mirror of
https://github.com/Team254/cheesy-arena-lite.git
synced 2026-03-10 06:06:47 -04:00
248 lines
6.6 KiB
Go
248 lines
6.6 KiB
Go
// Copyright 2014 Team 254. All Rights Reserved.
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// Author: pat@patfairbank.com (Patrick Fairbank)
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//
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// Web handlers for the referee interface.
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package main
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import (
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"fmt"
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"github.com/mitchellh/mapstructure"
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"io"
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"log"
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"net/http"
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"strconv"
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"text/template"
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)
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var rules = []string{"G4", "G5", "G6", "G6-1", "G16", "G17", "G18", "G19", "G20", "G21", "G22", "G23", "G24",
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"G26", "G30", "G31", "G33", "G34"}
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// Renders the referee interface for assigning fouls.
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func RefereeDisplayHandler(w http.ResponseWriter, r *http.Request) {
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if !UserIsAdmin(w, r) {
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return
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}
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template := template.New("").Funcs(templateHelpers)
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_, err := template.ParseFiles("templates/referee_display.html")
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if err != nil {
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handleWebErr(w, err)
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return
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}
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match := mainArena.currentMatch
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matchType := match.CapitalizedType()
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red1 := mainArena.AllianceStations["R1"].team
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if red1 == nil {
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red1 = &Team{}
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}
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red2 := mainArena.AllianceStations["R2"].team
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if red2 == nil {
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red2 = &Team{}
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}
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red3 := mainArena.AllianceStations["R3"].team
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if red3 == nil {
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red3 = &Team{}
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}
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blue1 := mainArena.AllianceStations["B1"].team
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if blue1 == nil {
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blue1 = &Team{}
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}
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blue2 := mainArena.AllianceStations["B2"].team
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if blue2 == nil {
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blue2 = &Team{}
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}
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blue3 := mainArena.AllianceStations["B3"].team
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if blue3 == nil {
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blue3 = &Team{}
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}
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data := struct {
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*EventSettings
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MatchType string
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MatchDisplayName string
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Red1 *Team
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Red2 *Team
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Red3 *Team
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Blue1 *Team
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Blue2 *Team
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Blue3 *Team
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RedFouls []Foul
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BlueFouls []Foul
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RedCards map[string]string
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BlueCards map[string]string
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Rules []string
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EntryEnabled bool
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}{eventSettings, matchType, match.DisplayName, red1, red2, red3, blue1, blue2, blue3,
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mainArena.redRealtimeScore.CurrentScore.Fouls, mainArena.blueRealtimeScore.CurrentScore.Fouls,
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mainArena.redRealtimeScore.Cards, mainArena.blueRealtimeScore.Cards, rules,
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!(mainArena.redRealtimeScore.FoulsCommitted && mainArena.blueRealtimeScore.FoulsCommitted)}
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err = template.ExecuteTemplate(w, "referee_display.html", data)
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if err != nil {
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handleWebErr(w, err)
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return
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}
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}
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// The websocket endpoint for the refereee interface client to send control commands and receive status updates.
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func RefereeDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
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if !UserIsAdmin(w, r) {
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return
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}
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websocket, err := NewWebsocket(w, r)
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if err != nil {
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handleWebErr(w, err)
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return
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}
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defer websocket.Close()
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matchLoadTeamsListener := mainArena.matchLoadTeamsNotifier.Listen()
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defer close(matchLoadTeamsListener)
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reloadDisplaysListener := mainArena.reloadDisplaysNotifier.Listen()
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defer close(reloadDisplaysListener)
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// Spin off a goroutine to listen for notifications and pass them on through the websocket.
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go func() {
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for {
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var messageType string
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var message interface{}
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select {
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case _, ok := <-matchLoadTeamsListener:
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if !ok {
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return
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}
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messageType = "reload"
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message = nil
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case _, ok := <-reloadDisplaysListener:
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if !ok {
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return
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}
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messageType = "reload"
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message = nil
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}
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err = websocket.Write(messageType, message)
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if err != nil {
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// The client has probably closed the connection; nothing to do here.
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return
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}
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}
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}()
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// Loop, waiting for commands and responding to them, until the client closes the connection.
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for {
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messageType, data, err := websocket.Read()
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if err != nil {
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if err == io.EOF {
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// Client has closed the connection; nothing to do here.
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return
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}
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log.Printf("Websocket error: %s", err)
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return
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}
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switch messageType {
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case "addFoul":
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args := struct {
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Alliance string
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TeamId int
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Rule string
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}{}
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err = mapstructure.Decode(data, &args)
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if err != nil {
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websocket.WriteError(err.Error())
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continue
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}
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// Add the foul to the correct alliance's list.
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foul := Foul{TeamId: args.TeamId, Rule: args.Rule, TimeInMatchSec: mainArena.MatchTimeSec()}
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if args.Alliance == "red" {
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mainArena.redRealtimeScore.CurrentScore.Fouls =
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append(mainArena.redRealtimeScore.CurrentScore.Fouls, foul)
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} else {
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mainArena.blueRealtimeScore.CurrentScore.Fouls =
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append(mainArena.blueRealtimeScore.CurrentScore.Fouls, foul)
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}
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mainArena.realtimeScoreNotifier.Notify(nil)
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case "deleteFoul":
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args := struct {
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Alliance string
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TeamId int
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Rule string
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TimeInMatchSec float64
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IsTechnical bool
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}{}
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err = mapstructure.Decode(data, &args)
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if err != nil {
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websocket.WriteError(err.Error())
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continue
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}
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// Remove the foul from the correct alliance's list.
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deleteFoul := Foul{TeamId: args.TeamId, Rule: args.Rule, TimeInMatchSec: args.TimeInMatchSec}
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var fouls *[]Foul
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if args.Alliance == "red" {
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fouls = &mainArena.redRealtimeScore.CurrentScore.Fouls
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} else {
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fouls = &mainArena.blueRealtimeScore.CurrentScore.Fouls
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}
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for i, foul := range *fouls {
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if foul == deleteFoul {
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*fouls = append((*fouls)[:i], (*fouls)[i+1:]...)
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break
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}
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}
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mainArena.realtimeScoreNotifier.Notify(nil)
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case "card":
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args := struct {
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Alliance string
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TeamId int
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Card string
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}{}
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err = mapstructure.Decode(data, &args)
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if err != nil {
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websocket.WriteError(err.Error())
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continue
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}
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// Set the card in the correct alliance's score.
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var cards map[string]string
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if args.Alliance == "red" {
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cards = mainArena.redRealtimeScore.Cards
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} else {
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cards = mainArena.blueRealtimeScore.Cards
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}
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cards[strconv.Itoa(args.TeamId)] = args.Card
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continue
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case "signalReset":
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if mainArena.MatchState != POST_MATCH {
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// Don't allow clearing the field until the match is over.
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continue
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}
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mainArena.allianceStationDisplayScreen = "fieldReset"
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mainArena.allianceStationDisplayNotifier.Notify(nil)
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continue // Don't reload.
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case "commitMatch":
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if mainArena.MatchState != POST_MATCH {
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// Don't allow committing the fouls until the match is over.
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continue
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}
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mainArena.redRealtimeScore.FoulsCommitted = true
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mainArena.blueRealtimeScore.FoulsCommitted = true
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mainArena.allianceStationDisplayScreen = "fieldReset"
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mainArena.allianceStationDisplayNotifier.Notify(nil)
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mainArena.scoringStatusNotifier.Notify(nil)
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default:
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websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
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continue
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}
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// Force a reload of the client to render the updated foul list.
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err = websocket.Write("reload", nil)
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if err != nil {
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log.Printf("Websocket error: %s", err)
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return
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}
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}
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}
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