Files
cheesy-arena-lite/game/seesaw_test.go
2018-07-21 18:32:09 -07:00

171 lines
8.8 KiB
Go

// Copyright 2018 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
package game
import (
"github.com/stretchr/testify/assert"
"testing"
)
func TestOwnership(t *testing.T) {
ownership := Ownership{nil, RedAlliance, timeAfterStart(1), nil}
assert.Equal(t, 0.0, ownership.getSeconds(timeAfterStart(0), timeAfterStart(0), true))
assert.Equal(t, 0.5, ownership.getSeconds(timeAfterStart(0), timeAfterStart(1.5), true))
assert.Equal(t, 8.75, ownership.getSeconds(timeAfterStart(0), timeAfterStart(9.75), true))
// Check with truncated start.
assert.Equal(t, 2.5, ownership.getSeconds(timeAfterStart(1.5), timeAfterStart(4), true))
assert.Equal(t, 5.0, ownership.getSeconds(timeAfterStart(5), timeAfterStart(10), true))
// Check with end time.
endTime := timeAfterStart(13.5)
ownership.endTime = &endTime
assert.Equal(t, 12.5, ownership.getSeconds(timeAfterStart(0), timeAfterStart(15), true))
assert.Equal(t, 4.0, ownership.getSeconds(timeAfterStart(9.5), timeAfterStart(20), true))
// Check invalid/corner cases.
assert.Equal(t, 0.0, ownership.getSeconds(timeAfterStart(2), timeAfterStart(1), true))
}
func TestSecondCounting(t *testing.T) {
ResetPowerUps()
redSwitch := &Seesaw{Kind: RedAlliance}
redSwitch.SetSidedness(true)
// Test that there is no accumulation before the start of the match.
redSwitch.UpdateState([2]bool{true, false}, timeAfterStart(-20))
redSwitch.UpdateState([2]bool{false, false}, timeAfterStart(-12))
redSwitch.UpdateState([2]bool{false, true}, timeAfterStart(-9))
redSwitch.UpdateState([2]bool{false, false}, timeAfterStart(-3))
assert.Equal(t, 0.0, redSwitch.GetRedSeconds(timeAfterStart(0), timeAfterStart(0)))
assert.Equal(t, 0.0, redSwitch.GetBlueSeconds(timeAfterStart(0), timeAfterStart(0)))
// Test autonomous.
redSwitch.UpdateState([2]bool{true, false}, timeAfterStart(1))
assert.Equal(t, 1.0, redSwitch.GetRedSeconds(timeAfterStart(0), timeAfterStart(2)))
assert.Equal(t, 5.5, redSwitch.GetRedSeconds(timeAfterStart(0), timeAfterStart(6.5)))
redSwitch.UpdateState([2]bool{false, false}, timeAfterStart(8.1))
assert.Equal(t, 7.1, redSwitch.GetRedSeconds(timeAfterStart(0), timeAfterStart(8.5)))
assert.Equal(t, 7.1, redSwitch.GetRedSeconds(timeAfterStart(0), timeAfterStart(10)))
redSwitch.UpdateState([2]bool{false, true}, timeAfterStart(10))
assert.Equal(t, 7.1, redSwitch.GetRedSeconds(timeAfterStart(0), timeAfterStart(13)))
redSwitch.UpdateState([2]bool{false, false}, timeAfterStart(13.5))
redSwitch.UpdateState([2]bool{true, false}, timeAfterStart(13.9))
assert.Equal(t, 8.2, redSwitch.GetRedSeconds(timeAfterStart(0), timeAfterStart(15)))
// Test teleop.
assert.Equal(t, 3.0, redSwitch.GetRedSeconds(timeAfterStart(17), timeAfterStart(20)))
redSwitch.UpdateState([2]bool{false, false}, timeAfterStart(30.8))
assert.Equal(t, 13.8, redSwitch.GetRedSeconds(timeAfterStart(17), timeAfterStart(34)))
redSwitch.UpdateState([2]bool{false, true}, timeAfterStart(35))
assert.Equal(t, 13.8, redSwitch.GetRedSeconds(timeAfterStart(17), timeAfterEnd(-10)))
redSwitch.UpdateState([2]bool{true, false}, timeAfterEnd(-5.1))
assert.Equal(t, 18.9, redSwitch.GetRedSeconds(timeAfterStart(17), timeAfterEnd(0)))
assert.Equal(t, 111.9, redSwitch.GetBlueSeconds(timeAfterStart(17), timeAfterEnd(0)))
}
func TestForce(t *testing.T) {
ResetPowerUps()
blueSwitch := &Seesaw{Kind: BlueAlliance}
blueSwitch.SetSidedness(true)
scale := &Seesaw{Kind: NeitherAlliance}
scale.SetSidedness(true)
// Force switch only.
blueSwitch.UpdateState([2]bool{true, false}, timeAfterStart(0))
scale.UpdateState([2]bool{true, false}, timeAfterStart(0))
powerUp := &PowerUp{Alliance: BlueAlliance, effect: force, level: 1}
maybeActivatePowerUp(powerUp, timeAfterStart(2.5))
blueSwitch.UpdateState([2]bool{true, false}, timeAfterStart(2.5))
scale.UpdateState([2]bool{true, false}, timeAfterStart(2.5))
assert.Equal(t, 2.5, blueSwitch.GetBlueSeconds(timeAfterStart(0), timeAfterStart(5)))
assert.Equal(t, 0.0, scale.GetBlueSeconds(timeAfterStart(0), timeAfterStart(5)))
assert.Equal(t, 10.0, blueSwitch.GetBlueSeconds(timeAfterStart(0), timeAfterStart(12.5)))
assert.Equal(t, 0.0, scale.GetBlueSeconds(timeAfterStart(0), timeAfterStart(12.5)))
blueSwitch.UpdateState([2]bool{true, false}, timeAfterStart(12.5))
scale.UpdateState([2]bool{true, false}, timeAfterStart(12.5))
assert.Equal(t, 10.0, blueSwitch.GetBlueSeconds(timeAfterStart(0), timeAfterStart(15)))
assert.Equal(t, 0.0, scale.GetBlueSeconds(timeAfterStart(0), timeAfterStart(15)))
// Force scale only.
powerUp = &PowerUp{Alliance: BlueAlliance, effect: force, level: 2}
maybeActivatePowerUp(powerUp, timeAfterStart(20))
blueSwitch.UpdateState([2]bool{true, false}, timeAfterStart(20))
scale.UpdateState([2]bool{true, false}, timeAfterStart(20))
blueSwitch.UpdateState([2]bool{true, false}, timeAfterStart(30))
scale.UpdateState([2]bool{true, false}, timeAfterStart(30))
assert.Equal(t, 0.0, blueSwitch.GetBlueSeconds(timeAfterStart(20), timeAfterStart(40)))
assert.Equal(t, 10.0, scale.GetBlueSeconds(timeAfterStart(20), timeAfterStart(40)))
// Force both switch and scale.
powerUp = &PowerUp{Alliance: BlueAlliance, effect: force, level: 3}
maybeActivatePowerUp(powerUp, timeAfterStart(50))
blueSwitch.UpdateState([2]bool{true, false}, timeAfterStart(50))
scale.UpdateState([2]bool{true, false}, timeAfterStart(50))
blueSwitch.UpdateState([2]bool{true, false}, timeAfterStart(60))
scale.UpdateState([2]bool{true, false}, timeAfterStart(60))
assert.Equal(t, 10.0, blueSwitch.GetBlueSeconds(timeAfterStart(50), timeAfterStart(70)))
assert.Equal(t, 10.0, scale.GetBlueSeconds(timeAfterStart(50), timeAfterStart(70)))
}
func TestBoost(t *testing.T) {
ResetPowerUps()
blueSwitch := &Seesaw{Kind: BlueAlliance}
blueSwitch.SetSidedness(true)
scale := &Seesaw{Kind: NeitherAlliance}
scale.SetSidedness(false)
// Test within continuous ownership period.
blueSwitch.UpdateState([2]bool{false, true}, timeAfterStart(20))
scale.UpdateState([2]bool{true, false}, timeAfterStart(20))
powerUp := &PowerUp{Alliance: BlueAlliance, effect: boost, level: 2}
maybeActivatePowerUp(powerUp, timeAfterStart(25))
assert.Equal(t, 5.0, scale.GetBlueSeconds(timeAfterStart(0), timeAfterStart(25)))
assert.Equal(t, 6.0, scale.GetBlueSeconds(timeAfterStart(0), timeAfterStart(25.5)))
assert.Equal(t, 7.5, scale.GetBlueSeconds(timeAfterStart(0), timeAfterStart(26.25)))
assert.Equal(t, 15.0, scale.GetBlueSeconds(timeAfterStart(0), timeAfterStart(30)))
assert.Equal(t, 25.0, scale.GetBlueSeconds(timeAfterStart(0), timeAfterStart(35)))
assert.Equal(t, 30.0, scale.GetBlueSeconds(timeAfterStart(0), timeAfterStart(40)))
assert.Equal(t, 20.0, blueSwitch.GetBlueSeconds(timeAfterStart(0), timeAfterStart(40)))
// Test with no ownership at the start.
ResetPowerUps()
blueSwitch.UpdateState([2]bool{false, false}, timeAfterStart(44))
scale.UpdateState([2]bool{false, false}, timeAfterStart(44))
powerUp = &PowerUp{Alliance: BlueAlliance, effect: boost, level: 3}
maybeActivatePowerUp(powerUp, timeAfterStart(45))
assert.Equal(t, 0.0, blueSwitch.GetBlueSeconds(timeAfterStart(45), timeAfterStart(50)))
assert.Equal(t, 0.0, scale.GetBlueSeconds(timeAfterStart(45), timeAfterStart(50)))
blueSwitch.UpdateState([2]bool{false, true}, timeAfterStart(50))
scale.UpdateState([2]bool{true, false}, timeAfterStart(50))
assert.Equal(t, 10.0, blueSwitch.GetBlueSeconds(timeAfterStart(45), timeAfterStart(55)))
assert.Equal(t, 15.0, blueSwitch.GetBlueSeconds(timeAfterStart(45), timeAfterStart(60)))
assert.Equal(t, 10.0, scale.GetBlueSeconds(timeAfterStart(45), timeAfterStart(55)))
assert.Equal(t, 15.0, scale.GetBlueSeconds(timeAfterStart(45), timeAfterStart(60)))
// Test with interrupted ownership.
ResetPowerUps()
scale.UpdateState([2]bool{false, true}, timeAfterStart(65))
assert.Equal(t, 5.0, scale.GetRedSeconds(timeAfterStart(65), timeAfterStart(70)))
powerUp = &PowerUp{Alliance: RedAlliance, effect: boost, level: 2}
maybeActivatePowerUp(powerUp, timeAfterStart(70))
scale.UpdateState([2]bool{false, false}, timeAfterStart(72.5))
assert.Equal(t, 10.0, scale.GetRedSeconds(timeAfterStart(65), timeAfterStart(72.5)))
assert.Equal(t, 10.0, scale.GetRedSeconds(timeAfterStart(65), timeAfterStart(77.5)))
scale.UpdateState([2]bool{false, true}, timeAfterStart(77.5))
assert.Equal(t, 15.0, scale.GetRedSeconds(timeAfterStart(65), timeAfterStart(80)))
assert.Equal(t, 20.0, scale.GetRedSeconds(timeAfterStart(65), timeAfterStart(85)))
// Test with just the switch.
blueSwitch.UpdateState([2]bool{false, true}, timeAfterStart(100))
scale.UpdateState([2]bool{true, false}, timeAfterStart(100))
powerUp = &PowerUp{Alliance: BlueAlliance, effect: boost, level: 1}
maybeActivatePowerUp(powerUp, timeAfterStart(100))
assert.Equal(t, 20.0, blueSwitch.GetBlueSeconds(timeAfterStart(100), timeAfterStart(110)))
assert.Equal(t, 10.0, scale.GetBlueSeconds(timeAfterStart(100), timeAfterStart(110)))
}