mirror of
https://github.com/Team254/cheesy-arena-lite.git
synced 2026-03-10 06:06:47 -04:00
158 lines
4.6 KiB
Go
158 lines
4.6 KiB
Go
// Copyright 2018 Team 254. All Rights Reserved.
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// Author: pat@patfairbank.com (Patrick Fairbank)
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package game
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import (
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"github.com/stretchr/testify/assert"
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"testing"
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"time"
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)
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func TestVaultNumCubes(t *testing.T) {
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// TODO(patrick): Update with real values once there is a physical setup to test with.
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vault := Vault{}
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assert.Equal(t, 0, vault.GetNumCubes())
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vault.UpdateCubes(1000, 0, 0)
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assert.Equal(t, 1, vault.GetNumCubes())
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vault.UpdateCubes(0, 1000, 1000)
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assert.Equal(t, 2, vault.GetNumCubes())
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vault.UpdateCubes(0, 0, 2000)
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assert.Equal(t, 2, vault.GetNumCubes())
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vault.UpdateCubes(2000, 2000, 3000)
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assert.Equal(t, 7, vault.GetNumCubes())
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vault.UpdateCubes(3000, 3000, 3000)
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assert.Equal(t, 9, vault.GetNumCubes())
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}
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func TestVaultLevitate(t *testing.T) {
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vault := Vault{}
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vault.UpdateCubes(0, 0, 0)
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vault.UpdateButtons(false, true, false, time.Now())
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assert.False(t, vault.LevitatePlayed)
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vault.UpdateCubes(0, 1000, 0)
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vault.UpdateButtons(false, true, false, time.Now())
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assert.False(t, vault.LevitatePlayed)
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vault.UpdateCubes(0, 2000, 0)
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vault.UpdateButtons(false, true, false, time.Now())
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assert.False(t, vault.LevitatePlayed)
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vault.UpdateCubes(0, 3000, 0)
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vault.UpdateButtons(true, false, true, time.Now())
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assert.False(t, vault.LevitatePlayed)
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vault.UpdateCubes(0, 3000, 0)
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vault.UpdateButtons(false, true, false, time.Now())
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assert.True(t, vault.LevitatePlayed)
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vault.UpdateCubes(0, 3000, 0)
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vault.UpdateButtons(false, false, false, time.Now())
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assert.True(t, vault.LevitatePlayed)
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}
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func TestVaultForce(t *testing.T) {
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vault := Vault{alliance: blueAlliance}
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ResetPowerUps()
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vault.UpdateCubes(0, 0, 0)
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vault.UpdateButtons(true, false, false, time.Now())
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assert.Nil(t, vault.ForcePowerUp)
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vault.UpdateCubes(3000, 0, 0)
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vault.UpdateButtons(false, true, true, time.Now())
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assert.Nil(t, vault.ForcePowerUp)
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// Activation with one cube.
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vault.UpdateCubes(1000, 0, 0)
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vault.UpdateButtons(true, false, false, time.Now())
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if assert.NotNil(t, vault.ForcePowerUp) {
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assert.Equal(t, blueAlliance, vault.ForcePowerUp.alliance)
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assert.Equal(t, force, vault.ForcePowerUp.effect)
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assert.Equal(t, 1, vault.ForcePowerUp.level)
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}
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// Activation with two cubes.
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vault = Vault{alliance: redAlliance}
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ResetPowerUps()
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vault.UpdateCubes(2000, 0, 0)
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vault.UpdateButtons(true, false, false, time.Now())
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if assert.NotNil(t, vault.ForcePowerUp) {
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assert.Equal(t, redAlliance, vault.ForcePowerUp.alliance)
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assert.Equal(t, force, vault.ForcePowerUp.effect)
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assert.Equal(t, 2, vault.ForcePowerUp.level)
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}
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// Activation with three cubes.
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vault = Vault{alliance: blueAlliance}
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ResetPowerUps()
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vault.UpdateCubes(3000, 0, 0)
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vault.UpdateButtons(true, false, false, time.Now())
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assert.NotNil(t, vault.ForcePowerUp)
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if assert.NotNil(t, vault.ForcePowerUp) {
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assert.Equal(t, blueAlliance, vault.ForcePowerUp.alliance)
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assert.Equal(t, force, vault.ForcePowerUp.effect)
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assert.Equal(t, 3, vault.ForcePowerUp.level)
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}
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vault.UpdateCubes(3000, 0, 0)
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vault.UpdateButtons(false, false, false, time.Now())
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assert.NotNil(t, vault.ForcePowerUp)
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}
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func TestVaultBoost(t *testing.T) {
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vault := Vault{alliance: blueAlliance}
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ResetPowerUps()
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vault.UpdateCubes(0, 0, 0)
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vault.UpdateButtons(false, false, true, time.Now())
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assert.Nil(t, vault.BoostPowerUp)
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vault.UpdateCubes(0, 0, 3000)
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vault.UpdateButtons(true, true, false, time.Now())
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assert.Nil(t, vault.BoostPowerUp)
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// Activation with one cube.
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vault.UpdateCubes(0, 0, 1000)
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vault.UpdateButtons(false, false, true, time.Now())
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if assert.NotNil(t, vault.BoostPowerUp) {
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assert.Equal(t, blueAlliance, vault.BoostPowerUp.alliance)
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assert.Equal(t, boost, vault.BoostPowerUp.effect)
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assert.Equal(t, 1, vault.BoostPowerUp.level)
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}
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// Activation with two cubes.
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vault = Vault{alliance: redAlliance}
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ResetPowerUps()
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vault.UpdateCubes(0, 0, 2000)
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vault.UpdateButtons(false, false, true, time.Now())
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if assert.NotNil(t, vault.BoostPowerUp) {
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assert.Equal(t, redAlliance, vault.BoostPowerUp.alliance)
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assert.Equal(t, boost, vault.BoostPowerUp.effect)
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assert.Equal(t, 2, vault.BoostPowerUp.level)
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}
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// Activation with three cubes.
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vault = Vault{alliance: blueAlliance}
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ResetPowerUps()
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vault.UpdateCubes(0, 0, 3000)
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vault.UpdateButtons(false, false, true, time.Now())
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assert.NotNil(t, vault.BoostPowerUp)
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if assert.NotNil(t, vault.BoostPowerUp) {
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assert.Equal(t, blueAlliance, vault.BoostPowerUp.alliance)
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assert.Equal(t, boost, vault.BoostPowerUp.effect)
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assert.Equal(t, 3, vault.BoostPowerUp.level)
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}
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vault.UpdateCubes(0, 0, 3000)
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vault.UpdateButtons(false, false, false, time.Now())
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assert.NotNil(t, vault.BoostPowerUp)
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}
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