Files
cheesy-arena-lite/web/audience_display.go
2018-07-21 18:32:09 -07:00

267 lines
7.7 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Web handlers for audience screen display.
package web
import (
"github.com/Team254/cheesy-arena/game"
"github.com/Team254/cheesy-arena/model"
"io"
"log"
"net/http"
"time"
)
type audienceScoreFields struct {
Red *audienceAllianceScoreFields
Blue *audienceAllianceScoreFields
ScaleOwnedBy game.Alliance
}
type audienceAllianceScoreFields struct {
Score int
ForceCubes int
LevitateCubes int
BoostCubes int
ForceState game.PowerUpState
LevitateState game.PowerUpState
BoostState game.PowerUpState
SwitchOwnedBy game.Alliance
}
// Renders the audience display to be chroma keyed over the video feed.
func (web *Web) audienceDisplayHandler(w http.ResponseWriter, r *http.Request) {
if !web.userIsReader(w, r) {
return
}
template, err := web.parseFiles("templates/audience_display.html")
if err != nil {
handleWebErr(w, err)
return
}
data := struct {
*model.EventSettings
}{web.arena.EventSettings}
err = template.ExecuteTemplate(w, "audience_display.html", data)
if err != nil {
handleWebErr(w, err)
return
}
}
// The websocket endpoint for the audience display client to receive status updates.
func (web *Web) audienceDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
if !web.userIsReader(w, r) {
return
}
websocket, err := NewWebsocket(w, r)
if err != nil {
handleWebErr(w, err)
return
}
defer websocket.Close()
audienceDisplayListener := web.arena.AudienceDisplayNotifier.Listen()
defer close(audienceDisplayListener)
matchLoadTeamsListener := web.arena.MatchLoadTeamsNotifier.Listen()
defer close(matchLoadTeamsListener)
matchTimeListener := web.arena.MatchTimeNotifier.Listen()
defer close(matchTimeListener)
realtimeScoreListener := web.arena.RealtimeScoreNotifier.Listen()
defer close(realtimeScoreListener)
scorePostedListener := web.arena.ScorePostedNotifier.Listen()
defer close(scorePostedListener)
playSoundListener := web.arena.PlaySoundNotifier.Listen()
defer close(playSoundListener)
allianceSelectionListener := web.arena.AllianceSelectionNotifier.Listen()
defer close(allianceSelectionListener)
lowerThirdListener := web.arena.LowerThirdNotifier.Listen()
defer close(lowerThirdListener)
reloadDisplaysListener := web.arena.ReloadDisplaysNotifier.Listen()
defer close(reloadDisplaysListener)
// Send the various notifications immediately upon connection.
var data interface{}
err = websocket.Write("matchTiming", game.MatchTiming)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("matchTime", MatchTimeMessage{int(web.arena.MatchState), int(web.arena.LastMatchTimeSec)})
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("setAudienceDisplay", web.arena.AudienceDisplayScreen)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data = struct {
Match *model.Match
MatchName string
}{web.arena.CurrentMatch, web.arena.CurrentMatch.CapitalizedType()}
err = websocket.Write("setMatch", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data = web.getAudienceScoreFields()
err = websocket.Write("realtimeScore", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data = struct {
Match *model.Match
MatchName string
RedScore *game.ScoreSummary
BlueScore *game.ScoreSummary
}{web.arena.SavedMatch, web.arena.SavedMatch.CapitalizedType(),
web.arena.SavedMatchResult.RedScoreSummary(), web.arena.SavedMatchResult.BlueScoreSummary()}
err = websocket.Write("setFinalScore", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("allianceSelection", cachedAlliances)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
// Spin off a goroutine to listen for notifications and pass them on through the websocket.
go func() {
for {
var messageType string
var message interface{}
select {
case _, ok := <-audienceDisplayListener:
if !ok {
return
}
messageType = "setAudienceDisplay"
message = web.arena.AudienceDisplayScreen
case _, ok := <-matchLoadTeamsListener:
if !ok {
return
}
messageType = "setMatch"
message = struct {
Match *model.Match
MatchName string
}{web.arena.CurrentMatch, web.arena.CurrentMatch.CapitalizedType()}
case matchTimeSec, ok := <-matchTimeListener:
if !ok {
return
}
messageType = "matchTime"
message = MatchTimeMessage{int(web.arena.MatchState), matchTimeSec.(int)}
case _, ok := <-realtimeScoreListener:
if !ok {
return
}
messageType = "realtimeScore"
message = web.getAudienceScoreFields()
case _, ok := <-scorePostedListener:
if !ok {
return
}
messageType = "setFinalScore"
message = struct {
Match *model.Match
MatchName string
RedScore *game.ScoreSummary
BlueScore *game.ScoreSummary
}{web.arena.SavedMatch, web.arena.SavedMatch.CapitalizedType(),
web.arena.SavedMatchResult.RedScoreSummary(), web.arena.SavedMatchResult.BlueScoreSummary()}
case sound, ok := <-playSoundListener:
if !ok {
return
}
messageType = "playSound"
message = sound
case _, ok := <-allianceSelectionListener:
if !ok {
return
}
messageType = "allianceSelection"
message = cachedAlliances
case lowerThird, ok := <-lowerThirdListener:
if !ok {
return
}
messageType = "lowerThird"
message = lowerThird
case _, ok := <-reloadDisplaysListener:
if !ok {
return
}
messageType = "reload"
message = nil
}
err = websocket.Write(messageType, message)
if err != nil {
// The client has probably closed the connection; nothing to do here.
return
}
}
}()
// Loop, waiting for commands and responding to them, until the client closes the connection.
for {
_, _, err := websocket.Read()
if err != nil {
if err == io.EOF {
// Client has closed the connection; nothing to do here.
return
}
log.Printf("Websocket error: %s", err)
return
}
}
}
// Constructs the data object sent to the audience display for the realtime scoring overlay.
func (web *Web) getAudienceScoreFields() *audienceScoreFields {
fields := new(audienceScoreFields)
fields.Red = getAudienceAllianceScoreFields(&web.arena.RedRealtimeScore.CurrentScore, web.arena.RedScoreSummary(),
web.arena.RedVault, web.arena.RedSwitch)
fields.Blue = getAudienceAllianceScoreFields(&web.arena.BlueRealtimeScore.CurrentScore,
web.arena.BlueScoreSummary(), web.arena.BlueVault, web.arena.BlueSwitch)
fields.ScaleOwnedBy = web.arena.Scale.GetOwnedBy()
return fields
}
// Constructs the data object for one alliance sent to the audience display for the realtime scoring overlay.
func getAudienceAllianceScoreFields(allianceScore *game.Score, allianceScoreSummary *game.ScoreSummary,
allianceVault *game.Vault, allianceSwitch *game.Seesaw) *audienceAllianceScoreFields {
fields := new(audienceAllianceScoreFields)
fields.Score = allianceScoreSummary.Score
fields.ForceCubes = allianceScore.ForceCubes
fields.LevitateCubes = allianceScore.LevitateCubes
fields.BoostCubes = allianceScore.BoostCubes
if allianceVault.ForcePowerUp != nil {
fields.ForceState = allianceVault.ForcePowerUp.GetState(time.Now())
} else {
fields.ForceState = game.Unplayed
}
if allianceVault.LevitatePlayed {
fields.LevitateState = game.Expired
} else {
fields.LevitateState = game.Unplayed
}
if allianceVault.BoostPowerUp != nil {
fields.BoostState = allianceVault.BoostPowerUp.GetState(time.Now())
} else {
fields.BoostState = game.Unplayed
}
fields.SwitchOwnedBy = allianceSwitch.GetOwnedBy()
return fields
}