Files
cheesy-arena-lite/game/vault_test.go
2018-04-15 10:45:03 -07:00

158 lines
4.6 KiB
Go

// Copyright 2018 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
package game
import (
"github.com/stretchr/testify/assert"
"testing"
"time"
)
func TestVaultNumCubes(t *testing.T) {
// TODO(patrick): Update with real values once there is a physical setup to test with.
vault := Vault{}
assert.Equal(t, 0, vault.GetNumCubes())
vault.UpdateCubes(1000, 0, 0)
assert.Equal(t, 1, vault.GetNumCubes())
vault.UpdateCubes(0, 1000, 1000)
assert.Equal(t, 2, vault.GetNumCubes())
vault.UpdateCubes(0, 0, 2000)
assert.Equal(t, 2, vault.GetNumCubes())
vault.UpdateCubes(2000, 2000, 3000)
assert.Equal(t, 7, vault.GetNumCubes())
vault.UpdateCubes(3000, 3000, 3000)
assert.Equal(t, 9, vault.GetNumCubes())
}
func TestVaultLevitate(t *testing.T) {
vault := Vault{}
vault.UpdateCubes(0, 0, 0)
vault.UpdateButtons(false, true, false, time.Now())
assert.False(t, vault.LevitatePlayed)
vault.UpdateCubes(0, 1000, 0)
vault.UpdateButtons(false, true, false, time.Now())
assert.False(t, vault.LevitatePlayed)
vault.UpdateCubes(0, 2000, 0)
vault.UpdateButtons(false, true, false, time.Now())
assert.False(t, vault.LevitatePlayed)
vault.UpdateCubes(0, 3000, 0)
vault.UpdateButtons(true, false, true, time.Now())
assert.False(t, vault.LevitatePlayed)
vault.UpdateCubes(0, 3000, 0)
vault.UpdateButtons(false, true, false, time.Now())
assert.True(t, vault.LevitatePlayed)
vault.UpdateCubes(0, 3000, 0)
vault.UpdateButtons(false, false, false, time.Now())
assert.True(t, vault.LevitatePlayed)
}
func TestVaultForce(t *testing.T) {
vault := Vault{alliance: blueAlliance}
ResetPowerUps()
vault.UpdateCubes(0, 0, 0)
vault.UpdateButtons(true, false, false, time.Now())
assert.Nil(t, vault.ForcePowerUp)
vault.UpdateCubes(3000, 0, 0)
vault.UpdateButtons(false, true, true, time.Now())
assert.Nil(t, vault.ForcePowerUp)
// Activation with one cube.
vault.UpdateCubes(1000, 0, 0)
vault.UpdateButtons(true, false, false, time.Now())
if assert.NotNil(t, vault.ForcePowerUp) {
assert.Equal(t, blueAlliance, vault.ForcePowerUp.alliance)
assert.Equal(t, force, vault.ForcePowerUp.kind)
assert.Equal(t, 1, vault.ForcePowerUp.level)
}
// Activation with two cubes.
vault = Vault{alliance: redAlliance}
ResetPowerUps()
vault.UpdateCubes(2000, 0, 0)
vault.UpdateButtons(true, false, false, time.Now())
if assert.NotNil(t, vault.ForcePowerUp) {
assert.Equal(t, redAlliance, vault.ForcePowerUp.alliance)
assert.Equal(t, force, vault.ForcePowerUp.kind)
assert.Equal(t, 2, vault.ForcePowerUp.level)
}
// Activation with three cubes.
vault = Vault{alliance: blueAlliance}
ResetPowerUps()
vault.UpdateCubes(3000, 0, 0)
vault.UpdateButtons(true, false, false, time.Now())
assert.NotNil(t, vault.ForcePowerUp)
if assert.NotNil(t, vault.ForcePowerUp) {
assert.Equal(t, blueAlliance, vault.ForcePowerUp.alliance)
assert.Equal(t, force, vault.ForcePowerUp.kind)
assert.Equal(t, 3, vault.ForcePowerUp.level)
}
vault.UpdateCubes(3000, 0, 0)
vault.UpdateButtons(false, false, false, time.Now())
assert.NotNil(t, vault.ForcePowerUp)
}
func TestVaultBoost(t *testing.T) {
vault := Vault{alliance: blueAlliance}
ResetPowerUps()
vault.UpdateCubes(0, 0, 0)
vault.UpdateButtons(false, false, true, time.Now())
assert.Nil(t, vault.BoostPowerUp)
vault.UpdateCubes(0, 0, 3000)
vault.UpdateButtons(true, true, false, time.Now())
assert.Nil(t, vault.BoostPowerUp)
// Activation with one cube.
vault.UpdateCubes(0, 0, 1000)
vault.UpdateButtons(false, false, true, time.Now())
if assert.NotNil(t, vault.BoostPowerUp) {
assert.Equal(t, blueAlliance, vault.BoostPowerUp.alliance)
assert.Equal(t, boost, vault.BoostPowerUp.kind)
assert.Equal(t, 1, vault.BoostPowerUp.level)
}
// Activation with two cubes.
vault = Vault{alliance: redAlliance}
ResetPowerUps()
vault.UpdateCubes(0, 0, 2000)
vault.UpdateButtons(false, false, true, time.Now())
if assert.NotNil(t, vault.BoostPowerUp) {
assert.Equal(t, redAlliance, vault.BoostPowerUp.alliance)
assert.Equal(t, boost, vault.BoostPowerUp.kind)
assert.Equal(t, 2, vault.BoostPowerUp.level)
}
// Activation with three cubes.
vault = Vault{alliance: blueAlliance}
ResetPowerUps()
vault.UpdateCubes(0, 0, 3000)
vault.UpdateButtons(false, false, true, time.Now())
assert.NotNil(t, vault.BoostPowerUp)
if assert.NotNil(t, vault.BoostPowerUp) {
assert.Equal(t, blueAlliance, vault.BoostPowerUp.alliance)
assert.Equal(t, boost, vault.BoostPowerUp.kind)
assert.Equal(t, 3, vault.BoostPowerUp.level)
}
vault.UpdateCubes(0, 0, 3000)
vault.UpdateButtons(false, false, false, time.Now())
assert.NotNil(t, vault.BoostPowerUp)
}