Files
cheesy-arena-lite/scoring_display.go
2017-07-12 20:20:52 -07:00

209 lines
5.2 KiB
Go

// Copyright 2014 Team 254. All Rights Reserved.
// Author: pat@patfairbank.com (Patrick Fairbank)
//
// Web handlers for scoring interface.
package main
import (
"fmt"
"github.com/gorilla/mux"
"io"
"log"
"net/http"
"text/template"
)
// Renders the scoring interface which enables input of scores in real-time.
func ScoringDisplayHandler(w http.ResponseWriter, r *http.Request) {
if !UserIsAdmin(w, r) {
return
}
vars := mux.Vars(r)
alliance := vars["alliance"]
if alliance != "red" && alliance != "blue" {
handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance))
return
}
template, err := template.ParseFiles("templates/scoring_display.html", "templates/base.html")
if err != nil {
handleWebErr(w, err)
return
}
data := struct {
*EventSettings
Alliance string
}{eventSettings, alliance}
err = template.ExecuteTemplate(w, "base", data)
if err != nil {
handleWebErr(w, err)
return
}
}
// The websocket endpoint for the scoring interface client to send control commands and receive status updates.
func ScoringDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
if !UserIsAdmin(w, r) {
return
}
vars := mux.Vars(r)
alliance := vars["alliance"]
if alliance != "red" && alliance != "blue" {
handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance))
return
}
var score **RealtimeScore
if alliance == "red" {
score = &mainArena.redRealtimeScore
} else {
score = &mainArena.blueRealtimeScore
}
autoCommitted := false
websocket, err := NewWebsocket(w, r)
if err != nil {
handleWebErr(w, err)
return
}
defer websocket.Close()
matchLoadTeamsListener := mainArena.matchLoadTeamsNotifier.Listen()
defer close(matchLoadTeamsListener)
matchTimeListener := mainArena.matchTimeNotifier.Listen()
defer close(matchTimeListener)
reloadDisplaysListener := mainArena.reloadDisplaysNotifier.Listen()
defer close(reloadDisplaysListener)
// Send the various notifications immediately upon connection.
data := struct {
Score *RealtimeScore
AutoCommitted bool
}{*score, autoCommitted}
err = websocket.Write("score", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("matchTime", MatchTimeMessage{mainArena.MatchState, int(mainArena.lastMatchTimeSec)})
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
// Spin off a goroutine to listen for notifications and pass them on through the websocket.
go func() {
for {
var messageType string
var message interface{}
select {
case _, ok := <-matchLoadTeamsListener:
if !ok {
return
}
messageType = "score"
message = *score
case matchTimeSec, ok := <-matchTimeListener:
if !ok {
return
}
messageType = "matchTime"
message = MatchTimeMessage{mainArena.MatchState, matchTimeSec.(int)}
case _, ok := <-reloadDisplaysListener:
if !ok {
return
}
messageType = "reload"
message = nil
}
err = websocket.Write(messageType, message)
if err != nil {
// The client has probably closed the connection; nothing to do here.
return
}
}
}()
// Loop, waiting for commands and responding to them, until the client closes the connection.
for {
messageType, data, err := websocket.Read()
if err != nil {
if err == io.EOF {
// Client has closed the connection; nothing to do here.
return
}
log.Printf("Websocket error: %s", err)
return
}
switch messageType {
case "mobility":
if !autoCommitted {
if (*score).CurrentScore.AutoMobility < 3 {
(*score).CurrentScore.AutoMobility++
}
}
case "undoMobility":
if !autoCommitted {
if (*score).CurrentScore.AutoMobility > 0 {
(*score).CurrentScore.AutoMobility--
}
}
case "gear":
if !autoCommitted {
if (*score).CurrentScore.AutoGears < 3 && (*score).CurrentScore.AutoGears+(*score).CurrentScore.Gears < 13 {
(*score).CurrentScore.AutoGears++
}
} else {
if (*score).CurrentScore.AutoGears+(*score).CurrentScore.Gears < 13 {
(*score).CurrentScore.Gears++
}
}
case "undoGear":
if !autoCommitted {
if (*score).CurrentScore.AutoGears > 0 {
(*score).CurrentScore.AutoGears--
}
} else {
if (*score).CurrentScore.Gears > 0 {
(*score).CurrentScore.Gears--
}
}
case "commit":
if mainArena.MatchState != PRE_MATCH || mainArena.currentMatch.Type == "test" {
autoCommitted = true
}
case "uncommitAuto":
autoCommitted = false
case "commitMatch":
if mainArena.MatchState != POST_MATCH {
// Don't allow committing the score until the match is over.
websocket.WriteError("Cannot commit score: Match is not over.")
continue
}
autoCommitted = true
(*score).TeleopCommitted = true
mainArena.scoringStatusNotifier.Notify(nil)
default:
websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType))
continue
}
mainArena.realtimeScoreNotifier.Notify(nil)
// Send out the score again after handling the command, as it most likely changed as a result.
data = struct {
Score *RealtimeScore
AutoCommitted bool
}{*score, autoCommitted}
err = websocket.Write("score", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
}
}