// Copyright 2014 Team 254. All Rights Reserved. // Author: pat@patfairbank.com (Patrick Fairbank) package main import ( "github.com/gorilla/websocket" "github.com/stretchr/testify/assert" "testing" "time" ) func TestAnnouncerDisplay(t *testing.T) { clearDb() defer clearDb() var err error db, err = OpenDatabase(testDbPath) assert.Nil(t, err) defer db.Close() eventSettings, _ = db.GetEventSettings() mainArena.Setup() recorder := getHttpResponse("/displays/announcer") assert.Equal(t, 200, recorder.Code) assert.Contains(t, recorder.Body.String(), "Announcer Display - Untitled Event - Cheesy Arena") } func TestAnnouncerDisplayWebsocket(t *testing.T) { clearDb() defer clearDb() var err error db, err = OpenDatabase(testDbPath) assert.Nil(t, err) defer db.Close() eventSettings, _ = db.GetEventSettings() mainArena.Setup() server, wsUrl := startTestServer() defer server.Close() conn, _, err := websocket.DefaultDialer.Dial(wsUrl+"/displays/announcer/websocket", nil) assert.Nil(t, err) defer conn.Close() ws := &Websocket{conn} // Should get a few status updates right after connection. readWebsocketType(t, ws, "setMatch") readWebsocketType(t, ws, "matchTiming") readWebsocketType(t, ws, "matchTime") readWebsocketType(t, ws, "realtimeScore") mainArena.matchLoadTeamsNotifier.Notify(nil) readWebsocketType(t, ws, "setMatch") mainArena.AllianceStations["R1"].Bypass = true mainArena.AllianceStations["R2"].Bypass = true mainArena.AllianceStations["R3"].Bypass = true mainArena.AllianceStations["B1"].Bypass = true mainArena.AllianceStations["B2"].Bypass = true mainArena.AllianceStations["B3"].Bypass = true mainArena.StartMatch() mainArena.Update() messages := readWebsocketMultiple(t, ws, 2) _, ok := messages["setAudienceDisplay"] assert.True(t, ok) _, ok = messages["matchTime"] assert.True(t, ok) mainArena.realtimeScoreNotifier.Notify(nil) readWebsocketType(t, ws, "realtimeScore") mainArena.scorePostedNotifier.Notify(nil) readWebsocketType(t, ws, "setFinalScore") // Test triggering the final score screen. ws.Write("setAudienceDisplay", "score") time.Sleep(time.Millisecond * 10) // Allow some time for the command to be processed. assert.Equal(t, "score", mainArena.audienceDisplayScreen) }