Files
cheesy-arena-lite/game/match_sounds.go

30 lines
978 B
Go

// Copyright 2019 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Game-specific audience sound timings.
package game
type MatchSound struct {
Name string
FileExtension string
MatchTimeSec float64
}
// List of sounds and how many seconds into the match they are played. A negative time indicates that the sound can only
// be triggered explicitly.
var MatchSounds []*MatchSound
func UpdateMatchSounds() {
MatchSounds = []*MatchSound{
{"start", "wav", 0},
{"end", "wav", float64(MatchTiming.AutoDurationSec)},
{"resume", "wav", float64(MatchTiming.AutoDurationSec + MatchTiming.PauseDurationSec)},
{"warning", "wav", float64(MatchTiming.AutoDurationSec + MatchTiming.PauseDurationSec +
MatchTiming.TeleopDurationSec - MatchTiming.WarningRemainingDurationSec)},
{"end", "wav", float64(MatchTiming.AutoDurationSec + MatchTiming.PauseDurationSec +
MatchTiming.TeleopDurationSec)},
{"abort", "wav", -1},
}
}