// Copyright 2014 Team 254. All Rights Reserved. // Author: pat@patfairbank.com (Patrick Fairbank) // // Web handlers for scoring interface. package main import ( "fmt" "github.com/gorilla/mux" "github.com/mitchellh/mapstructure" "io" "log" "net/http" "text/template" ) // Renders the scoring interface which enables input of scores in real-time. func ScoringDisplayHandler(w http.ResponseWriter, r *http.Request) { vars := mux.Vars(r) alliance := vars["alliance"] if alliance != "red" && alliance != "blue" { handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance)) return } template, err := template.ParseFiles("templates/scoring_display.html", "templates/base.html") if err != nil { handleWebErr(w, err) return } data := struct { *EventSettings Alliance string }{eventSettings, alliance} err = template.ExecuteTemplate(w, "base", data) if err != nil { handleWebErr(w, err) return } } // The websocket endpoint for the scoring interface client to send control commands and receive status updates. func ScoringDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) { vars := mux.Vars(r) alliance := vars["alliance"] if alliance != "red" && alliance != "blue" { handleWebErr(w, fmt.Errorf("Invalid alliance '%s'.", alliance)) return } var score **RealtimeScore if alliance == "red" { score = &mainArena.redRealtimeScore } else { score = &mainArena.blueRealtimeScore } websocket, err := NewWebsocket(w, r) if err != nil { handleWebErr(w, err) return } defer websocket.Close() matchLoadTeamsListener := mainArena.matchLoadTeamsNotifier.Listen() defer close(matchLoadTeamsListener) matchTimeListener := mainArena.matchTimeNotifier.Listen() defer close(matchTimeListener) reloadDisplaysListener := mainArena.reloadDisplaysNotifier.Listen() defer close(reloadDisplaysListener) // Send the various notifications immediately upon connection. err = websocket.Write("score", *score) if err != nil { log.Printf("Websocket error: %s", err) return } err = websocket.Write("matchTime", MatchTimeMessage{mainArena.MatchState, int(mainArena.lastMatchTimeSec)}) if err != nil { log.Printf("Websocket error: %s", err) return } // Spin off a goroutine to listen for notifications and pass them on through the websocket. go func() { for { var messageType string var message interface{} select { case _, ok := <-matchLoadTeamsListener: if !ok { return } messageType = "score" message = *score case matchTimeSec, ok := <-matchTimeListener: if !ok { return } messageType = "matchTime" message = MatchTimeMessage{mainArena.MatchState, matchTimeSec.(int)} case _, ok := <-reloadDisplaysListener: if !ok { return } messageType = "reload" message = nil } err = websocket.Write(messageType, message) if err != nil { // The client has probably closed the connection; nothing to do here. return } } }() // Loop, waiting for commands and responding to them, until the client closes the connection. for { messageType, data, err := websocket.Read() if err != nil { if err == io.EOF { // Client has closed the connection; nothing to do here. return } log.Printf("Websocket error: %s", err) return } switch messageType { case "robotSet": if !(*score).AutoCommitted { (*score).CurrentScore.AutoRobotSet = !(*score).CurrentScore.AutoRobotSet } case "containerSet": if !(*score).AutoCommitted { (*score).CurrentScore.AutoContainerSet = !(*score).CurrentScore.AutoContainerSet } case "toteSet": if !(*score).AutoCommitted { (*score).CurrentScore.AutoToteSet = !(*score).CurrentScore.AutoToteSet if (*score).CurrentScore.AutoToteSet { (*score).CurrentScore.AutoStackedToteSet = false } } else { (*score).CurrentScore.CoopertitionSet = !(*score).CurrentScore.CoopertitionSet if (*score).CurrentScore.CoopertitionSet { (*score).CurrentScore.CoopertitionStack = false } } case "stackedToteSet": if !(*score).AutoCommitted { (*score).CurrentScore.AutoStackedToteSet = !(*score).CurrentScore.AutoStackedToteSet if (*score).CurrentScore.AutoStackedToteSet { (*score).CurrentScore.AutoToteSet = false } } else { (*score).CurrentScore.CoopertitionStack = !(*score).CurrentScore.CoopertitionStack if (*score).CurrentScore.CoopertitionStack { (*score).CurrentScore.CoopertitionSet = false } } case "commit": if !(*score).AutoCommitted { (*score).AutoCommitted = true } else { var stacks []Stack err = mapstructure.Decode(data, &stacks) if err != nil { websocket.WriteError(err.Error()) } (*score).CurrentScore.Stacks = stacks } case "uncommitAuto": if (*score).AutoCommitted { (*score).AutoCommitted = false } case "commitMatch": if mainArena.MatchState != POST_MATCH { // Don't allow committing the score until the match is over. continue } redScore := mainArena.redRealtimeScore.CurrentScore blueScore := mainArena.blueRealtimeScore.CurrentScore if redScore.CoopertitionSet != blueScore.CoopertitionSet || redScore.CoopertitionStack != blueScore.CoopertitionStack { // Don't accept the score if the red and blue co-opertition points don't match up. websocket.ShowDialog("Cannot commit score: Red and blue co-opertition points do not match.") continue } (*score).AutoCommitted = true (*score).TeleopCommitted = true mainArena.scoringStatusNotifier.Notify(nil) case "undo": if len((*score).undoScores) > 0 { (*score).CurrentScore = (*score).undoScores[len((*score).undoScores)-1] (*score).undoScores = (*score).undoScores[0 : len((*score).undoScores)-1] } default: websocket.WriteError(fmt.Sprintf("Invalid message type '%s'.", messageType)) continue } mainArena.realtimeScoreNotifier.Notify(nil) // Send out the score again after handling the command, as it most likely changed as a result. err = websocket.Write("score", *score) if err != nil { log.Printf("Websocket error: %s", err) return } } }