// Copyright 2017 Team 254. All Rights Reserved. // Author: pat@patfairbank.com (Patrick Fairbank) // // Game-specific period timing. package game import "time" var MatchTiming = struct { WarmupDurationSec int AutoDurationSec int PauseDurationSec int TeleopDurationSec int WarningRemainingDurationSec int TimeoutDurationSec int TimeoutWarningRemainingDurationSec int }{0, 15, 2, 135, 30, 0, 60} func GetDurationToAutoEnd() time.Duration { return time.Duration(MatchTiming.WarmupDurationSec+MatchTiming.AutoDurationSec) * time.Second } func GetDurationToTeleopStart() time.Duration { return time.Duration(MatchTiming.WarmupDurationSec+MatchTiming.AutoDurationSec+MatchTiming.PauseDurationSec) * time.Second } func GetDurationToTeleopEnd() time.Duration { return time.Duration(MatchTiming.WarmupDurationSec+MatchTiming.AutoDurationSec+MatchTiming.PauseDurationSec+ MatchTiming.TeleopDurationSec) * time.Second }