// Copyright 2017 Team 254. All Rights Reserved. // Author: pat@patfairbank.com (Patrick Fairbank) package game import ( "github.com/stretchr/testify/assert" "testing" "time" ) var matchStartTime = time.Unix(10, 0) func TestFuelBeforeMatch(t *testing.T) { boiler := Boiler{} boiler.UpdateState(1, 2, matchStartTime, timeAfterStart(-1)) checkBoilerCounts(t, 1, 2, 0, 0, &boiler) } func TestAutoFuel(t *testing.T) { boiler := Boiler{} boiler.UpdateState(3, 4, matchStartTime, timeAfterStart(1)) checkBoilerCounts(t, 3, 4, 0, 0, &boiler) boiler.UpdateState(5, 6, matchStartTime, timeAfterStart(10)) checkBoilerCounts(t, 5, 6, 0, 0, &boiler) boiler.UpdateState(7, 8, matchStartTime, timeAfterStart(19.9)) checkBoilerCounts(t, 7, 8, 0, 0, &boiler) boiler.UpdateState(9, 10, matchStartTime, timeAfterStart(20.1)) checkBoilerCounts(t, 7, 8, 9, 10, &boiler) } func TestTeleopFuel(t *testing.T) { boiler := Boiler{} boiler.UpdateState(1, 2, matchStartTime, timeAfterStart(1)) boiler.UpdateState(3, 4, matchStartTime, timeAfterStart(21)) checkBoilerCounts(t, 1, 2, 3, 4, &boiler) boiler.UpdateState(5, 6, matchStartTime, timeAfterStart(120)) checkBoilerCounts(t, 1, 2, 5, 6, &boiler) boiler.UpdateState(7, 8, matchStartTime, timeAfterEnd(-1)) checkBoilerCounts(t, 1, 2, 7, 8, &boiler) boiler.UpdateState(9, 10, matchStartTime, timeAfterEnd(4.9)) checkBoilerCounts(t, 1, 2, 9, 10, &boiler) boiler.UpdateState(11, 12, matchStartTime, timeAfterEnd(5.1)) checkBoilerCounts(t, 1, 2, 9, 10, &boiler) } func checkBoilerCounts(t *testing.T, autoLow, autoHigh, low, high int, boiler *Boiler) { assert.Equal(t, autoLow, boiler.AutoFuelLow) assert.Equal(t, autoHigh, boiler.AutoFuelHigh) assert.Equal(t, low, boiler.FuelLow) assert.Equal(t, high, boiler.FuelHigh) } func timeAfterStart(sec float32) time.Time { return matchStartTime.Add(time.Duration(1000*sec) * time.Millisecond) } func timeAfterEnd(sec float32) time.Time { matchDuration := time.Duration(MatchTiming.AutoDurationSec+MatchTiming.PauseDurationSec+ MatchTiming.TeleopDurationSec) * time.Second return matchStartTime.Add(matchDuration).Add(time.Duration(1000*sec) * time.Millisecond) }