// Copyright 2014 Team 254. All Rights Reserved. // Author: pat@patfairbank.com (Patrick Fairbank) // // Model and datastore CRUD methods for the results (score and fouls) from a match at an event. package main import ( "encoding/json" ) type MatchResult struct { Id int MatchId int PlayNumber int RedScore Score BlueScore Score RedFouls []Foul BlueFouls []Foul RedCards map[string]string BlueCards map[string]string } type MatchResultDb struct { Id int MatchId int PlayNumber int RedScoreJson string BlueScoreJson string RedFoulsJson string BlueFoulsJson string RedCardsJson string BlueCardsJson string } type Score struct { AutoMobilityBonuses int AutoHighHot int AutoHigh int AutoLowHot int AutoLow int AutoClearHigh int AutoClearLow int AutoClearDead int Cycles []Cycle ElimTiebreaker int ElimDq bool } type Cycle struct { Assists int Truss bool Catch bool ScoredHigh bool ScoredLow bool DeadBall bool } type Foul struct { TeamId int Rule string TimeInMatchSec float64 IsTechnical bool } type ScoreSummary struct { AutoPoints int AssistPoints int TrussCatchPoints int GoalPoints int TeleopPoints int FoulPoints int Score int } // Returns a new match result object with empty slices instead of nil. func NewMatchResult() *MatchResult { matchResult := new(MatchResult) matchResult.RedScore.Cycles = []Cycle{} matchResult.BlueScore.Cycles = []Cycle{} matchResult.RedFouls = []Foul{} matchResult.BlueFouls = []Foul{} matchResult.RedCards = make(map[string]string) matchResult.BlueCards = make(map[string]string) return matchResult } func (database *Database) CreateMatchResult(matchResult *MatchResult) error { matchResultDb, err := matchResult.serialize() if err != nil { return err } err = database.matchResultMap.Insert(matchResultDb) if err != nil { return err } matchResult.Id = matchResultDb.Id return nil } func (database *Database) GetMatchResultForMatch(matchId int) (*MatchResult, error) { var matchResults []MatchResultDb query := "SELECT * FROM match_results WHERE matchid = ? ORDER BY playnumber DESC LIMIT 1" err := database.matchResultMap.Select(&matchResults, query, matchId) if err != nil { return nil, err } if len(matchResults) == 0 { return nil, nil } matchResult, err := matchResults[0].deserialize() if err != nil { return nil, err } return matchResult, err } func (database *Database) SaveMatchResult(matchResult *MatchResult) error { matchResultDb, err := matchResult.serialize() if err != nil { return err } _, err = database.matchResultMap.Update(matchResultDb) return err } func (database *Database) DeleteMatchResult(matchResult *MatchResult) error { matchResultDb, err := matchResult.serialize() if err != nil { return err } _, err = database.matchResultMap.Delete(matchResultDb) return err } func (database *Database) TruncateMatchResults() error { return database.matchResultMap.TruncateTables() } // Calculates and returns the summary fields used for ranking and display for the red alliance. func (matchResult *MatchResult) RedScoreSummary() *ScoreSummary { return scoreSummary(&matchResult.RedScore, matchResult.BlueFouls) } // Calculates and returns the summary fields used for ranking and display for the blue alliance. func (matchResult *MatchResult) BlueScoreSummary() *ScoreSummary { return scoreSummary(&matchResult.BlueScore, matchResult.RedFouls) } // Checks the score for disqualifications or a tie and adjusts it appropriately. func (matchResult *MatchResult) CorrectEliminationScore() { matchResult.RedScore.ElimDq = false for _, card := range matchResult.RedCards { if card == "red" { matchResult.RedScore.ElimDq = true } } for _, card := range matchResult.BlueCards { if card == "red" { matchResult.BlueScore.ElimDq = true } } matchResult.RedScore.ElimTiebreaker = 0 matchResult.BlueScore.ElimTiebreaker = 0 redScore := matchResult.RedScoreSummary() blueScore := matchResult.BlueScoreSummary() if redScore.Score != blueScore.Score { return } // Tiebreakers, in order: foul points, assist points, auto points, truss/catch points. if redScore.FoulPoints > blueScore.FoulPoints { matchResult.RedScore.ElimTiebreaker = 1 return } else if redScore.FoulPoints < blueScore.FoulPoints { matchResult.BlueScore.ElimTiebreaker = 1 return } if redScore.AssistPoints > blueScore.AssistPoints { matchResult.RedScore.ElimTiebreaker = 1 return } else if redScore.AssistPoints < blueScore.AssistPoints { matchResult.BlueScore.ElimTiebreaker = 1 return } if redScore.AutoPoints > blueScore.AutoPoints { matchResult.RedScore.ElimTiebreaker = 1 return } else if redScore.AutoPoints < blueScore.AutoPoints { matchResult.BlueScore.ElimTiebreaker = 1 return } if redScore.TrussCatchPoints > blueScore.TrussCatchPoints { matchResult.RedScore.ElimTiebreaker = 1 return } else if redScore.TrussCatchPoints < blueScore.TrussCatchPoints { matchResult.BlueScore.ElimTiebreaker = 1 return } } // Calculates and returns the summary fields used for ranking and display. func scoreSummary(score *Score, opponentFouls []Foul) *ScoreSummary { summary := new(ScoreSummary) // Leave the score at zero if the team was disqualified. if score.ElimDq { return summary } // Calculate autonomous score. summary.AutoPoints = 5*score.AutoMobilityBonuses + 20*score.AutoHighHot + 15*score.AutoHigh + 11*score.AutoLowHot + 6*score.AutoLow // Calculate teleop score. summary.GoalPoints = 10*score.AutoClearHigh + 1*score.AutoClearLow for _, cycle := range score.Cycles { if cycle.Truss { summary.TrussCatchPoints += 10 if cycle.Catch { summary.TrussCatchPoints += 10 } } if cycle.ScoredHigh { summary.GoalPoints += 10 } else if cycle.ScoredLow { summary.GoalPoints += 1 } if cycle.ScoredHigh || cycle.ScoredLow { if cycle.Assists == 2 { summary.AssistPoints += 10 } else if cycle.Assists == 3 { summary.AssistPoints += 30 } } } // Calculate foul score. summary.FoulPoints = 0 for _, foul := range opponentFouls { if foul.IsTechnical { summary.FoulPoints += 50 } else { summary.FoulPoints += 20 } } // Fill in summed values. summary.TeleopPoints = summary.AssistPoints + summary.TrussCatchPoints + summary.GoalPoints summary.Score = summary.AutoPoints + summary.TeleopPoints + summary.FoulPoints + score.ElimTiebreaker return summary } // Converts the nested struct MatchResult to the DB version that has JSON fields. func (matchResult *MatchResult) serialize() (*MatchResultDb, error) { matchResultDb := MatchResultDb{Id: matchResult.Id, MatchId: matchResult.MatchId, PlayNumber: matchResult.PlayNumber} if err := serializeHelper(&matchResultDb.RedScoreJson, matchResult.RedScore); err != nil { return nil, err } if err := serializeHelper(&matchResultDb.BlueScoreJson, matchResult.BlueScore); err != nil { return nil, err } if err := serializeHelper(&matchResultDb.RedFoulsJson, matchResult.RedFouls); err != nil { return nil, err } if err := serializeHelper(&matchResultDb.BlueFoulsJson, matchResult.BlueFouls); err != nil { return nil, err } if err := serializeHelper(&matchResultDb.RedCardsJson, matchResult.RedCards); err != nil { return nil, err } if err := serializeHelper(&matchResultDb.BlueCardsJson, matchResult.BlueCards); err != nil { return nil, err } return &matchResultDb, nil } func serializeHelper(target *string, source interface{}) error { bytes, err := json.Marshal(source) if err != nil { return err } *target = string(bytes) return nil } // Converts the DB MatchResult with JSON fields to the nested struct version. func (matchResultDb *MatchResultDb) deserialize() (*MatchResult, error) { matchResult := MatchResult{Id: matchResultDb.Id, MatchId: matchResultDb.MatchId, PlayNumber: matchResultDb.PlayNumber} if err := json.Unmarshal([]byte(matchResultDb.RedScoreJson), &matchResult.RedScore); err != nil { return nil, err } if err := json.Unmarshal([]byte(matchResultDb.BlueScoreJson), &matchResult.BlueScore); err != nil { return nil, err } if err := json.Unmarshal([]byte(matchResultDb.RedFoulsJson), &matchResult.RedFouls); err != nil { return nil, err } if err := json.Unmarshal([]byte(matchResultDb.BlueFoulsJson), &matchResult.BlueFouls); err != nil { return nil, err } if err := json.Unmarshal([]byte(matchResultDb.RedCardsJson), &matchResult.RedCards); err != nil { return nil, err } if err := json.Unmarshal([]byte(matchResultDb.BlueCardsJson), &matchResult.BlueCards); err != nil { return nil, err } return &matchResult, nil }