mirror of
https://github.com/Team254/cheesy-arena-lite.git
synced 2026-03-10 06:06:47 -04:00
225 lines
6.8 KiB
Go
225 lines
6.8 KiB
Go
// Copyright 2014 Team 254. All Rights Reserved.
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// Author: pat@patfairbank.com (Patrick Fairbank)
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//
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// Web handlers for the alliance station display.
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package web
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import (
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"fmt"
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"github.com/Team254/cheesy-arena/game"
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"github.com/Team254/cheesy-arena/model"
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"io"
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"log"
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"net/http"
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"strconv"
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)
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// Renders the team number and status display shown above each alliance station.
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func (web *Web) allianceStationDisplayHandler(w http.ResponseWriter, r *http.Request) {
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if !web.userIsReader(w, r) {
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return
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}
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template, err := web.parseFiles("templates/alliance_station_display.html")
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if err != nil {
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handleWebErr(w, err)
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return
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}
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displayId := ""
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if _, ok := r.URL.Query()["displayId"]; ok {
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// Register the display in memory by its ID so that it can be configured to a certain station.
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displayId = r.URL.Query()["displayId"][0]
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}
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data := struct {
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*model.EventSettings
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DisplayId string
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}{web.arena.EventSettings, displayId}
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err = template.ExecuteTemplate(w, "alliance_station_display.html", data)
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if err != nil {
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handleWebErr(w, err)
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return
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}
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}
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// The websocket endpoint for the alliance station display client to receive status updates.
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func (web *Web) allianceStationDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
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if !web.userIsReader(w, r) {
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return
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}
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websocket, err := NewWebsocket(w, r)
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if err != nil {
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handleWebErr(w, err)
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return
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}
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defer websocket.Close()
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displayId := r.URL.Query()["displayId"][0]
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station, ok := web.arena.AllianceStationDisplays[displayId]
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if !ok {
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station = ""
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web.arena.AllianceStationDisplays[displayId] = station
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}
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rankings := make(map[string]*game.Ranking)
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for _, allianceStation := range web.arena.AllianceStations {
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if allianceStation.Team != nil {
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rankings[strconv.Itoa(allianceStation.Team.Id)], _ =
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web.arena.Database.GetRankingForTeam(allianceStation.Team.Id)
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}
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}
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allianceStationDisplayListener := web.arena.AllianceStationDisplayNotifier.Listen()
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defer close(allianceStationDisplayListener)
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matchLoadTeamsListener := web.arena.MatchLoadTeamsNotifier.Listen()
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defer close(matchLoadTeamsListener)
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robotStatusListener := web.arena.RobotStatusNotifier.Listen()
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defer close(robotStatusListener)
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matchTimeListener := web.arena.MatchTimeNotifier.Listen()
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defer close(matchTimeListener)
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realtimeScoreListener := web.arena.RealtimeScoreNotifier.Listen()
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defer close(realtimeScoreListener)
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reloadDisplaysListener := web.arena.ReloadDisplaysNotifier.Listen()
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defer close(reloadDisplaysListener)
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// Send the various notifications immediately upon connection.
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var data interface{}
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err = websocket.Write("setAllianceStationDisplay", web.arena.AllianceStationDisplayScreen)
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if err != nil {
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log.Printf("Websocket error: %s", err)
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return
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}
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err = websocket.Write("matchTiming", game.MatchTiming)
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if err != nil {
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log.Printf("Websocket error: %s", err)
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return
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}
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err = websocket.Write("matchTime", MatchTimeMessage{int(web.arena.MatchState), int(web.arena.LastMatchTimeSec)})
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if err != nil {
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log.Printf("Websocket error: %s", err)
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return
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}
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data = struct {
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AllianceStation string
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Teams map[string]*model.Team
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Rankings map[string]*game.Ranking
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}{station, map[string]*model.Team{"R1": web.arena.AllianceStations["R1"].Team,
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"R2": web.arena.AllianceStations["R2"].Team, "R3": web.arena.AllianceStations["R3"].Team,
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"B1": web.arena.AllianceStations["B1"].Team, "B2": web.arena.AllianceStations["B2"].Team,
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"B3": web.arena.AllianceStations["B3"].Team}, rankings}
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err = websocket.Write("setMatch", data)
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if err != nil {
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log.Printf("Websocket error: %s", err)
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return
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}
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data = struct {
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RedScore int
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BlueScore int
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}{web.arena.RedScoreSummary().Score, web.arena.BlueScoreSummary().Score}
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err = websocket.Write("realtimeScore", data)
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if err != nil {
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log.Printf("Websocket error: %s", err)
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return
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}
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// Spin off a goroutine to listen for notifications and pass them on through the websocket.
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go func() {
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for {
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var messageType string
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var message interface{}
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select {
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case _, ok := <-allianceStationDisplayListener:
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if !ok {
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return
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}
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websocket.Write("matchTime",
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MatchTimeMessage{int(web.arena.MatchState), int(web.arena.LastMatchTimeSec)})
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messageType = "setAllianceStationDisplay"
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message = web.arena.AllianceStationDisplayScreen
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case _, ok := <-matchLoadTeamsListener:
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if !ok {
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return
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}
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messageType = "setMatch"
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station = web.arena.AllianceStationDisplays[displayId]
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rankings := make(map[string]*game.Ranking)
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for _, allianceStation := range web.arena.AllianceStations {
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if allianceStation.Team != nil {
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rankings[strconv.Itoa(allianceStation.Team.Id)], _ =
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web.arena.Database.GetRankingForTeam(allianceStation.Team.Id)
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}
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}
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message = struct {
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AllianceStation string
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Teams map[string]*model.Team
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Rankings map[string]*game.Ranking
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MatchType string
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}{station, map[string]*model.Team{"R1": web.arena.AllianceStations["R1"].Team,
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"R2": web.arena.AllianceStations["R2"].Team, "R3": web.arena.AllianceStations["R3"].Team,
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"B1": web.arena.AllianceStations["B1"].Team, "B2": web.arena.AllianceStations["B2"].Team,
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"B3": web.arena.AllianceStations["B3"].Team}, rankings, web.arena.CurrentMatch.Type}
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case _, ok := <-robotStatusListener:
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if !ok {
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return
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}
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messageType = "status"
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message = web.arena.GetStatus()
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case matchTimeSec, ok := <-matchTimeListener:
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if !ok {
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return
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}
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messageType = "matchTime"
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message = MatchTimeMessage{int(web.arena.MatchState), matchTimeSec.(int)}
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case _, ok := <-realtimeScoreListener:
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if !ok {
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return
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}
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messageType = "realtimeScore"
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message = struct {
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RedScore int
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BlueScore int
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}{web.arena.RedScoreSummary().Score, web.arena.BlueScoreSummary().Score}
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case _, ok := <-reloadDisplaysListener:
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if !ok {
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return
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}
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messageType = "reload"
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message = nil
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}
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err = websocket.Write(messageType, message)
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if err != nil {
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// The client has probably closed the connection; nothing to do here.
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return
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}
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}
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}()
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// Loop, waiting for commands and responding to them, until the client closes the connection.
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for {
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messageType, data, err := websocket.Read()
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if err != nil {
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if err == io.EOF {
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// Client has closed the connection; nothing to do here.
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return
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}
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log.Printf("Websocket error: %s", err)
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return
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}
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switch messageType {
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case "setAllianceStation":
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// The client knows what station it is (e.g. across a server restart) and is informing the server.
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station, ok := data.(string)
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if !ok {
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websocket.WriteError(fmt.Sprintf("Failed to parse '%s' message.", messageType))
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continue
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}
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web.arena.AllianceStationDisplays[displayId] = station
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default:
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websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
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}
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}
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}
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