// Copyright 2014 Team 254. All Rights Reserved. // Author: pat@patfairbank.com (Patrick Fairbank) // // Web handlers for announcer display. package web import ( "fmt" "github.com/Team254/cheesy-arena/game" "github.com/Team254/cheesy-arena/model" "io" "log" "net/http" ) // Renders the announcer display which shows team info and scores for the current match. func (web *Web) announcerDisplayHandler(w http.ResponseWriter, r *http.Request) { if !web.userIsReader(w, r) { return } template, err := web.parseFiles("templates/announcer_display.html", "templates/base.html") if err != nil { handleWebErr(w, err) return } data := struct { *model.EventSettings }{web.arena.EventSettings} err = template.ExecuteTemplate(w, "base", data) if err != nil { handleWebErr(w, err) return } } // The websocket endpoint for the announcer display client to send control commands and receive status updates. func (web *Web) announcerDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) { if !web.userIsReader(w, r) { return } websocket, err := NewWebsocket(w, r) if err != nil { handleWebErr(w, err) return } defer websocket.Close() matchLoadTeamsListener := web.arena.MatchLoadTeamsNotifier.Listen() defer close(matchLoadTeamsListener) matchTimeListener := web.arena.MatchTimeNotifier.Listen() defer close(matchTimeListener) realtimeScoreListener := web.arena.RealtimeScoreNotifier.Listen() defer close(realtimeScoreListener) scorePostedListener := web.arena.ScorePostedNotifier.Listen() defer close(scorePostedListener) audienceDisplayListener := web.arena.AudienceDisplayNotifier.Listen() defer close(audienceDisplayListener) reloadDisplaysListener := web.arena.ReloadDisplaysNotifier.Listen() defer close(reloadDisplaysListener) // Send the various notifications immediately upon connection. var data interface{} data = struct { MatchType string MatchDisplayName string Red1 *model.Team Red2 *model.Team Red3 *model.Team Blue1 *model.Team Blue2 *model.Team Blue3 *model.Team }{web.arena.CurrentMatch.CapitalizedType(), web.arena.CurrentMatch.DisplayName, web.arena.AllianceStations["R1"].Team, web.arena.AllianceStations["R2"].Team, web.arena.AllianceStations["R3"].Team, web.arena.AllianceStations["B1"].Team, web.arena.AllianceStations["B2"].Team, web.arena.AllianceStations["B3"].Team} err = websocket.Write("setMatch", data) if err != nil { log.Printf("Websocket error: %s", err) return } err = websocket.Write("matchTiming", game.MatchTiming) if err != nil { log.Printf("Websocket error: %s", err) return } err = websocket.Write("matchTime", MatchTimeMessage{web.arena.MatchState, int(web.arena.LastMatchTimeSec)}) if err != nil { log.Printf("Websocket error: %s", err) return } data = struct { RedScore int BlueScore int }{web.arena.RedScoreSummary().Score, web.arena.BlueScoreSummary().Score} err = websocket.Write("realtimeScore", data) if err != nil { log.Printf("Websocket error: %s", err) return } // Spin off a goroutine to listen for notifications and pass them on through the websocket. go func() { for { var messageType string var message interface{} select { case _, ok := <-matchLoadTeamsListener: if !ok { return } messageType = "setMatch" message = struct { MatchType string MatchDisplayName string Red1 *model.Team Red2 *model.Team Red3 *model.Team Blue1 *model.Team Blue2 *model.Team Blue3 *model.Team }{web.arena.CurrentMatch.CapitalizedType(), web.arena.CurrentMatch.DisplayName, web.arena.AllianceStations["R1"].Team, web.arena.AllianceStations["R2"].Team, web.arena.AllianceStations["R3"].Team, web.arena.AllianceStations["B1"].Team, web.arena.AllianceStations["B2"].Team, web.arena.AllianceStations["B3"].Team} case matchTimeSec, ok := <-matchTimeListener: if !ok { return } messageType = "matchTime" message = MatchTimeMessage{web.arena.MatchState, matchTimeSec.(int)} case _, ok := <-realtimeScoreListener: if !ok { return } messageType = "realtimeScore" message = struct { RedScore int BlueScore int }{web.arena.RedScoreSummary().Score, web.arena.BlueScoreSummary().Score} case _, ok := <-scorePostedListener: if !ok { return } messageType = "setFinalScore" message = struct { MatchType string MatchDisplayName string RedScoreSummary *game.ScoreSummary BlueScoreSummary *game.ScoreSummary RedFouls []game.Foul BlueFouls []game.Foul RedCards map[string]string BlueCards map[string]string }{web.arena.SavedMatch.CapitalizedType(), web.arena.SavedMatch.DisplayName, web.arena.SavedMatchResult.RedScoreSummary(), web.arena.SavedMatchResult.BlueScoreSummary(), web.arena.SavedMatchResult.RedScore.Fouls, web.arena.SavedMatchResult.BlueScore.Fouls, web.arena.SavedMatchResult.RedCards, web.arena.SavedMatchResult.BlueCards} case _, ok := <-audienceDisplayListener: if !ok { return } messageType = "setAudienceDisplay" message = web.arena.AudienceDisplayScreen case _, ok := <-reloadDisplaysListener: if !ok { return } messageType = "reload" message = nil } err = websocket.Write(messageType, message) if err != nil { // The client has probably closed the connection; nothing to do here. return } } }() // Loop, waiting for commands and responding to them, until the client closes the connection. for { messageType, data, err := websocket.Read() if err != nil { if err == io.EOF { // Client has closed the connection; nothing to do here. return } log.Printf("Websocket error: %s", err) return } switch messageType { case "setAudienceDisplay": // The announcer can make the final score screen show when they are ready to announce the score. screen, ok := data.(string) if !ok { websocket.WriteError(fmt.Sprintf("Failed to parse '%s' message.", messageType)) continue } web.arena.AudienceDisplayScreen = screen web.arena.AudienceDisplayNotifier.Notify(nil) default: websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType)) } } }