// Copyright 2014 Team 254. All Rights Reserved. // Author: pat@patfairbank.com (Patrick Fairbank) // // Web handlers for audience screen display. package main import ( "io" "log" "net/http" "text/template" ) // Renders the audience display to be chroma keyed over the video feed. func AudienceDisplayHandler(w http.ResponseWriter, r *http.Request) { template := template.New("").Funcs(templateHelpers) _, err := template.ParseFiles("templates/audience_display.html") if err != nil { handleWebErr(w, err) return } data := struct { *EventSettings }{eventSettings} err = template.ExecuteTemplate(w, "audience_display.html", data) if err != nil { handleWebErr(w, err) return } } // The websocket endpoint for the audience display client to receive status updates. func AudienceDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) { websocket, err := NewWebsocket(w, r) if err != nil { handleWebErr(w, err) return } defer websocket.Close() audienceDisplayListener := mainArena.audienceDisplayNotifier.Listen() defer close(audienceDisplayListener) matchLoadTeamsListener := mainArena.matchLoadTeamsNotifier.Listen() defer close(matchLoadTeamsListener) matchTimeListener := mainArena.matchTimeNotifier.Listen() defer close(matchTimeListener) realtimeScoreListener := mainArena.realtimeScoreNotifier.Listen() defer close(realtimeScoreListener) scorePostedListener := mainArena.scorePostedNotifier.Listen() defer close(scorePostedListener) playSoundListener := mainArena.playSoundNotifier.Listen() defer close(playSoundListener) allianceSelectionListener := mainArena.allianceSelectionNotifier.Listen() defer close(allianceSelectionListener) lowerThirdListener := mainArena.lowerThirdNotifier.Listen() defer close(lowerThirdListener) reloadDisplaysListener := mainArena.reloadDisplaysNotifier.Listen() defer close(reloadDisplaysListener) // Send the various notifications immediately upon connection. var data interface{} err = websocket.Write("matchTiming", mainArena.matchTiming) if err != nil { log.Printf("Websocket error: %s", err) return } err = websocket.Write("matchTime", MatchTimeMessage{mainArena.MatchState, int(mainArena.lastMatchTimeSec)}) if err != nil { log.Printf("Websocket error: %s", err) return } err = websocket.Write("setAudienceDisplay", mainArena.audienceDisplayScreen) if err != nil { log.Printf("Websocket error: %s", err) return } data = struct { Match *Match MatchName string }{mainArena.currentMatch, mainArena.currentMatch.CapitalizedType()} err = websocket.Write("setMatch", data) if err != nil { log.Printf("Websocket error: %s", err) return } data = struct { RedScore int RedCycle Cycle BlueScore int BlueCycle Cycle }{mainArena.redRealtimeScore.Score(mainArena.blueRealtimeScore.Fouls), mainArena.redRealtimeScore.CurrentCycle, mainArena.blueRealtimeScore.Score(mainArena.redRealtimeScore.Fouls), mainArena.blueRealtimeScore.CurrentCycle} err = websocket.Write("realtimeScore", data) if err != nil { log.Printf("Websocket error: %s", err) return } data = struct { Match *Match MatchName string RedScore *ScoreSummary BlueScore *ScoreSummary }{mainArena.savedMatch, mainArena.savedMatch.CapitalizedType(), mainArena.savedMatchResult.RedScoreSummary(), mainArena.savedMatchResult.BlueScoreSummary()} err = websocket.Write("setFinalScore", data) if err != nil { log.Printf("Websocket error: %s", err) return } err = websocket.Write("allianceSelection", cachedAlliances) if err != nil { log.Printf("Websocket error: %s", err) return } // Spin off a goroutine to listen for notifications and pass them on through the websocket. go func() { for { var messageType string var message interface{} select { case _, ok := <-audienceDisplayListener: if !ok { return } messageType = "setAudienceDisplay" message = mainArena.audienceDisplayScreen case _, ok := <-matchLoadTeamsListener: if !ok { return } messageType = "setMatch" message = struct { Match *Match MatchName string }{mainArena.currentMatch, mainArena.currentMatch.CapitalizedType()} case matchTimeSec, ok := <-matchTimeListener: if !ok { return } messageType = "matchTime" message = MatchTimeMessage{mainArena.MatchState, matchTimeSec.(int)} case _, ok := <-realtimeScoreListener: if !ok { return } messageType = "realtimeScore" message = struct { RedScore int RedCycle Cycle BlueScore int BlueCycle Cycle }{mainArena.redRealtimeScore.Score(mainArena.blueRealtimeScore.Fouls), mainArena.redRealtimeScore.CurrentCycle, mainArena.blueRealtimeScore.Score(mainArena.redRealtimeScore.Fouls), mainArena.blueRealtimeScore.CurrentCycle} case _, ok := <-scorePostedListener: if !ok { return } messageType = "setFinalScore" message = struct { Match *Match MatchName string RedScore *ScoreSummary BlueScore *ScoreSummary }{mainArena.savedMatch, mainArena.savedMatch.CapitalizedType(), mainArena.savedMatchResult.RedScoreSummary(), mainArena.savedMatchResult.BlueScoreSummary()} case sound, ok := <-playSoundListener: if !ok { return } messageType = "playSound" message = sound case _, ok := <-allianceSelectionListener: if !ok { return } messageType = "allianceSelection" message = cachedAlliances case lowerThird, ok := <-lowerThirdListener: if !ok { return } messageType = "lowerThird" message = lowerThird case _, ok := <-reloadDisplaysListener: if !ok { return } messageType = "reload" message = nil } err = websocket.Write(messageType, message) if err != nil { // The client has probably closed the connection; nothing to do here. return } } }() // Loop, waiting for commands and responding to them, until the client closes the connection. for { _, _, err := websocket.Read() if err != nil { if err == io.EOF { // Client has closed the connection; nothing to do here. return } log.Printf("Websocket error: %s", err) return } } }