Files
cheesy-arena-lite/ranking.go
2017-08-23 21:45:15 -07:00

250 lines
6.5 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Model and datastore CRUD methods for team ranking data at an event.
package main
import (
"encoding/json"
"github.com/Team254/cheesy-arena/game"
"sort"
"strconv"
)
type RankingDb struct {
TeamId int
Rank int
RankingFieldsJson string
}
func (database *Database) CreateRanking(ranking *game.Ranking) error {
rankingDb, err := serializeRanking(ranking)
if err != nil {
return err
}
return database.rankingMap.Insert(rankingDb)
}
func (database *Database) GetRankingForTeam(teamId int) (*game.Ranking, error) {
rankingDb := new(RankingDb)
err := database.rankingMap.Get(rankingDb, teamId)
if err != nil && err.Error() == "sql: no rows in result set" {
return nil, nil
}
ranking, err := rankingDb.deserialize()
if err != nil {
return nil, err
}
return ranking, err
}
func (database *Database) SaveRanking(ranking *game.Ranking) error {
rankingDb, err := serializeRanking(ranking)
if err != nil {
return err
}
_, err = database.rankingMap.Update(rankingDb)
return err
}
func (database *Database) DeleteRanking(ranking *game.Ranking) error {
rankingDb, err := serializeRanking(ranking)
if err != nil {
return err
}
_, err = database.rankingMap.Delete(rankingDb)
return err
}
func (database *Database) TruncateRankings() error {
return database.rankingMap.TruncateTables()
}
func (database *Database) GetAllRankings() ([]game.Ranking, error) {
var rankingDbs []RankingDb
err := database.rankingMap.Select(&rankingDbs, "SELECT * FROM rankings ORDER BY rank")
if err != nil {
return nil, err
}
var rankings []game.Ranking
for _, rankingDb := range rankingDbs {
ranking, err := rankingDb.deserialize()
if err != nil {
return nil, err
}
rankings = append(rankings, *ranking)
}
return rankings, err
}
// Determines the rankings from the stored match results, and saves them to the database.
func (database *Database) CalculateRankings() error {
matches, err := database.GetMatchesByType("qualification")
if err != nil {
return err
}
rankings := make(map[int]*game.Ranking)
for _, match := range matches {
if match.Status != "complete" {
continue
}
matchResult, err := database.GetMatchResultForMatch(match.Id)
if err != nil {
return err
}
if !match.Red1IsSurrogate {
addMatchResultToRankings(rankings, match.Red1, matchResult, true)
}
if !match.Red2IsSurrogate {
addMatchResultToRankings(rankings, match.Red2, matchResult, true)
}
if !match.Red3IsSurrogate {
addMatchResultToRankings(rankings, match.Red3, matchResult, true)
}
if !match.Blue1IsSurrogate {
addMatchResultToRankings(rankings, match.Blue1, matchResult, false)
}
if !match.Blue2IsSurrogate {
addMatchResultToRankings(rankings, match.Blue2, matchResult, false)
}
if !match.Blue3IsSurrogate {
addMatchResultToRankings(rankings, match.Blue3, matchResult, false)
}
}
sortedRankings := sortRankings(rankings)
// Stuff the rankings into the database in an atomic operation to prevent messing them up halfway.
transaction, err := database.rankingMap.Begin()
if err != nil {
return err
}
_, err = transaction.Exec("DELETE FROM rankings")
if err != nil {
return err
}
for rank, ranking := range sortedRankings {
ranking.Rank = rank + 1
rankingDb, err := serializeRanking(ranking)
if err != nil {
return err
}
err = transaction.Insert(rankingDb)
if err != nil {
return err
}
}
err = transaction.Commit()
if err != nil {
return err
}
return nil
}
// Checks all the match results for yellow and red cards, and updates the team model accordingly.
func (database *Database) CalculateTeamCards(matchType string) error {
teams, err := database.GetAllTeams()
if err != nil {
return err
}
teamsMap := make(map[string]Team)
for _, team := range teams {
team.YellowCard = false
teamsMap[strconv.Itoa(team.Id)] = team
}
matches, err := database.GetMatchesByType(matchType)
if err != nil {
return err
}
for _, match := range matches {
if match.Status != "complete" {
continue
}
matchResult, err := database.GetMatchResultForMatch(match.Id)
if err != nil {
return err
}
// Mark the team as having a yellow card if they got either a yellow or red in a previous match.
for teamId, card := range matchResult.RedCards {
if team, ok := teamsMap[teamId]; ok && card != "" {
team.YellowCard = true
teamsMap[teamId] = team
}
}
for teamId, card := range matchResult.BlueCards {
if team, ok := teamsMap[teamId]; ok && card != "" {
team.YellowCard = true
teamsMap[teamId] = team
}
}
}
// Save the teams to the database.
for _, team := range teamsMap {
err = db.SaveTeam(&team)
if err != nil {
return err
}
}
return nil
}
// Incrementally accounts for the given match result in the set of rankings that are being built.
func addMatchResultToRankings(rankings map[int]*game.Ranking, teamId int, matchResult *MatchResult, isRed bool) {
ranking := rankings[teamId]
if ranking == nil {
ranking = &game.Ranking{TeamId: teamId}
rankings[teamId] = ranking
}
// Determine whether the team was disqualified.
var cards map[string]string
if isRed {
cards = matchResult.RedCards
} else {
cards = matchResult.BlueCards
}
disqualified := false
if card, ok := cards[strconv.Itoa(teamId)]; ok && card == "red" {
disqualified = true
}
if isRed {
ranking.AddScoreSummary(matchResult.RedScoreSummary(), matchResult.BlueScoreSummary(), disqualified)
} else {
ranking.AddScoreSummary(matchResult.BlueScoreSummary(), matchResult.RedScoreSummary(), disqualified)
}
}
func sortRankings(rankings map[int]*game.Ranking) game.Rankings {
var sortedRankings game.Rankings
for _, ranking := range rankings {
sortedRankings = append(sortedRankings, ranking)
}
sort.Sort(sortedRankings)
return sortedRankings
}
// Converts the nested struct MatchResult to the DB version that has JSON fields.
func serializeRanking(ranking *game.Ranking) (*RankingDb, error) {
rankingDb := RankingDb{TeamId: ranking.TeamId, Rank: ranking.Rank}
if err := serializeHelper(&rankingDb.RankingFieldsJson, ranking.RankingFields); err != nil {
return nil, err
}
return &rankingDb, nil
}
// Converts the DB Ranking with JSON fields to the nested struct version.
func (rankingDb *RankingDb) deserialize() (*game.Ranking, error) {
ranking := game.Ranking{TeamId: rankingDb.TeamId, Rank: rankingDb.Rank}
if err := json.Unmarshal([]byte(rankingDb.RankingFieldsJson), &ranking.RankingFields); err != nil {
return nil, err
}
return &ranking, nil
}