Files
cheesy-arena-lite/web/scoring_panel.go

245 lines
7.3 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Web handlers for scoring interface.
package web
import (
"fmt"
"github.com/Team254/cheesy-arena/field"
"github.com/Team254/cheesy-arena/game"
"github.com/Team254/cheesy-arena/model"
"github.com/Team254/cheesy-arena/websocket"
"github.com/gorilla/mux"
"io"
"log"
"net/http"
"strconv"
)
// Maps a numbered bay on the scoring panel to the field that it represents in the Score model.
type bayMapping struct {
BayId int
Shortcut string
RedElement string
RedIndex int
BlueElement string
BlueIndex int
}
var bayMappings = []*bayMapping{
{0, "q", "rocketNearRight", 2, "rocketFarRight", 2},
{1, "a", "rocketNearRight", 1, "rocketFarRight", 1},
{2, "z", "rocketNearRight", 0, "rocketFarRight", 0},
{3, "w", "rocketNearLeft", 2, "rocketFarLeft", 2},
{4, "s", "rocketNearLeft", 1, "rocketFarLeft", 1},
{5, "x", "rocketNearLeft", 0, "rocketFarLeft", 0},
{6, "e", "cargoShip", 0, "cargoShip", 7},
{7, "d", "cargoShip", 1, "cargoShip", 6},
{8, "c", "cargoShip", 2, "cargoShip", 5},
{9, "v", "cargoShip", 3, "cargoShip", 4},
{10, "b", "cargoShip", 4, "cargoShip", 3},
{11, "n", "cargoShip", 5, "cargoShip", 2},
{12, "j", "cargoShip", 6, "cargoShip", 1},
{13, "i", "cargoShip", 7, "cargoShip", 0},
{14, "o", "rocketFarRight", 2, "rocketNearRight", 2},
{15, "k", "rocketFarRight", 1, "rocketNearRight", 1},
{16, "m", "rocketFarRight", 0, "rocketNearRight", 0},
{17, "p", "rocketFarLeft", 2, "rocketNearLeft", 2},
{18, "l", "rocketFarLeft", 1, "rocketNearLeft", 1},
{19, ",", "rocketFarLeft", 0, "rocketNearLeft", 0},
}
// Renders the scoring interface which enables input of scores in real-time.
func (web *Web) scoringPanelHandler(w http.ResponseWriter, r *http.Request) {
if !web.userIsAdmin(w, r) {
return
}
vars := mux.Vars(r)
alliance := vars["alliance"]
if alliance != "red" && alliance != "blue" {
handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance))
return
}
template, err := web.parseFiles("templates/scoring_panel.html", "templates/base.html")
if err != nil {
handleWebErr(w, err)
return
}
data := struct {
*model.EventSettings
Alliance string
BayMappings []*bayMapping
}{web.arena.EventSettings, alliance, bayMappings}
err = template.ExecuteTemplate(w, "base_no_navbar", data)
if err != nil {
handleWebErr(w, err)
return
}
}
// The websocket endpoint for the scoring interface client to send control commands and receive status updates.
func (web *Web) scoringPanelWebsocketHandler(w http.ResponseWriter, r *http.Request) {
if !web.userIsAdmin(w, r) {
return
}
vars := mux.Vars(r)
alliance := vars["alliance"]
if alliance != "red" && alliance != "blue" {
handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance))
return
}
var realtimeScore **field.RealtimeScore
if alliance == "red" {
realtimeScore = &web.arena.RedRealtimeScore
} else {
realtimeScore = &web.arena.BlueRealtimeScore
}
score := &(*realtimeScore).CurrentScore
ws, err := websocket.NewWebsocket(w, r)
if err != nil {
handleWebErr(w, err)
return
}
defer ws.Close()
web.arena.ScoringPanelRegistry.RegisterPanel(alliance, ws)
web.arena.ScoringStatusNotifier.Notify()
defer web.arena.ScoringStatusNotifier.Notify()
defer web.arena.ScoringPanelRegistry.UnregisterPanel(alliance, ws)
// Subscribe the websocket to the notifiers whose messages will be passed on to the client, in a separate goroutine.
go ws.HandleNotifiers(web.arena.MatchLoadNotifier, web.arena.MatchTimeNotifier, web.arena.RealtimeScoreNotifier,
web.arena.ReloadDisplaysNotifier)
// Loop, waiting for commands and responding to them, until the client closes the connection.
for {
command, _, err := ws.Read()
if err != nil {
if err == io.EOF {
// Client has closed the connection; nothing to do here.
return
}
log.Println(err)
return
}
scoreChanged := false
if command == "commitMatch" {
if web.arena.MatchState != field.PostMatch {
// Don't allow committing the score until the match is over.
ws.WriteError("Cannot commit score: Match is not over.")
continue
}
web.arena.ScoringPanelRegistry.SetScoreCommitted(alliance, ws)
web.arena.ScoringStatusNotifier.Notify()
} else if number, err := strconv.Atoi(command); err == nil && number >= 1 && number <= 9 {
// Handle per-robot scoring fields.
if number <= 3 && web.arena.MatchState == field.PreMatch {
index := number - 1
score.RobotStartLevels[index]++
if score.RobotStartLevels[index] == 4 {
score.RobotStartLevels[index] = 0
}
scoreChanged = true
} else if number > 3 && number <= 6 && web.arena.MatchState != field.PreMatch {
index := number - 4
score.SandstormBonuses[index] =
!score.SandstormBonuses[index]
scoreChanged = true
} else if number > 6 && web.arena.MatchState != field.PreMatch {
index := number - 7
score.RobotEndLevels[index]++
if score.RobotEndLevels[index] == 4 {
score.RobotEndLevels[index] = 0
}
scoreChanged = true
}
} else {
// Handle cargo bays.
var bayMapping *bayMapping
for _, mapping := range bayMappings {
if mapping.Shortcut == command {
bayMapping = mapping
break
}
}
if bayMapping != nil {
element := bayMapping.RedElement
index := bayMapping.RedIndex
if alliance == "blue" {
element = bayMapping.BlueElement
index = bayMapping.BlueIndex
}
switch element {
case "cargoShip":
scoreChanged = web.toggleCargoShipBay(&score.CargoBays[index], index)
case "rocketNearLeft":
scoreChanged = web.toggleRocketBay(&score.RocketNearLeftBays[index])
case "rocketNearRight":
scoreChanged = web.toggleRocketBay(&score.RocketNearRightBays[index])
case "rocketFarLeft":
scoreChanged = web.toggleRocketBay(&score.RocketFarLeftBays[index])
case "rocketFarRight":
scoreChanged = web.toggleRocketBay(&score.RocketFarRightBays[index])
}
}
}
if scoreChanged {
if web.arena.MatchState == field.PreMatch {
score.CargoBaysPreMatch = score.CargoBays
}
web.arena.RealtimeScoreNotifier.Notify()
}
}
}
// Advances the given cargo ship bay through the states applicable to the current status of the field.
func (web *Web) toggleCargoShipBay(bay *game.BayStatus, index int) bool {
if (index == 3 || index == 4) && web.arena.MatchState == field.PreMatch {
// Only the side bays can be preloaded.
return false
}
if web.arena.MatchState == field.PreMatch {
*bay++
if *bay == game.BayHatchCargo {
// Skip the hatch+cargo state pre-match as it is invalid.
*bay = game.BayCargo
} else if *bay > game.BayCargo {
*bay = game.BayEmpty
}
} else {
if *bay == game.BayCargo {
// If the bay was pre-loaded with cargo, go immediately to hatch+cargo during first toggle.
*bay = game.BayHatchCargo
} else {
*bay++
if *bay == game.BayCargo {
// Skip the cargo-only state during the match as it can't stay in on its own.
*bay = game.BayEmpty
}
}
}
return true
}
// Advances the given rocket bay through the states applicable to the current status of the field.
func (web *Web) toggleRocketBay(bay *game.BayStatus) bool {
if web.arena.MatchState != field.PreMatch {
*bay++
if *bay == game.BayCargo {
// Skip the cargo-only state as it's not applicable to rocket bays.
*bay = game.BayEmpty
}
return true
}
return false
}