Files
cheesy-arena-lite/web/alliance_station_display.go
2017-09-23 22:24:53 -07:00

224 lines
6.8 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Web handlers for the alliance station display.
package web
import (
"fmt"
"github.com/Team254/cheesy-arena/game"
"github.com/Team254/cheesy-arena/model"
"io"
"log"
"net/http"
"strconv"
)
// Renders the team number and status display shown above each alliance station.
func (web *Web) allianceStationDisplayHandler(w http.ResponseWriter, r *http.Request) {
if !web.userIsReader(w, r) {
return
}
template, err := web.parseFiles("templates/alliance_station_display.html")
if err != nil {
handleWebErr(w, err)
return
}
displayId := ""
if _, ok := r.URL.Query()["displayId"]; ok {
// Register the display in memory by its ID so that it can be configured to a certain station.
displayId = r.URL.Query()["displayId"][0]
}
data := struct {
*model.EventSettings
DisplayId string
}{web.arena.EventSettings, displayId}
err = template.ExecuteTemplate(w, "alliance_station_display.html", data)
if err != nil {
handleWebErr(w, err)
return
}
}
// The websocket endpoint for the alliance station display client to receive status updates.
func (web *Web) allianceStationDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
if !web.userIsReader(w, r) {
return
}
websocket, err := NewWebsocket(w, r)
if err != nil {
handleWebErr(w, err)
return
}
defer websocket.Close()
displayId := r.URL.Query()["displayId"][0]
station, ok := web.arena.AllianceStationDisplays[displayId]
if !ok {
station = ""
web.arena.AllianceStationDisplays[displayId] = station
}
rankings := make(map[string]*game.Ranking)
for _, allianceStation := range web.arena.AllianceStations {
if allianceStation.Team != nil {
rankings[strconv.Itoa(allianceStation.Team.Id)], _ =
web.arena.Database.GetRankingForTeam(allianceStation.Team.Id)
}
}
allianceStationDisplayListener := web.arena.AllianceStationDisplayNotifier.Listen()
defer close(allianceStationDisplayListener)
matchLoadTeamsListener := web.arena.MatchLoadTeamsNotifier.Listen()
defer close(matchLoadTeamsListener)
robotStatusListener := web.arena.RobotStatusNotifier.Listen()
defer close(robotStatusListener)
matchTimeListener := web.arena.MatchTimeNotifier.Listen()
defer close(matchTimeListener)
realtimeScoreListener := web.arena.RealtimeScoreNotifier.Listen()
defer close(realtimeScoreListener)
reloadDisplaysListener := web.arena.ReloadDisplaysNotifier.Listen()
defer close(reloadDisplaysListener)
// Send the various notifications immediately upon connection.
var data interface{}
err = websocket.Write("setAllianceStationDisplay", web.arena.AllianceStationDisplayScreen)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("matchTiming", game.MatchTiming)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("matchTime", MatchTimeMessage{web.arena.MatchState, int(web.arena.LastMatchTimeSec)})
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data = struct {
AllianceStation string
Teams map[string]*model.Team
Rankings map[string]*game.Ranking
}{station, map[string]*model.Team{"R1": web.arena.AllianceStations["R1"].Team,
"R2": web.arena.AllianceStations["R2"].Team, "R3": web.arena.AllianceStations["R3"].Team,
"B1": web.arena.AllianceStations["B1"].Team, "B2": web.arena.AllianceStations["B2"].Team,
"B3": web.arena.AllianceStations["B3"].Team}, rankings}
err = websocket.Write("setMatch", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data = struct {
RedScore int
BlueScore int
}{web.arena.RedScoreSummary().Score, web.arena.BlueScoreSummary().Score}
err = websocket.Write("realtimeScore", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
// Spin off a goroutine to listen for notifications and pass them on through the websocket.
go func() {
for {
var messageType string
var message interface{}
select {
case _, ok := <-allianceStationDisplayListener:
if !ok {
return
}
websocket.Write("matchTime", MatchTimeMessage{web.arena.MatchState, int(web.arena.LastMatchTimeSec)})
messageType = "setAllianceStationDisplay"
message = web.arena.AllianceStationDisplayScreen
case _, ok := <-matchLoadTeamsListener:
if !ok {
return
}
messageType = "setMatch"
station = web.arena.AllianceStationDisplays[displayId]
rankings := make(map[string]*game.Ranking)
for _, allianceStation := range web.arena.AllianceStations {
if allianceStation.Team != nil {
rankings[strconv.Itoa(allianceStation.Team.Id)], _ =
web.arena.Database.GetRankingForTeam(allianceStation.Team.Id)
}
}
message = struct {
AllianceStation string
Teams map[string]*model.Team
Rankings map[string]*game.Ranking
MatchType string
}{station, map[string]*model.Team{"R1": web.arena.AllianceStations["R1"].Team,
"R2": web.arena.AllianceStations["R2"].Team, "R3": web.arena.AllianceStations["R3"].Team,
"B1": web.arena.AllianceStations["B1"].Team, "B2": web.arena.AllianceStations["B2"].Team,
"B3": web.arena.AllianceStations["B3"].Team}, rankings, web.arena.CurrentMatch.Type}
case _, ok := <-robotStatusListener:
if !ok {
return
}
messageType = "status"
message = web.arena.GetStatus()
case matchTimeSec, ok := <-matchTimeListener:
if !ok {
return
}
messageType = "matchTime"
message = MatchTimeMessage{web.arena.MatchState, matchTimeSec.(int)}
case _, ok := <-realtimeScoreListener:
if !ok {
return
}
messageType = "realtimeScore"
message = struct {
RedScore int
BlueScore int
}{web.arena.RedScoreSummary().Score, web.arena.BlueScoreSummary().Score}
case _, ok := <-reloadDisplaysListener:
if !ok {
return
}
messageType = "reload"
message = nil
}
err = websocket.Write(messageType, message)
if err != nil {
// The client has probably closed the connection; nothing to do here.
return
}
}
}()
// Loop, waiting for commands and responding to them, until the client closes the connection.
for {
messageType, data, err := websocket.Read()
if err != nil {
if err == io.EOF {
// Client has closed the connection; nothing to do here.
return
}
log.Printf("Websocket error: %s", err)
return
}
switch messageType {
case "setAllianceStation":
// The client knows what station it is (e.g. across a server restart) and is informing the server.
station, ok := data.(string)
if !ok {
websocket.WriteError(fmt.Sprintf("Failed to parse '%s' message.", messageType))
continue
}
web.arena.AllianceStationDisplays[displayId] = station
default:
websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
}
}
}