Files
cheesy-arena-lite/web/referee_display_test.go
2018-09-01 22:13:27 -07:00

124 lines
4.6 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
package web
import (
"github.com/Team254/cheesy-arena/field"
"github.com/Team254/cheesy-arena/websocket"
gorillawebsocket "github.com/gorilla/websocket"
"github.com/stretchr/testify/assert"
"testing"
"time"
)
func TestRefereeDisplay(t *testing.T) {
web := setupTestWeb(t)
recorder := web.getHttpResponse("/displays/referee")
assert.Equal(t, 200, recorder.Code)
assert.Contains(t, recorder.Body.String(), "Referee Display - Untitled Event - Cheesy Arena")
}
func TestRefereeDisplayWebsocket(t *testing.T) {
web := setupTestWeb(t)
server, wsUrl := web.startTestServer()
defer server.Close()
conn, _, err := gorillawebsocket.DefaultDialer.Dial(wsUrl+"/displays/referee/websocket", nil)
assert.Nil(t, err)
defer conn.Close()
ws := websocket.NewTestWebsocket(conn)
// Should get a few status updates right after connection.
readWebsocketType(t, ws, "matchLoad")
// Test foul addition.
foulData := struct {
Alliance string
TeamId int
Rule string
IsTechnical bool
TimeInMatchSec float64
}{"red", 256, "G22", false, 0}
ws.Write("addFoul", foulData)
foulData.TeamId = 359
foulData.IsTechnical = true
ws.Write("addFoul", foulData)
foulData.Alliance = "blue"
foulData.TeamId = 1680
ws.Write("addFoul", foulData)
readWebsocketType(t, ws, "reload")
readWebsocketType(t, ws, "reload")
readWebsocketType(t, ws, "reload")
if assert.Equal(t, 2, len(web.arena.RedRealtimeScore.CurrentScore.Fouls)) {
assert.Equal(t, 256, web.arena.RedRealtimeScore.CurrentScore.Fouls[0].TeamId)
assert.Equal(t, "G22", web.arena.RedRealtimeScore.CurrentScore.Fouls[0].RuleNumber)
assert.Equal(t, false, web.arena.RedRealtimeScore.CurrentScore.Fouls[0].IsTechnical)
assert.Equal(t, 0.0, web.arena.RedRealtimeScore.CurrentScore.Fouls[0].TimeInMatchSec)
assert.Equal(t, 359, web.arena.RedRealtimeScore.CurrentScore.Fouls[1].TeamId)
assert.Equal(t, "G22", web.arena.RedRealtimeScore.CurrentScore.Fouls[1].RuleNumber)
assert.Equal(t, true, web.arena.RedRealtimeScore.CurrentScore.Fouls[1].IsTechnical)
}
if assert.Equal(t, 1, len(web.arena.BlueRealtimeScore.CurrentScore.Fouls)) {
assert.Equal(t, 1680, web.arena.BlueRealtimeScore.CurrentScore.Fouls[0].TeamId)
assert.Equal(t, "G22", web.arena.BlueRealtimeScore.CurrentScore.Fouls[0].RuleNumber)
assert.Equal(t, true, web.arena.BlueRealtimeScore.CurrentScore.Fouls[0].IsTechnical)
assert.Equal(t, 0.0, web.arena.BlueRealtimeScore.CurrentScore.Fouls[0].TimeInMatchSec)
}
assert.False(t, web.arena.RedRealtimeScore.FoulsCommitted)
assert.False(t, web.arena.BlueRealtimeScore.FoulsCommitted)
// Test foul deletion.
ws.Write("deleteFoul", foulData)
readWebsocketType(t, ws, "reload")
assert.Equal(t, 0, len(web.arena.BlueRealtimeScore.CurrentScore.Fouls))
foulData.Alliance = "red"
foulData.TeamId = 359
foulData.TimeInMatchSec = 29 // Make it not match.
ws.Write("deleteFoul", foulData)
readWebsocketType(t, ws, "reload")
assert.Equal(t, 2, len(web.arena.RedRealtimeScore.CurrentScore.Fouls))
foulData.TimeInMatchSec = 0
ws.Write("deleteFoul", foulData)
readWebsocketType(t, ws, "reload")
assert.Equal(t, 1, len(web.arena.RedRealtimeScore.CurrentScore.Fouls))
// Test card setting.
cardData := struct {
Alliance string
TeamId int
Card string
}{"red", 256, "yellow"}
ws.Write("card", cardData)
cardData.Alliance = "blue"
cardData.TeamId = 1680
cardData.Card = "red"
ws.Write("card", cardData)
time.Sleep(time.Millisecond * 10) // Allow some time for the command to be processed.
if assert.Equal(t, 1, len(web.arena.RedRealtimeScore.Cards)) {
assert.Equal(t, "yellow", web.arena.RedRealtimeScore.Cards["256"])
}
if assert.Equal(t, 1, len(web.arena.BlueRealtimeScore.Cards)) {
assert.Equal(t, "red", web.arena.BlueRealtimeScore.Cards["1680"])
}
// Test field reset and match committing.
web.arena.MatchState = field.PostMatch
ws.Write("signalReset", nil)
time.Sleep(time.Millisecond * 10)
assert.Equal(t, "fieldReset", web.arena.AllianceStationDisplayMode)
assert.False(t, web.arena.RedRealtimeScore.FoulsCommitted)
assert.False(t, web.arena.BlueRealtimeScore.FoulsCommitted)
web.arena.AllianceStationDisplayMode = "logo"
ws.Write("commitMatch", nil)
readWebsocketType(t, ws, "reload")
assert.Equal(t, "fieldReset", web.arena.AllianceStationDisplayMode)
assert.True(t, web.arena.RedRealtimeScore.FoulsCommitted)
assert.True(t, web.arena.BlueRealtimeScore.FoulsCommitted)
// Should refresh the page when the next match is loaded.
web.arena.MatchLoadNotifier.Notify()
readWebsocketType(t, ws, "matchLoad")
}