mirror of
https://github.com/Team254/cheesy-arena-lite.git
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157 lines
6.2 KiB
Go
157 lines
6.2 KiB
Go
// Copyright 2018 Team 254. All Rights Reserved.
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// Author: pat@patfairbank.com (Patrick Fairbank)
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package game
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import (
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"github.com/stretchr/testify/assert"
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"testing"
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"time"
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)
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func TestVaultNumCubes(t *testing.T) {
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vault := Vault{}
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assert.Equal(t, 0, vault.GetNumCubes())
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vault.UpdateCubes([3]bool{true, false, false}, [3]bool{false, false, false}, [3]bool{false, false, false})
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assert.Equal(t, 1, vault.GetNumCubes())
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vault.UpdateCubes([3]bool{false, false, false}, [3]bool{true, false, true}, [3]bool{true, false, false})
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assert.Equal(t, 2, vault.GetNumCubes())
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vault.UpdateCubes([3]bool{false, true, true}, [3]bool{false, false, true}, [3]bool{true, true, false})
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assert.Equal(t, 2, vault.GetNumCubes())
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vault.UpdateCubes([3]bool{true, true, false}, [3]bool{true, true, false}, [3]bool{true, true, true})
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assert.Equal(t, 7, vault.GetNumCubes())
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vault.UpdateCubes([3]bool{true, true, true}, [3]bool{true, true, true}, [3]bool{true, true, true})
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assert.Equal(t, 9, vault.GetNumCubes())
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}
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func TestVaultLevitate(t *testing.T) {
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vault := Vault{}
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vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{false, false, false})
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vault.UpdateButtons(false, true, false, time.Now())
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assert.False(t, vault.LevitatePlayed)
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vault.UpdateCubes([3]bool{false, false, false}, [3]bool{true, false, false}, [3]bool{false, false, false})
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vault.UpdateButtons(false, true, false, time.Now())
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assert.False(t, vault.LevitatePlayed)
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vault.UpdateCubes([3]bool{false, false, false}, [3]bool{true, true, false}, [3]bool{false, false, false})
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vault.UpdateButtons(false, true, false, time.Now())
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assert.False(t, vault.LevitatePlayed)
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vault.UpdateCubes([3]bool{false, false, false}, [3]bool{true, true, true}, [3]bool{false, false, false})
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vault.UpdateButtons(true, false, true, time.Now())
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assert.False(t, vault.LevitatePlayed)
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vault.UpdateCubes([3]bool{false, false, false}, [3]bool{true, true, true}, [3]bool{false, false, false})
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vault.UpdateButtons(false, true, false, time.Now())
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assert.True(t, vault.LevitatePlayed)
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vault.UpdateCubes([3]bool{false, false, false}, [3]bool{true, true, true}, [3]bool{false, false, false})
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vault.UpdateButtons(false, false, false, time.Now())
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assert.True(t, vault.LevitatePlayed)
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}
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func TestVaultForce(t *testing.T) {
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vault := Vault{alliance: blueAlliance}
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ResetPowerUps()
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vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{false, false, false})
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vault.UpdateButtons(true, false, false, time.Now())
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assert.Nil(t, vault.ForcePowerUp)
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vault.UpdateCubes([3]bool{true, true, true}, [3]bool{false, false, false}, [3]bool{false, false, false})
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vault.UpdateButtons(false, true, true, time.Now())
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assert.Nil(t, vault.ForcePowerUp)
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// Activation with one cube.
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vault.UpdateCubes([3]bool{true, false, false}, [3]bool{false, false, false}, [3]bool{false, false, false})
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vault.UpdateButtons(true, false, false, time.Now())
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if assert.NotNil(t, vault.ForcePowerUp) {
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assert.Equal(t, blueAlliance, vault.ForcePowerUp.alliance)
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assert.Equal(t, force, vault.ForcePowerUp.kind)
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assert.Equal(t, 1, vault.ForcePowerUp.level)
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}
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// Activation with two cubes.
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vault = Vault{alliance: redAlliance}
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ResetPowerUps()
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vault.UpdateCubes([3]bool{true, true, false}, [3]bool{false, false, false}, [3]bool{false, false, false})
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vault.UpdateButtons(true, false, false, time.Now())
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if assert.NotNil(t, vault.ForcePowerUp) {
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assert.Equal(t, redAlliance, vault.ForcePowerUp.alliance)
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assert.Equal(t, force, vault.ForcePowerUp.kind)
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assert.Equal(t, 2, vault.ForcePowerUp.level)
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}
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// Activation with three cubes.
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vault = Vault{alliance: blueAlliance}
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ResetPowerUps()
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vault.UpdateCubes([3]bool{true, true, true}, [3]bool{false, false, false}, [3]bool{false, false, false})
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vault.UpdateButtons(true, false, false, time.Now())
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assert.NotNil(t, vault.ForcePowerUp)
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if assert.NotNil(t, vault.ForcePowerUp) {
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assert.Equal(t, blueAlliance, vault.ForcePowerUp.alliance)
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assert.Equal(t, force, vault.ForcePowerUp.kind)
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assert.Equal(t, 3, vault.ForcePowerUp.level)
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}
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vault.UpdateCubes([3]bool{true, true, true}, [3]bool{false, false, false}, [3]bool{false, false, false})
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vault.UpdateButtons(false, false, false, time.Now())
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assert.NotNil(t, vault.ForcePowerUp)
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}
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func TestVaultBoost(t *testing.T) {
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vault := Vault{alliance: blueAlliance}
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ResetPowerUps()
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vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{false, false, false})
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vault.UpdateButtons(false, false, true, time.Now())
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assert.Nil(t, vault.BoostPowerUp)
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vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{true, true, true})
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vault.UpdateButtons(true, true, false, time.Now())
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assert.Nil(t, vault.BoostPowerUp)
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// Activation with one cube.
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vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{true, false, false})
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vault.UpdateButtons(false, false, true, time.Now())
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if assert.NotNil(t, vault.BoostPowerUp) {
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assert.Equal(t, blueAlliance, vault.BoostPowerUp.alliance)
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assert.Equal(t, boost, vault.BoostPowerUp.kind)
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assert.Equal(t, 1, vault.BoostPowerUp.level)
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}
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// Activation with two cubes.
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vault = Vault{alliance: redAlliance}
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ResetPowerUps()
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vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{true, true, false})
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vault.UpdateButtons(false, false, true, time.Now())
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if assert.NotNil(t, vault.BoostPowerUp) {
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assert.Equal(t, redAlliance, vault.BoostPowerUp.alliance)
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assert.Equal(t, boost, vault.BoostPowerUp.kind)
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assert.Equal(t, 2, vault.BoostPowerUp.level)
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}
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// Activation with three cubes.
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vault = Vault{alliance: blueAlliance}
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ResetPowerUps()
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vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{true, true, true})
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vault.UpdateButtons(false, false, true, time.Now())
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assert.NotNil(t, vault.BoostPowerUp)
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if assert.NotNil(t, vault.BoostPowerUp) {
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assert.Equal(t, blueAlliance, vault.BoostPowerUp.alliance)
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assert.Equal(t, boost, vault.BoostPowerUp.kind)
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assert.Equal(t, 3, vault.BoostPowerUp.level)
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}
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vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{true, true, true})
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vault.UpdateButtons(false, false, false, time.Now())
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assert.NotNil(t, vault.BoostPowerUp)
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}
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