// Copyright 2018 Team 254. All Rights Reserved. // Author: pat@patfairbank.com (Patrick Fairbank) package game import ( "github.com/stretchr/testify/assert" "testing" "time" ) func TestVaultNumCubes(t *testing.T) { vault := Vault{} assert.Equal(t, 0, vault.GetNumCubes()) vault.UpdateCubes([3]bool{true, false, false}, [3]bool{false, false, false}, [3]bool{false, false, false}) assert.Equal(t, 1, vault.GetNumCubes()) vault.UpdateCubes([3]bool{false, false, false}, [3]bool{true, false, true}, [3]bool{true, false, false}) assert.Equal(t, 2, vault.GetNumCubes()) vault.UpdateCubes([3]bool{false, true, true}, [3]bool{false, false, true}, [3]bool{true, true, false}) assert.Equal(t, 2, vault.GetNumCubes()) vault.UpdateCubes([3]bool{true, true, false}, [3]bool{true, true, false}, [3]bool{true, true, true}) assert.Equal(t, 7, vault.GetNumCubes()) vault.UpdateCubes([3]bool{true, true, true}, [3]bool{true, true, true}, [3]bool{true, true, true}) assert.Equal(t, 9, vault.GetNumCubes()) } func TestVaultLevitate(t *testing.T) { vault := Vault{} vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{false, false, false}) vault.UpdateButtons(false, true, false, time.Now()) assert.False(t, vault.LevitatePlayed) vault.UpdateCubes([3]bool{false, false, false}, [3]bool{true, false, false}, [3]bool{false, false, false}) vault.UpdateButtons(false, true, false, time.Now()) assert.False(t, vault.LevitatePlayed) vault.UpdateCubes([3]bool{false, false, false}, [3]bool{true, true, false}, [3]bool{false, false, false}) vault.UpdateButtons(false, true, false, time.Now()) assert.False(t, vault.LevitatePlayed) vault.UpdateCubes([3]bool{false, false, false}, [3]bool{true, true, true}, [3]bool{false, false, false}) vault.UpdateButtons(true, false, true, time.Now()) assert.False(t, vault.LevitatePlayed) vault.UpdateCubes([3]bool{false, false, false}, [3]bool{true, true, true}, [3]bool{false, false, false}) vault.UpdateButtons(false, true, false, time.Now()) assert.True(t, vault.LevitatePlayed) vault.UpdateCubes([3]bool{false, false, false}, [3]bool{true, true, true}, [3]bool{false, false, false}) vault.UpdateButtons(false, false, false, time.Now()) assert.True(t, vault.LevitatePlayed) } func TestVaultForce(t *testing.T) { vault := Vault{alliance: blueAlliance} ResetPowerUps() vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{false, false, false}) vault.UpdateButtons(true, false, false, time.Now()) assert.Nil(t, vault.ForcePowerUp) vault.UpdateCubes([3]bool{true, true, true}, [3]bool{false, false, false}, [3]bool{false, false, false}) vault.UpdateButtons(false, true, true, time.Now()) assert.Nil(t, vault.ForcePowerUp) // Activation with one cube. vault.UpdateCubes([3]bool{true, false, false}, [3]bool{false, false, false}, [3]bool{false, false, false}) vault.UpdateButtons(true, false, false, time.Now()) if assert.NotNil(t, vault.ForcePowerUp) { assert.Equal(t, blueAlliance, vault.ForcePowerUp.alliance) assert.Equal(t, force, vault.ForcePowerUp.kind) assert.Equal(t, 1, vault.ForcePowerUp.level) } // Activation with two cubes. vault = Vault{alliance: redAlliance} ResetPowerUps() vault.UpdateCubes([3]bool{true, true, false}, [3]bool{false, false, false}, [3]bool{false, false, false}) vault.UpdateButtons(true, false, false, time.Now()) if assert.NotNil(t, vault.ForcePowerUp) { assert.Equal(t, redAlliance, vault.ForcePowerUp.alliance) assert.Equal(t, force, vault.ForcePowerUp.kind) assert.Equal(t, 2, vault.ForcePowerUp.level) } // Activation with three cubes. vault = Vault{alliance: blueAlliance} ResetPowerUps() vault.UpdateCubes([3]bool{true, true, true}, [3]bool{false, false, false}, [3]bool{false, false, false}) vault.UpdateButtons(true, false, false, time.Now()) assert.NotNil(t, vault.ForcePowerUp) if assert.NotNil(t, vault.ForcePowerUp) { assert.Equal(t, blueAlliance, vault.ForcePowerUp.alliance) assert.Equal(t, force, vault.ForcePowerUp.kind) assert.Equal(t, 3, vault.ForcePowerUp.level) } vault.UpdateCubes([3]bool{true, true, true}, [3]bool{false, false, false}, [3]bool{false, false, false}) vault.UpdateButtons(false, false, false, time.Now()) assert.NotNil(t, vault.ForcePowerUp) } func TestVaultBoost(t *testing.T) { vault := Vault{alliance: blueAlliance} ResetPowerUps() vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{false, false, false}) vault.UpdateButtons(false, false, true, time.Now()) assert.Nil(t, vault.BoostPowerUp) vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{true, true, true}) vault.UpdateButtons(true, true, false, time.Now()) assert.Nil(t, vault.BoostPowerUp) // Activation with one cube. vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{true, false, false}) vault.UpdateButtons(false, false, true, time.Now()) if assert.NotNil(t, vault.BoostPowerUp) { assert.Equal(t, blueAlliance, vault.BoostPowerUp.alliance) assert.Equal(t, boost, vault.BoostPowerUp.kind) assert.Equal(t, 1, vault.BoostPowerUp.level) } // Activation with two cubes. vault = Vault{alliance: redAlliance} ResetPowerUps() vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{true, true, false}) vault.UpdateButtons(false, false, true, time.Now()) if assert.NotNil(t, vault.BoostPowerUp) { assert.Equal(t, redAlliance, vault.BoostPowerUp.alliance) assert.Equal(t, boost, vault.BoostPowerUp.kind) assert.Equal(t, 2, vault.BoostPowerUp.level) } // Activation with three cubes. vault = Vault{alliance: blueAlliance} ResetPowerUps() vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{true, true, true}) vault.UpdateButtons(false, false, true, time.Now()) assert.NotNil(t, vault.BoostPowerUp) if assert.NotNil(t, vault.BoostPowerUp) { assert.Equal(t, blueAlliance, vault.BoostPowerUp.alliance) assert.Equal(t, boost, vault.BoostPowerUp.kind) assert.Equal(t, 3, vault.BoostPowerUp.level) } vault.UpdateCubes([3]bool{false, false, false}, [3]bool{false, false, false}, [3]bool{true, true, true}) vault.UpdateButtons(false, false, false, time.Now()) assert.NotNil(t, vault.BoostPowerUp) }