mirror of
https://github.com/Team254/cheesy-arena-lite.git
synced 2026-03-09 21:56:50 -04:00
211 lines
6.9 KiB
Go
211 lines
6.9 KiB
Go
// Copyright 2018 Team 254. All Rights Reserved.
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// Author: pat@patfairbank.com (Patrick Fairbank)
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package game
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import (
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"github.com/stretchr/testify/assert"
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"testing"
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"time"
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)
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func TestVaultNumCubes(t *testing.T) {
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// TODO(patrick): Update with real values once there is a physical setup to test with.
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vault := Vault{}
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assert.Equal(t, 0, vault.ForceCubes)
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assert.Equal(t, 0, vault.LevitateCubes)
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assert.Equal(t, 0, vault.BoostCubes)
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vault.UpdateCubes(1000, 0, 0)
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assert.Equal(t, 1, vault.ForceCubes)
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assert.Equal(t, 0, vault.LevitateCubes)
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assert.Equal(t, 0, vault.BoostCubes)
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vault.UpdateCubes(0, 1000, 1000)
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assert.Equal(t, 0, vault.ForceCubes)
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assert.Equal(t, 1, vault.LevitateCubes)
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assert.Equal(t, 1, vault.BoostCubes)
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vault.UpdateCubes(0, 0, 2000)
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assert.Equal(t, 0, vault.ForceCubes)
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assert.Equal(t, 0, vault.LevitateCubes)
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assert.Equal(t, 2, vault.BoostCubes)
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vault.UpdateCubes(2000, 2000, 3000)
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assert.Equal(t, 2, vault.ForceCubes)
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assert.Equal(t, 2, vault.LevitateCubes)
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assert.Equal(t, 3, vault.BoostCubes)
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vault.UpdateCubes(3000, 3000, 3000)
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assert.Equal(t, 3, vault.ForceCubes)
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assert.Equal(t, 3, vault.LevitateCubes)
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assert.Equal(t, 3, vault.BoostCubes)
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}
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func TestVaultLevitate(t *testing.T) {
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vault := Vault{}
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vault.UpdateCubes(0, 0, 0)
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vault.UpdateButtons(false, true, false, time.Now())
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assert.False(t, vault.LevitatePlayed)
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vault.UpdateCubes(0, 1000, 0)
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vault.UpdateButtons(false, true, false, time.Now())
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assert.False(t, vault.LevitatePlayed)
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vault.UpdateCubes(0, 2000, 0)
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vault.UpdateButtons(false, true, false, time.Now())
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assert.False(t, vault.LevitatePlayed)
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vault.UpdateCubes(0, 3000, 0)
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vault.UpdateButtons(true, false, true, time.Now())
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assert.False(t, vault.LevitatePlayed)
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vault.UpdateCubes(0, 3000, 0)
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vault.UpdateButtons(false, true, false, time.Now())
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assert.True(t, vault.LevitatePlayed)
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vault.UpdateCubes(0, 3000, 0)
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vault.UpdateButtons(false, false, false, time.Now())
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assert.True(t, vault.LevitatePlayed)
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}
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func TestVaultForce(t *testing.T) {
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vault := Vault{Alliance: BlueAlliance}
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ResetPowerUps()
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vault.UpdateCubes(0, 0, 0)
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vault.UpdateButtons(true, false, false, time.Now())
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assert.Nil(t, vault.ForcePowerUp)
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vault.UpdateCubes(3000, 0, 0)
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vault.UpdateButtons(false, true, true, time.Now())
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assert.Nil(t, vault.ForcePowerUp)
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// Activation with one cube.
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vault.UpdateCubes(1000, 0, 0)
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vault.UpdateButtons(true, false, false, time.Now())
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if assert.NotNil(t, vault.ForcePowerUp) {
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assert.Equal(t, BlueAlliance, vault.ForcePowerUp.Alliance)
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assert.Equal(t, Force, vault.ForcePowerUp.Effect)
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assert.Equal(t, 1, vault.ForcePowerUp.Level)
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}
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// Activation with two cubes.
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vault = Vault{Alliance: RedAlliance}
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ResetPowerUps()
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vault.UpdateCubes(2000, 0, 0)
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vault.UpdateButtons(true, false, false, time.Now())
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if assert.NotNil(t, vault.ForcePowerUp) {
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assert.Equal(t, RedAlliance, vault.ForcePowerUp.Alliance)
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assert.Equal(t, Force, vault.ForcePowerUp.Effect)
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assert.Equal(t, 2, vault.ForcePowerUp.Level)
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}
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// Activation with three cubes.
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vault = Vault{Alliance: BlueAlliance}
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ResetPowerUps()
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vault.UpdateCubes(3000, 0, 0)
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vault.UpdateButtons(true, false, false, time.Now())
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assert.NotNil(t, vault.ForcePowerUp)
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if assert.NotNil(t, vault.ForcePowerUp) {
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assert.Equal(t, BlueAlliance, vault.ForcePowerUp.Alliance)
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assert.Equal(t, Force, vault.ForcePowerUp.Effect)
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assert.Equal(t, 3, vault.ForcePowerUp.Level)
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}
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vault.UpdateCubes(3000, 0, 0)
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vault.UpdateButtons(false, false, false, time.Now())
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assert.NotNil(t, vault.ForcePowerUp)
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}
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func TestVaultBoost(t *testing.T) {
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vault := Vault{Alliance: BlueAlliance}
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ResetPowerUps()
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vault.UpdateCubes(0, 0, 0)
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vault.UpdateButtons(false, false, true, time.Now())
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assert.Nil(t, vault.BoostPowerUp)
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vault.UpdateCubes(0, 0, 3000)
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vault.UpdateButtons(true, true, false, time.Now())
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assert.Nil(t, vault.BoostPowerUp)
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// Activation with one cube.
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vault.UpdateCubes(0, 0, 1000)
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vault.UpdateButtons(false, false, true, time.Now())
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if assert.NotNil(t, vault.BoostPowerUp) {
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assert.Equal(t, BlueAlliance, vault.BoostPowerUp.Alliance)
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assert.Equal(t, Boost, vault.BoostPowerUp.Effect)
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assert.Equal(t, 1, vault.BoostPowerUp.Level)
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}
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// Activation with two cubes.
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vault = Vault{Alliance: RedAlliance}
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ResetPowerUps()
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vault.UpdateCubes(0, 0, 2000)
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vault.UpdateButtons(false, false, true, time.Now())
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if assert.NotNil(t, vault.BoostPowerUp) {
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assert.Equal(t, RedAlliance, vault.BoostPowerUp.Alliance)
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assert.Equal(t, Boost, vault.BoostPowerUp.Effect)
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assert.Equal(t, 2, vault.BoostPowerUp.Level)
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}
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// Activation with three cubes.
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vault = Vault{Alliance: BlueAlliance}
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ResetPowerUps()
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vault.UpdateCubes(0, 0, 3000)
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vault.UpdateButtons(false, false, true, time.Now())
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assert.NotNil(t, vault.BoostPowerUp)
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if assert.NotNil(t, vault.BoostPowerUp) {
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assert.Equal(t, BlueAlliance, vault.BoostPowerUp.Alliance)
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assert.Equal(t, Boost, vault.BoostPowerUp.Effect)
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assert.Equal(t, 3, vault.BoostPowerUp.Level)
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}
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vault.UpdateCubes(0, 0, 3000)
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vault.UpdateButtons(false, false, false, time.Now())
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assert.NotNil(t, vault.BoostPowerUp)
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}
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func TestVaultMultipleActivations(t *testing.T) {
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redVault := Vault{Alliance: RedAlliance}
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redVault.UpdateCubes(1000, 3000, 1000)
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blueVault := Vault{Alliance: BlueAlliance}
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blueVault.UpdateCubes(1000, 3000, 1000)
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ResetPowerUps()
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redVault.UpdateButtons(true, false, false, timeAfterStart(0))
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redVault.UpdateButtons(false, false, false, timeAfterStart(1))
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if assert.NotNil(t, redVault.ForcePowerUp) {
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assert.Equal(t, Active, redVault.ForcePowerUp.GetState(timeAfterStart(0.5)))
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}
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assert.Equal(t, "force", redVault.CheckForNewlyPlayedPowerUp())
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assert.Equal(t, "", redVault.CheckForNewlyPlayedPowerUp())
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redVault.UpdateButtons(false, true, false, timeAfterStart(2))
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redVault.UpdateButtons(false, false, false, timeAfterStart(3))
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assert.True(t, redVault.LevitatePlayed)
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assert.Equal(t, "levitate", redVault.CheckForNewlyPlayedPowerUp())
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assert.Equal(t, "", redVault.CheckForNewlyPlayedPowerUp())
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blueVault.UpdateButtons(false, false, true, timeAfterStart(4))
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blueVault.UpdateButtons(false, false, false, timeAfterStart(5))
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if assert.NotNil(t, blueVault.BoostPowerUp) {
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assert.Equal(t, Queued, blueVault.BoostPowerUp.GetState(timeAfterStart(4.5)))
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}
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assert.Equal(t, "boost", blueVault.CheckForNewlyPlayedPowerUp())
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assert.Equal(t, "", blueVault.CheckForNewlyPlayedPowerUp())
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assert.Equal(t, Expired, redVault.ForcePowerUp.GetState(timeAfterStart(11)))
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assert.Equal(t, Active, blueVault.BoostPowerUp.GetState(timeAfterStart(11)))
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assert.Equal(t, Expired, blueVault.BoostPowerUp.GetState(timeAfterStart(21)))
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redVault.UpdateButtons(false, false, true, timeAfterStart(25))
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redVault.UpdateButtons(false, false, false, timeAfterStart(26))
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if assert.NotNil(t, redVault.BoostPowerUp) {
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assert.Equal(t, Active, redVault.BoostPowerUp.GetState(timeAfterStart(25.5)))
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}
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assert.Equal(t, "boost", redVault.CheckForNewlyPlayedPowerUp())
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assert.Equal(t, "", redVault.CheckForNewlyPlayedPowerUp())
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}
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