Files
cheesy-arena-lite/audience_display_test.go
Patrick Fairbank 16b955f481 Prevent concurrent writes on the same websocket.
This was causing occasional UI glitches.
2016-08-27 23:50:48 -07:00

87 lines
2.5 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
package main
import (
"github.com/gorilla/websocket"
"github.com/stretchr/testify/assert"
"sync"
"testing"
)
func TestAudienceDisplay(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
eventSettings, _ = db.GetEventSettings()
mainArena.Setup()
recorder := getHttpResponse("/displays/audience")
assert.Equal(t, 200, recorder.Code)
assert.Contains(t, recorder.Body.String(), "Audience Display - Untitled Event - Cheesy Arena")
}
func TestAudienceDisplayWebsocket(t *testing.T) {
clearDb()
defer clearDb()
var err error
db, err = OpenDatabase(testDbPath)
assert.Nil(t, err)
defer db.Close()
eventSettings, _ = db.GetEventSettings()
mainArena.Setup()
server, wsUrl := startTestServer()
defer server.Close()
conn, _, err := websocket.DefaultDialer.Dial(wsUrl+"/displays/audience/websocket", nil)
assert.Nil(t, err)
defer conn.Close()
ws := &Websocket{conn, new(sync.Mutex)}
// Should get a few status updates right after connection.
readWebsocketType(t, ws, "matchTiming")
readWebsocketType(t, ws, "matchTime")
readWebsocketType(t, ws, "setAudienceDisplay")
readWebsocketType(t, ws, "setMatch")
readWebsocketType(t, ws, "realtimeScore")
readWebsocketType(t, ws, "setFinalScore")
readWebsocketType(t, ws, "allianceSelection")
// Run through a match cycle.
mainArena.matchLoadTeamsNotifier.Notify(nil)
readWebsocketType(t, ws, "setMatch")
mainArena.AllianceStations["R1"].Bypass = true
mainArena.AllianceStations["R2"].Bypass = true
mainArena.AllianceStations["R3"].Bypass = true
mainArena.AllianceStations["B1"].Bypass = true
mainArena.AllianceStations["B2"].Bypass = true
mainArena.AllianceStations["B3"].Bypass = true
mainArena.StartMatch()
mainArena.Update()
messages := readWebsocketMultiple(t, ws, 3)
screen, ok := messages["setAudienceDisplay"]
if assert.True(t, ok) {
assert.Equal(t, "match", screen)
}
sound, ok := messages["playSound"]
if assert.True(t, ok) {
assert.Equal(t, "match-start", sound)
}
_, ok = messages["matchTime"]
assert.True(t, ok)
mainArena.realtimeScoreNotifier.Notify(nil)
readWebsocketType(t, ws, "realtimeScore")
mainArena.scorePostedNotifier.Notify(nil)
readWebsocketType(t, ws, "setFinalScore")
// Test other overlays.
mainArena.allianceSelectionNotifier.Notify(nil)
readWebsocketType(t, ws, "allianceSelection")
mainArena.lowerThirdNotifier.Notify(nil)
readWebsocketType(t, ws, "lowerThird")
}