", Winner: "R"}
match2 := Match{Type: "practice", DisplayName: "2"}
match3 := Match{Type: "qualification", DisplayName: "1", Status: "complete", Winner: "B"}
match4 := Match{Type: "elimination", DisplayName: "SF1-1", Status: "complete", Winner: "T"}
match5 := Match{Type: "elimination", DisplayName: "SF1-2"}
db.CreateMatch(&match1)
db.CreateMatch(&match2)
db.CreateMatch(&match3)
db.CreateMatch(&match4)
db.CreateMatch(&match5)
// Check that all matches are listed on the page.
recorder := getHttpResponse("/match_play")
assert.Equal(t, 200, recorder.Code)
assert.Contains(t, recorder.Body.String(), "P1")
assert.Contains(t, recorder.Body.String(), "P2")
assert.Contains(t, recorder.Body.String(), "Q1")
assert.Contains(t, recorder.Body.String(), "SF1-1")
assert.Contains(t, recorder.Body.String(), "SF1-2")
}
func TestMatchPlayLoad(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
eventSettings, _ = db.GetEventSettings()
mainArena.Setup()
db.CreateTeam(&Team{Id: 101})
db.CreateTeam(&Team{Id: 102})
db.CreateTeam(&Team{Id: 103})
db.CreateTeam(&Team{Id: 104})
db.CreateTeam(&Team{Id: 105})
db.CreateTeam(&Team{Id: 106})
match := Match{Type: "elimination", DisplayName: "QF4-3", Status: "complete", Winner: "R", Red1: 101,
Red2: 102, Red3: 103, Blue1: 104, Blue2: 105, Blue3: 106}
db.CreateMatch(&match)
recorder := getHttpResponse("/match_play")
assert.Equal(t, 200, recorder.Code)
assert.NotContains(t, recorder.Body.String(), "101")
assert.NotContains(t, recorder.Body.String(), "102")
assert.NotContains(t, recorder.Body.String(), "103")
assert.NotContains(t, recorder.Body.String(), "104")
assert.NotContains(t, recorder.Body.String(), "105")
assert.NotContains(t, recorder.Body.String(), "106")
// Load the match and check for the team numbers again.
recorder = getHttpResponse(fmt.Sprintf("/match_play/%d/load", match.Id))
assert.Equal(t, 302, recorder.Code)
recorder = getHttpResponse("/match_play")
assert.Equal(t, 200, recorder.Code)
assert.Contains(t, recorder.Body.String(), "101")
assert.Contains(t, recorder.Body.String(), "102")
assert.Contains(t, recorder.Body.String(), "103")
assert.Contains(t, recorder.Body.String(), "104")
assert.Contains(t, recorder.Body.String(), "105")
assert.Contains(t, recorder.Body.String(), "106")
// Load a test match.
recorder = getHttpResponse("/match_play/0/load")
assert.Equal(t, 302, recorder.Code)
recorder = getHttpResponse("/match_play")
assert.Equal(t, 200, recorder.Code)
assert.NotContains(t, recorder.Body.String(), "101")
assert.NotContains(t, recorder.Body.String(), "102")
assert.NotContains(t, recorder.Body.String(), "103")
assert.NotContains(t, recorder.Body.String(), "104")
assert.NotContains(t, recorder.Body.String(), "105")
assert.NotContains(t, recorder.Body.String(), "106")
}
func TestMatchPlayShowResult(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
eventSettings, _ = db.GetEventSettings()
mainArena.Setup()
recorder := getHttpResponse("/match_play/1/show_result")
assert.Equal(t, 500, recorder.Code)
assert.Contains(t, recorder.Body.String(), "Invalid match")
match := Match{Type: "qualification", DisplayName: "1", Status: "complete"}
db.CreateMatch(&match)
recorder = getHttpResponse(fmt.Sprintf("/match_play/%d/show_result", match.Id))
assert.Equal(t, 500, recorder.Code)
assert.Contains(t, recorder.Body.String(), "No result found")
db.CreateMatchResult(&MatchResult{MatchId: match.Id})
recorder = getHttpResponse(fmt.Sprintf("/match_play/%d/show_result", match.Id))
assert.Equal(t, 302, recorder.Code)
assert.Equal(t, match.Id, mainArena.savedMatch.Id)
assert.Equal(t, match.Id, mainArena.savedMatchResult.MatchId)
}
func TestMatchPlayErrors(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
eventSettings, _ = db.GetEventSettings()
// Load an invalid match.
recorder := getHttpResponse("/match_play/1114/load")
assert.Equal(t, 500, recorder.Code)
assert.Contains(t, recorder.Body.String(), "Invalid match")
}
func TestCommitMatch(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
eventSettings, _ = db.GetEventSettings()
// Committing test match should do nothing.
match := &Match{Id: 0, Type: "test", Red1: 101, Red2: 102, Red3: 103, Blue1: 104, Blue2: 105, Blue3: 106}
err = CommitMatchScore(match, &MatchResult{MatchId: match.Id})
assert.Nil(t, err)
matchResult, err := db.GetMatchResultForMatch(match.Id)
assert.Nil(t, err)
assert.Nil(t, matchResult)
// Committing the same match more than once should create a second match result record.
match.Id = 1
match.Type = "qualification"
db.CreateMatch(match)
matchResult = &MatchResult{MatchId: match.Id, BlueScore: Score{AutoHigh: 1}}
err = CommitMatchScore(match, matchResult)
assert.Nil(t, err)
assert.Equal(t, 1, matchResult.PlayNumber)
match, _ = db.GetMatchById(1)
assert.Equal(t, "B", match.Winner)
matchResult = &MatchResult{MatchId: match.Id, RedScore: Score{AutoHigh: 1}}
err = CommitMatchScore(match, matchResult)
assert.Nil(t, err)
assert.Equal(t, 2, matchResult.PlayNumber)
match, _ = db.GetMatchById(1)
assert.Equal(t, "R", match.Winner)
matchResult = &MatchResult{MatchId: match.Id}
err = CommitMatchScore(match, matchResult)
assert.Nil(t, err)
assert.Equal(t, 3, matchResult.PlayNumber)
match, _ = db.GetMatchById(1)
assert.Equal(t, "T", match.Winner)
}
func TestCommitEliminationTie(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
eventSettings, _ = db.GetEventSettings()
mainArena.Setup()
match := &Match{Id: 0, Type: "qualification", Red1: 1, Red2: 2, Red3: 3, Blue1: 4, Blue2: 5, Blue3: 6}
db.CreateMatch(match)
matchResult := &MatchResult{MatchId: match.Id, RedScore: Score{AutoHighHot: 1}, RedFouls: []Foul{Foul{}}}
err = CommitMatchScore(match, matchResult)
assert.Nil(t, err)
match, _ = db.GetMatchById(1)
assert.Equal(t, "T", match.Winner)
match.Type = "elimination"
db.SaveMatch(match)
CommitMatchScore(match, matchResult)
match, _ = db.GetMatchById(1)
assert.Equal(t, "B", match.Winner)
}
func TestCommitCards(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
eventSettings, _ = db.GetEventSettings()
mainArena.Setup()
// Check that a yellow card sticks with a team.
team := &Team{Id: 5}
db.CreateTeam(team)
match := &Match{Id: 0, Type: "qualification", Red1: 1, Red2: 2, Red3: 3, Blue1: 4, Blue2: 5, Blue3: 6}
db.CreateMatch(match)
matchResult := &MatchResult{MatchId: match.Id, BlueCards: map[string]string{"5": "yellow"}}
err = CommitMatchScore(match, matchResult)
assert.Nil(t, err)
team, _ = db.GetTeamById(5)
assert.True(t, team.YellowCard)
// Check that editing a match result removes a yellow card from a team.
matchResult = &MatchResult{MatchId: match.Id}
err = CommitMatchScore(match, matchResult)
assert.Nil(t, err)
team, _ = db.GetTeamById(5)
assert.False(t, team.YellowCard)
// Check that a red card causes a yellow card to stick with a team.
matchResult = &MatchResult{MatchId: match.Id, BlueCards: map[string]string{"5": "red"}}
err = CommitMatchScore(match, matchResult)
assert.Nil(t, err)
team, _ = db.GetTeamById(5)
assert.True(t, team.YellowCard)
// Check that a red card in eliminations zeroes out the score.
createTestAlliances(db, 2)
match.Type = "elimination"
db.SaveMatch(match)
*matchResult = buildTestMatchResult(match.Id, 10)
matchResult.RedCards = map[string]string{"1": "red"}
err = CommitMatchScore(match, matchResult)
assert.Nil(t, err)
assert.Equal(t, 0, matchResult.RedScoreSummary().Score)
assert.Equal(t, 593, matchResult.BlueScoreSummary().Score)
}
func TestMatchPlayWebsocketCommands(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
db.CreateTeam(&Team{Id: 254})
eventSettings, _ = db.GetEventSettings()
mainArena.Setup()
server, wsUrl := startTestServer()
defer server.Close()
conn, _, err := websocket.DefaultDialer.Dial(wsUrl+"/match_play/websocket", nil)
assert.Nil(t, err)
defer conn.Close()
ws := &Websocket{conn}
// Should get a few status updates right after connection.
readWebsocketType(t, ws, "status")
readWebsocketType(t, ws, "matchTiming")
readWebsocketType(t, ws, "matchTime")
readWebsocketType(t, ws, "setAudienceDisplay")
readWebsocketType(t, ws, "scoringStatus")
readWebsocketType(t, ws, "setAllianceStationDisplay")
// Test that a server-side error is communicated to the client.
ws.Write("nonexistenttype", nil)
assert.Contains(t, readWebsocketError(t, ws), "Invalid message type")
// Test match setup commands.
ws.Write("substituteTeam", nil)
assert.Contains(t, readWebsocketError(t, ws), "Invalid alliance station")
ws.Write("substituteTeam", map[string]interface{}{"team": 254, "position": "B5"})
assert.Contains(t, readWebsocketError(t, ws), "Invalid alliance station")
ws.Write("substituteTeam", map[string]interface{}{"team": 254, "position": "B1"})
readWebsocketType(t, ws, "status")
assert.Equal(t, 254, mainArena.currentMatch.Blue1)
ws.Write("substituteTeam", map[string]interface{}{"team": 0, "position": "B1"})
readWebsocketType(t, ws, "status")
assert.Equal(t, 0, mainArena.currentMatch.Blue1)
ws.Write("toggleBypass", nil)
assert.Contains(t, readWebsocketError(t, ws), "Failed to parse")
ws.Write("toggleBypass", "R4")
assert.Contains(t, readWebsocketError(t, ws), "Invalid alliance station")
ws.Write("toggleBypass", "R3")
readWebsocketType(t, ws, "status")
assert.Equal(t, true, mainArena.AllianceStations["R3"].Bypass)
ws.Write("toggleBypass", "R3")
readWebsocketType(t, ws, "status")
assert.Equal(t, false, mainArena.AllianceStations["R3"].Bypass)
// Go through match flow.
ws.Write("abortMatch", nil)
assert.Contains(t, readWebsocketError(t, ws), "Cannot abort match")
ws.Write("startMatch", nil)
assert.Contains(t, readWebsocketError(t, ws), "Cannot start match")
mainArena.AllianceStations["R1"].Bypass = true
mainArena.AllianceStations["R2"].Bypass = true
mainArena.AllianceStations["R3"].Bypass = true
mainArena.AllianceStations["B1"].Bypass = true
mainArena.AllianceStations["B2"].Bypass = true
mainArena.AllianceStations["B3"].Bypass = true
ws.Write("startMatch", nil)
readWebsocketType(t, ws, "status")
assert.Equal(t, START_MATCH, mainArena.MatchState)
ws.Write("commitResults", nil)
assert.Contains(t, readWebsocketError(t, ws), "Cannot reset match")
ws.Write("discardResults", nil)
assert.Contains(t, readWebsocketError(t, ws), "Cannot reset match")
ws.Write("abortMatch", nil)
readWebsocketType(t, ws, "status")
readWebsocketType(t, ws, "setAudienceDisplay")
assert.Equal(t, POST_MATCH, mainArena.MatchState)
mainArena.redRealtimeScore.CurrentScore.AutoHighHot = 29
mainArena.blueRealtimeScore.CurrentScore.AutoHighHot = 37
ws.Write("commitResults", nil)
readWebsocketType(t, ws, "reload")
assert.Equal(t, 29, mainArena.savedMatchResult.RedScore.AutoHighHot)
assert.Equal(t, 37, mainArena.savedMatchResult.BlueScore.AutoHighHot)
assert.Equal(t, PRE_MATCH, mainArena.MatchState)
ws.Write("discardResults", nil)
readWebsocketType(t, ws, "reload")
assert.Equal(t, PRE_MATCH, mainArena.MatchState)
// Test changing the audience display.
ws.Write("setAudienceDisplay", "logo")
readWebsocketType(t, ws, "setAudienceDisplay")
assert.Equal(t, "logo", mainArena.audienceDisplayScreen)
}
func TestMatchPlayWebsocketNotifications(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
db.CreateTeam(&Team{Id: 254})
eventSettings, _ = db.GetEventSettings()
mainArena.Setup()
server, wsUrl := startTestServer()
defer server.Close()
conn, _, err := websocket.DefaultDialer.Dial(wsUrl+"/match_play/websocket", nil)
assert.Nil(t, err)
defer conn.Close()
ws := &Websocket{conn}
// Should get a few status updates right after connection.
readWebsocketType(t, ws, "status")
readWebsocketType(t, ws, "matchTiming")
readWebsocketType(t, ws, "matchTime")
readWebsocketType(t, ws, "setAudienceDisplay")
readWebsocketType(t, ws, "scoringStatus")
mainArena.AllianceStations["R1"].Bypass = true
mainArena.AllianceStations["R2"].Bypass = true
mainArena.AllianceStations["R3"].Bypass = true
mainArena.AllianceStations["B1"].Bypass = true
mainArena.AllianceStations["B2"].Bypass = true
mainArena.AllianceStations["B3"].Bypass = true
mainArena.StartMatch()
mainArena.Update()
messages := readWebsocketMultiple(t, ws, 4)
statusReceived, matchTime := getStatusMatchTime(t, messages)
assert.Equal(t, true, statusReceived)
assert.Equal(t, 2, matchTime.MatchState)
assert.Equal(t, 0, matchTime.MatchTimeSec)
_, ok := messages["setAudienceDisplay"]
assert.True(t, ok)
_, ok = messages["setAllianceStationDisplay"]
assert.True(t, ok)
mainArena.scoringStatusNotifier.Notify(nil)
readWebsocketType(t, ws, "scoringStatus")
// Should get a tick notification when an integer second threshold is crossed.
mainArena.matchStartTime = time.Now().Add(-time.Second + 10*time.Millisecond) // Not crossed yet
mainArena.Update()
mainArena.matchStartTime = time.Now().Add(-time.Second - 10*time.Millisecond) // Crossed
mainArena.Update()
mainArena.matchStartTime = time.Now().Add(-2*time.Second + 10*time.Millisecond) // Not crossed yet
mainArena.Update()
mainArena.matchStartTime = time.Now().Add(-2*time.Second - 10*time.Millisecond) // Crossed
mainArena.Update()
err = mapstructure.Decode(readWebsocketType(t, ws, "matchTime"), &matchTime)
assert.Nil(t, err)
assert.Equal(t, 2, matchTime.MatchState)
assert.Equal(t, 1, matchTime.MatchTimeSec)
err = mapstructure.Decode(readWebsocketType(t, ws, "matchTime"), &matchTime)
assert.Nil(t, err)
assert.Equal(t, 2, matchTime.MatchState)
assert.Equal(t, 2, matchTime.MatchTimeSec)
// Check across a match state boundary.
mainArena.matchStartTime = time.Now().Add(-time.Duration(mainArena.matchTiming.AutoDurationSec) * time.Second)
mainArena.Update()
statusReceived, matchTime = readWebsocketStatusMatchTime(t, ws)
assert.Equal(t, true, statusReceived)
assert.Equal(t, 3, matchTime.MatchState)
assert.Equal(t, mainArena.matchTiming.AutoDurationSec, matchTime.MatchTimeSec)
}
// Handles the status and matchTime messages arriving in either order.
func readWebsocketStatusMatchTime(t *testing.T, ws *Websocket) (bool, MatchTimeMessage) {
return getStatusMatchTime(t, readWebsocketMultiple(t, ws, 2))
}
func getStatusMatchTime(t *testing.T, messages map[string]interface{}) (bool, MatchTimeMessage) {
_, statusReceived := messages["status"]
message, ok := messages["matchTime"]
var matchTime MatchTimeMessage
if assert.True(t, ok) {
err := mapstructure.Decode(message, &matchTime)
assert.Nil(t, err)
}
return statusReceived, matchTime
}