// Copyright 2014 Team 254. All Rights Reserved. // Author: pat@patfairbank.com (Patrick Fairbank) // // Web handlers for scoring interface. package main import ( "fmt" "github.com/Team254/cheesy-arena/field" "github.com/Team254/cheesy-arena/game" "github.com/Team254/cheesy-arena/model" "github.com/gorilla/mux" "io" "log" "net/http" "text/template" ) // Renders the scoring interface which enables input of scores in real-time. func (web *Web) scoringDisplayHandler(w http.ResponseWriter, r *http.Request) { if !web.userIsAdmin(w, r) { return } vars := mux.Vars(r) alliance := vars["alliance"] if alliance != "red" && alliance != "blue" { handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance)) return } template, err := template.ParseFiles("templates/scoring_display.html", "templates/base.html") if err != nil { handleWebErr(w, err) return } data := struct { *model.EventSettings Alliance string }{web.arena.EventSettings, alliance} err = template.ExecuteTemplate(w, "base", data) if err != nil { handleWebErr(w, err) return } } // The websocket endpoint for the scoring interface client to send control commands and receive status updates. func (web *Web) scoringDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) { if !web.userIsAdmin(w, r) { return } vars := mux.Vars(r) alliance := vars["alliance"] if alliance != "red" && alliance != "blue" { handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance)) return } var score **field.RealtimeScore var scoreSummaryFunc func() *game.ScoreSummary if alliance == "red" { score = &web.arena.RedRealtimeScore scoreSummaryFunc = web.arena.RedScoreSummary } else { score = &web.arena.BlueRealtimeScore scoreSummaryFunc = web.arena.BlueScoreSummary } autoCommitted := false websocket, err := NewWebsocket(w, r) if err != nil { handleWebErr(w, err) return } defer websocket.Close() matchLoadTeamsListener := web.arena.MatchLoadTeamsNotifier.Listen() defer close(matchLoadTeamsListener) matchTimeListener := web.arena.MatchTimeNotifier.Listen() defer close(matchTimeListener) reloadDisplaysListener := web.arena.ReloadDisplaysNotifier.Listen() defer close(reloadDisplaysListener) // Send the various notifications immediately upon connection. data := struct { Score *field.RealtimeScore ScoreSummary *game.ScoreSummary AutoCommitted bool }{*score, scoreSummaryFunc(), autoCommitted} err = websocket.Write("score", data) if err != nil { log.Printf("Websocket error: %s", err) return } err = websocket.Write("matchTime", MatchTimeMessage{web.arena.MatchState, int(web.arena.LastMatchTimeSec)}) if err != nil { log.Printf("Websocket error: %s", err) return } // Spin off a goroutine to listen for notifications and pass them on through the websocket. go func() { for { var messageType string var message interface{} select { case _, ok := <-matchLoadTeamsListener: if !ok { return } messageType = "reload" message = nil case matchTimeSec, ok := <-matchTimeListener: if !ok { return } messageType = "matchTime" message = MatchTimeMessage{web.arena.MatchState, matchTimeSec.(int)} case _, ok := <-reloadDisplaysListener: if !ok { return } messageType = "reload" message = nil } err = websocket.Write(messageType, message) if err != nil { // The client has probably closed the connection; nothing to do here. return } } }() // Loop, waiting for commands and responding to them, until the client closes the connection. for { messageType, data, err := websocket.Read() if err != nil { if err == io.EOF { // Client has closed the connection; nothing to do here. return } log.Printf("Websocket error: %s", err) return } switch messageType { case "mobility": if !autoCommitted { if (*score).CurrentScore.AutoMobility < 3 { (*score).CurrentScore.AutoMobility++ } } case "undoMobility": if !autoCommitted { if (*score).CurrentScore.AutoMobility > 0 { (*score).CurrentScore.AutoMobility-- } } case "commit": if web.arena.MatchState != field.PreMatch || web.arena.CurrentMatch.Type == "test" { autoCommitted = true } case "uncommitAuto": autoCommitted = false case "commitMatch": if web.arena.MatchState != field.PostMatch { // Don't allow committing the score until the match is over. websocket.WriteError("Cannot commit score: Match is not over.") continue } autoCommitted = true (*score).TeleopCommitted = true web.arena.ScoringStatusNotifier.Notify(nil) default: websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType)) continue } web.arena.RealtimeScoreNotifier.Notify(nil) // Send out the score again after handling the command, as it most likely changed as a result. data = struct { Score *field.RealtimeScore ScoreSummary *game.ScoreSummary AutoCommitted bool }{*score, scoreSummaryFunc(), autoCommitted} err = websocket.Write("score", data) if err != nil { log.Printf("Websocket error: %s", err) return } } }