Files
cheesy-arena-lite/web/scoring_panel.go

238 lines
6.9 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Web handlers for scoring interface.
package web
import (
"fmt"
"github.com/Team254/cheesy-arena/field"
"github.com/Team254/cheesy-arena/game"
"github.com/Team254/cheesy-arena/model"
"github.com/Team254/cheesy-arena/websocket"
"github.com/gorilla/mux"
"io"
"log"
"net/http"
"strconv"
"strings"
)
// Renders the scoring interface which enables input of scores in real-time.
func (web *Web) scoringPanelHandler(w http.ResponseWriter, r *http.Request) {
if !web.userIsAdmin(w, r) {
return
}
vars := mux.Vars(r)
alliance := vars["alliance"]
if alliance != "red" && alliance != "blue" {
handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance))
return
}
template, err := web.parseFiles("templates/scoring_panel.html", "templates/base.html")
if err != nil {
handleWebErr(w, err)
return
}
data := struct {
*model.EventSettings
PlcIsEnabled bool
Alliance string
}{web.arena.EventSettings, web.arena.Plc.IsEnabled(), alliance}
err = template.ExecuteTemplate(w, "base_no_navbar", data)
if err != nil {
handleWebErr(w, err)
return
}
}
// The websocket endpoint for the scoring interface client to send control commands and receive status updates.
func (web *Web) scoringPanelWebsocketHandler(w http.ResponseWriter, r *http.Request) {
if !web.userIsAdmin(w, r) {
return
}
vars := mux.Vars(r)
alliance := vars["alliance"]
if alliance != "red" && alliance != "blue" {
handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance))
return
}
var realtimeScore **field.RealtimeScore
if alliance == "red" {
realtimeScore = &web.arena.RedRealtimeScore
} else {
realtimeScore = &web.arena.BlueRealtimeScore
}
ws, err := websocket.NewWebsocket(w, r)
if err != nil {
handleWebErr(w, err)
return
}
defer ws.Close()
web.arena.ScoringPanelRegistry.RegisterPanel(alliance, ws)
web.arena.ScoringStatusNotifier.Notify()
defer web.arena.ScoringStatusNotifier.Notify()
defer web.arena.ScoringPanelRegistry.UnregisterPanel(alliance, ws)
// Subscribe the websocket to the notifiers whose messages will be passed on to the client, in a separate goroutine.
go ws.HandleNotifiers(web.arena.MatchLoadNotifier, web.arena.MatchTimeNotifier, web.arena.RealtimeScoreNotifier,
web.arena.ReloadDisplaysNotifier)
// Loop, waiting for commands and responding to them, until the client closes the connection.
for {
command, _, err := ws.Read()
if err != nil {
if err == io.EOF {
// Client has closed the connection; nothing to do here.
return
}
log.Println(err)
return
}
score := &(*realtimeScore).CurrentScore
scoreChanged := false
if command == "commitMatch" {
if web.arena.MatchState != field.PostMatch {
// Don't allow committing the score until the match is over.
ws.WriteError("Cannot commit score: Match is not over.")
continue
}
web.arena.ScoringPanelRegistry.SetScoreCommitted(alliance, ws)
web.arena.ScoringStatusNotifier.Notify()
} else if number, err := strconv.Atoi(command); err == nil && number >= 1 && number <= 6 {
// Handle per-robot scoring fields.
if number <= 3 {
index := number - 1
score.ExitedInitiationLine[index] = !score.ExitedInitiationLine[index]
scoreChanged = true
} else {
index := number - 4
score.EndgameStatuses[index]++
if score.EndgameStatuses[index] == 3 {
score.EndgameStatuses[index] = 0
}
scoreChanged = true
}
} else {
switch strings.ToUpper(command) {
case "Q":
if decrementGoal(score.AutoCellsInner[:],
score.CellCountingStage(web.arena.MatchState >= field.TeleopPeriod)) {
scoreChanged = true
}
case "A":
if decrementGoal(score.AutoCellsOuter[:],
score.CellCountingStage(web.arena.MatchState >= field.TeleopPeriod)) {
scoreChanged = true
}
case "Z":
if decrementGoal(score.AutoCellsBottom[:],
score.CellCountingStage(web.arena.MatchState >= field.TeleopPeriod)) {
scoreChanged = true
}
case "W":
if incrementGoal(score.AutoCellsInner[:],
score.CellCountingStage(web.arena.MatchState >= field.TeleopPeriod)) {
scoreChanged = true
}
case "S":
if incrementGoal(score.AutoCellsOuter[:],
score.CellCountingStage(web.arena.MatchState >= field.TeleopPeriod)) {
scoreChanged = true
}
case "X":
if incrementGoal(score.AutoCellsBottom[:],
score.CellCountingStage(web.arena.MatchState >= field.TeleopPeriod)) {
scoreChanged = true
}
case "E":
if decrementGoal(score.TeleopCellsInner[:],
score.CellCountingStage(web.arena.MatchState >= field.TeleopPeriod)) {
scoreChanged = true
}
case "D":
if decrementGoal(score.TeleopCellsOuter[:],
score.CellCountingStage(web.arena.MatchState >= field.TeleopPeriod)) {
scoreChanged = true
}
case "C":
if decrementGoal(score.TeleopCellsBottom[:],
score.CellCountingStage(web.arena.MatchState >= field.TeleopPeriod)) {
scoreChanged = true
}
case "R":
if incrementGoal(score.TeleopCellsInner[:],
score.CellCountingStage(web.arena.MatchState >= field.TeleopPeriod)) {
scoreChanged = true
}
case "F":
if incrementGoal(score.TeleopCellsOuter[:],
score.CellCountingStage(web.arena.MatchState >= field.TeleopPeriod)) {
scoreChanged = true
}
case "V":
if incrementGoal(score.TeleopCellsBottom[:],
score.CellCountingStage(web.arena.MatchState >= field.TeleopPeriod)) {
scoreChanged = true
}
case "O":
if score.ControlPanelStatus >= game.ControlPanelRotation {
score.ControlPanelStatus = game.ControlPanelNone
} else if score.StageAtCapacity(game.Stage2, true) {
score.ControlPanelStatus = game.ControlPanelRotation
}
scoreChanged = true
case "K":
if score.ControlPanelStatus == game.ControlPanelRotation {
controlPanel := &(*realtimeScore).ControlPanel
controlPanel.CurrentColor++
if controlPanel.CurrentColor == 5 {
controlPanel.CurrentColor = 1
}
scoreChanged = true
}
case "P":
if score.ControlPanelStatus == game.ControlPanelPosition {
score.ControlPanelStatus = game.ControlPanelRotation
} else if score.StageAtCapacity(game.Stage3, true) {
score.ControlPanelStatus = game.ControlPanelPosition
}
scoreChanged = true
case "L":
score.RungIsLevel = !score.RungIsLevel
scoreChanged = true
}
}
if scoreChanged {
web.arena.RealtimeScoreNotifier.Notify()
}
}
}
// Increments the power cell count for the given goal, if the preconditions are met.
func incrementGoal(goal []int, currentStage game.Stage) bool {
if int(currentStage) < len(goal) {
goal[currentStage]++
return true
}
return false
}
// Decrements the power cell count for the given goal, if the preconditions are met.
func decrementGoal(goal []int, currentStage game.Stage) bool {
if int(currentStage) < len(goal) && goal[currentStage] > 0 {
goal[currentStage]--
return true
}
return false
}