mirror of
https://github.com/Team254/cheesy-arena-lite.git
synced 2026-03-09 13:46:44 -04:00
Persist team substitutions in practice and playoff matches.
This commit is contained in:
@@ -15,21 +15,21 @@ import (
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const ElimMatchSpacingSec = 600
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// Incrementally creates any elimination matches that can be created, based on the results of alliance
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// selection or prior elimination rounds. Returns the winning alliance once it has been determined.
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func UpdateEliminationSchedule(database *model.Database, startTime time.Time) ([]model.AllianceTeam, error) {
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// selection or prior elimination rounds. Returns true if the tournament is won.
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func UpdateEliminationSchedule(database *model.Database, startTime time.Time) (bool, error) {
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alliances, err := database.GetAllAlliances()
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if err != nil {
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return []model.AllianceTeam{}, err
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return false, err
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}
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winner, err := buildEliminationMatchSet(database, 1, 1, len(alliances))
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if err != nil {
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return []model.AllianceTeam{}, err
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return false, err
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}
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// Update the scheduled time for all matches that have yet to be run.
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matches, err := database.GetMatchesByType("elimination")
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if err != nil {
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return []model.AllianceTeam{}, err
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return false, err
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}
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matchIndex := 0
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for _, match := range matches {
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@@ -41,25 +41,25 @@ func UpdateEliminationSchedule(database *model.Database, startTime time.Time) ([
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matchIndex++
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}
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return winner, err
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return len(winner) > 0, err
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}
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// Recursively traverses the elimination bracket downwards, creating matches as necessary. Returns the winner
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// of the given round if known.
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func buildEliminationMatchSet(database *model.Database, round int, group int, numAlliances int) ([]model.AllianceTeam, error) {
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func buildEliminationMatchSet(database *model.Database, round int, group int, numAlliances int) ([]int, error) {
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if numAlliances < 2 {
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return []model.AllianceTeam{}, fmt.Errorf("Must have at least 2 alliances")
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return []int{}, fmt.Errorf("Must have at least 2 alliances")
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}
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roundName, ok := model.ElimRoundNames[round]
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if !ok {
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return []model.AllianceTeam{}, fmt.Errorf("Round of depth %d is not supported", round*2)
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return []int{}, fmt.Errorf("Round of depth %d is not supported", round*2)
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}
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if round != 1 {
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roundName += strconv.Itoa(group)
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}
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// Recurse to figure out who the involved alliances are.
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var redAlliance, blueAlliance []model.AllianceTeam
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var redAlliance, blueAlliance []int
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var err error
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if numAlliances < 4*round {
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// This is the first round for some or all alliances and will be at least partially populated from the
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@@ -71,16 +71,32 @@ func buildEliminationMatchSet(database *model.Database, round int, group int, nu
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numDirectAlliances := 4*round - numAlliances
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if redAllianceNumber <= numDirectAlliances {
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// The red alliance has a bye or the number of alliances is a power of 2; get from alliance selection.
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redAlliance, err = database.GetTeamsByAlliance(redAllianceNumber)
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redAllianceTeams, err := database.GetTeamsByAlliance(redAllianceNumber)
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if err != nil {
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return []model.AllianceTeam{}, err
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return []int{}, err
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}
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for _, allianceTeam := range redAllianceTeams {
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redAlliance = append(redAlliance, allianceTeam.TeamId)
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}
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if len(redAlliance) >= 3 {
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// Swap the teams around to match the positions dictated by the 2017 rules.
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redAlliance[0], redAlliance[1], redAlliance[2] = redAlliance[2], redAlliance[0], redAlliance[1]
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}
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}
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if blueAllianceNumber <= numDirectAlliances {
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// The blue alliance has a bye or the number of alliances is a power of 2; get from alliance selection.
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blueAlliance, err = database.GetTeamsByAlliance(blueAllianceNumber)
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blueAllianceTeams, err := database.GetTeamsByAlliance(blueAllianceNumber)
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if err != nil {
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return []model.AllianceTeam{}, err
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return []int{}, err
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}
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for _, allianceTeam := range blueAllianceTeams {
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blueAlliance = append(blueAlliance, allianceTeam.TeamId)
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}
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if len(blueAlliance) >= 3 {
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// Swap the teams around to match the positions dictated by the 2017 rules.
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blueAlliance[0], blueAlliance[1], blueAlliance[2] = blueAlliance[1], blueAlliance[0], blueAlliance[2]
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}
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}
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}
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@@ -89,19 +105,19 @@ func buildEliminationMatchSet(database *model.Database, round int, group int, nu
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if len(redAlliance) == 0 {
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redAlliance, err = buildEliminationMatchSet(database, round*2, group*2-1, numAlliances)
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if err != nil {
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return []model.AllianceTeam{}, err
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return []int{}, err
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}
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}
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if len(blueAlliance) == 0 {
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blueAlliance, err = buildEliminationMatchSet(database, round*2, group*2, numAlliances)
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if err != nil {
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return []model.AllianceTeam{}, err
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return []int{}, err
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}
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}
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// Bail if the rounds below are not yet complete and we don't know either alliance competing this round.
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if len(redAlliance) == 0 && len(blueAlliance) == 0 {
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return []model.AllianceTeam{}, nil
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return []int{}, nil
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}
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// Check if the match set exists already and if it has been won.
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@@ -109,27 +125,38 @@ func buildEliminationMatchSet(database *model.Database, round int, group int, nu
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var ties []*model.Match
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matches, err := database.GetMatchesByElimRoundGroup(round, group)
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if err != nil {
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return []model.AllianceTeam{}, err
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return []int{}, err
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}
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var unplayedMatches []*model.Match
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for _, match := range matches {
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// Update the teams in the match if they are not yet set or are incorrect.
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if len(redAlliance) != 0 && !(teamInAlliance(match.Red1, redAlliance) &&
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teamInAlliance(match.Red2, redAlliance) && teamInAlliance(match.Red3, redAlliance)) {
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positionRedTeams(&match, redAlliance)
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database.SaveMatch(&match)
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} else if len(blueAlliance) != 0 && !(teamInAlliance(match.Blue1, blueAlliance) &&
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teamInAlliance(match.Blue2, blueAlliance) && teamInAlliance(match.Blue3, blueAlliance)) {
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positionBlueTeams(&match, blueAlliance)
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database.SaveMatch(&match)
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}
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if match.Status != "complete" {
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// Update the teams in the match if they are not yet set or are incorrect.
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if len(redAlliance) != 0 && !(match.Red1 == redAlliance[0] && match.Red2 == redAlliance[1] &&
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match.Red3 == redAlliance[2]) {
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positionRedTeams(&match, redAlliance)
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database.SaveMatch(&match)
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}
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if len(blueAlliance) != 0 && !(match.Blue1 == blueAlliance[0] && match.Blue2 == blueAlliance[1] &&
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match.Blue3 == blueAlliance[2]) {
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positionBlueTeams(&match, blueAlliance)
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database.SaveMatch(&match)
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}
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unplayedMatches = append(unplayedMatches, &match)
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numIncomplete += 1
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continue
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}
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// Reorder the teams based on the last complete match, so that new and unplayed matches use the same positions.
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err = reorderTeams(match.Red1, match.Red2, match.Red3, redAlliance)
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if err != nil {
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return []int{}, err
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}
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err = reorderTeams(match.Blue1, match.Blue2, match.Blue3, blueAlliance)
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if err != nil {
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return []int{}, err
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}
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// Check who won.
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switch match.Winner {
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case "R":
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@@ -139,8 +166,7 @@ func buildEliminationMatchSet(database *model.Database, round int, group int, nu
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case "T":
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ties = append(ties, &match)
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default:
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return []model.AllianceTeam{}, fmt.Errorf("Completed match %d has invalid winner '%s'", match.Id,
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match.Winner)
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return []int{}, fmt.Errorf("Completed match %d has invalid winner '%s'", match.Id, match.Winner)
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}
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}
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@@ -149,7 +175,7 @@ func buildEliminationMatchSet(database *model.Database, round int, group int, nu
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for _, match := range unplayedMatches {
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err = database.DeleteMatch(match)
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if err != nil {
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return []model.AllianceTeam{}, err
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return []int{}, err
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}
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}
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@@ -166,54 +192,50 @@ func buildEliminationMatchSet(database *model.Database, round int, group int, nu
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if len(matches) == 0 || len(ties) == 0 && numIncomplete == 0 {
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// Fill in zeroes if only one alliance is known.
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if len(redAlliance) == 0 {
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redAlliance = []model.AllianceTeam{{}, {}, {}}
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redAlliance = []int{0, 0, 0}
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} else if len(blueAlliance) == 0 {
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blueAlliance = []model.AllianceTeam{{}, {}, {}}
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blueAlliance = []int{0, 0, 0}
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}
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if len(redAlliance) < 3 || len(blueAlliance) < 3 {
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// Raise an error if the alliance selection process gave us less than 3 teams per alliance.
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return []model.AllianceTeam{}, fmt.Errorf("Alliances must consist of at least 3 teams")
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return []int{}, fmt.Errorf("Alliances must consist of at least 3 teams")
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}
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if len(matches) < 1 {
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err = database.CreateMatch(createMatch(roundName, round, group, 1, redAlliance, blueAlliance))
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if err != nil {
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return []model.AllianceTeam{}, err
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return []int{}, err
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}
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}
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if len(matches) < 2 {
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err = database.CreateMatch(createMatch(roundName, round, group, 2, redAlliance, blueAlliance))
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if err != nil {
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return []model.AllianceTeam{}, err
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return []int{}, err
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}
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}
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if len(matches) < 3 {
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err = database.CreateMatch(createMatch(roundName, round, group, 3, redAlliance, blueAlliance))
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if err != nil {
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return []model.AllianceTeam{}, err
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return []int{}, err
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}
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}
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}
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// Duplicate any ties if we have run out of matches. Don't change the team positions, so queueing
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// personnel can reuse any tied matches without having to print new schedules.
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// Duplicate any ties if we have run out of matches.
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if numIncomplete == 0 {
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for index, tie := range ties {
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match := createMatch(roundName, round, group, len(matches)+index+1, redAlliance, blueAlliance)
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match.Red1, match.Red2, match.Red3 = tie.Red1, tie.Red2, tie.Red3
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match.Blue1, match.Blue2, match.Blue3 = tie.Blue1, tie.Blue2, tie.Blue3
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err = database.CreateMatch(match)
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for index := range ties {
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err = database.CreateMatch(createMatch(roundName, round, group, len(matches)+index+1, redAlliance,
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blueAlliance))
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if err != nil {
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return []model.AllianceTeam{}, err
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return []int{}, err
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}
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}
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}
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return []model.AllianceTeam{}, nil
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return []int{}, nil
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}
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// Creates a match at the given point in the elimination bracket and populates the teams.
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func createMatch(roundName string, round int, group int, instance int, redAlliance []model.AllianceTeam,
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blueAlliance []model.AllianceTeam) *model.Match {
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func createMatch(roundName string, round int, group int, instance int, redAlliance, blueAlliance []int) *model.Match {
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match := model.Match{Type: "elimination", DisplayName: fmt.Sprintf("%s-%d", roundName, instance),
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ElimRound: round, ElimGroup: group, ElimInstance: instance}
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positionRedTeams(&match, redAlliance)
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@@ -222,27 +244,34 @@ func createMatch(roundName string, round int, group int, instance int, redAllian
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}
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// Assigns the first three teams from the alliance into the red team slots for the match.
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func positionRedTeams(match *model.Match, alliance []model.AllianceTeam) {
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// For the 2015 game, the alliance captain is in the middle, first pick on the left, second on the right.
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match.Red1 = alliance[1].TeamId
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match.Red2 = alliance[0].TeamId
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match.Red3 = alliance[2].TeamId
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func positionRedTeams(match *model.Match, alliance []int) {
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match.Red1 = alliance[0]
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match.Red2 = alliance[1]
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match.Red3 = alliance[2]
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}
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// Assigns the first three teams from the alliance into the blue team slots for the match.
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func positionBlueTeams(match *model.Match, alliance []model.AllianceTeam) {
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// For the 2015 game, the alliance captain is in the middle, first pick on the left, second on the right.
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match.Blue1 = alliance[1].TeamId
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match.Blue2 = alliance[0].TeamId
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match.Blue3 = alliance[2].TeamId
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func positionBlueTeams(match *model.Match, alliance []int) {
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match.Blue1 = alliance[0]
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match.Blue2 = alliance[1]
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match.Blue3 = alliance[2]
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}
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// Returns true if the given team is part of the given alliance.
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func teamInAlliance(teamId int, alliance []model.AllianceTeam) bool {
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for _, allianceTeam := range alliance {
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if teamId == allianceTeam.TeamId {
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return true
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// Swaps the order of teams in the alliance to match the match positioning.
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func reorderTeams(team1, team2, team3 int, alliance []int) error {
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for i, team := range []int{team1, team2, team3} {
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found := false
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for j, oldTeam := range alliance {
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if team == oldTeam {
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alliance[i], alliance[j] = alliance[j], alliance[i]
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found = true
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break
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}
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}
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if !found {
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return fmt.Errorf("Team %d not found in alliance %v", team, alliance)
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}
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}
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return false
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return nil
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}
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@@ -515,23 +515,21 @@ func TestEliminationScheduleDetermineWinner(t *testing.T) {
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CreateTestAlliances(database, 2)
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UpdateEliminationSchedule(database, time.Unix(0, 0))
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scoreMatch(database, "F-1", "T")
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winner, err := UpdateEliminationSchedule(database, time.Unix(0, 0))
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won, err := UpdateEliminationSchedule(database, time.Unix(0, 0))
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assert.Nil(t, err)
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assert.Empty(t, winner)
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assert.False(t, won)
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matches, _ := database.GetMatchesByType("elimination")
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assert.Equal(t, 3, len(matches))
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scoreMatch(database, "F-2", "B")
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winner, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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won, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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assert.Nil(t, err)
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assert.Empty(t, winner)
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assert.False(t, won)
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matches, _ = database.GetMatchesByType("elimination")
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assert.Equal(t, 3, len(matches))
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scoreMatch(database, "F-3", "B")
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winner, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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won, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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if assert.Nil(t, err) {
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if assert.Equal(t, 3, len(winner)) {
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assert.Equal(t, 2, winner[0].TeamId)
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}
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assert.True(t, won)
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}
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matches, _ = database.GetMatchesByType("elimination")
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assert.Equal(t, 3, len(matches))
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@@ -543,34 +541,32 @@ func TestEliminationScheduleDetermineWinner(t *testing.T) {
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CreateTestAlliances(database, 2)
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UpdateEliminationSchedule(database, time.Unix(0, 0))
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scoreMatch(database, "F-1", "R")
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winner, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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won, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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assert.Nil(t, err)
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assert.Empty(t, winner)
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assert.False(t, won)
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matches, _ = database.GetMatchesByType("elimination")
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assert.Equal(t, 3, len(matches))
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scoreMatch(database, "F-2", "T")
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winner, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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won, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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assert.Nil(t, err)
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assert.Empty(t, winner)
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assert.False(t, won)
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matches, _ = database.GetMatchesByType("elimination")
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assert.Equal(t, 3, len(matches))
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scoreMatch(database, "F-3", "B")
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winner, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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won, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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assert.Nil(t, err)
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assert.Empty(t, winner)
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assert.False(t, won)
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matches, _ = database.GetMatchesByType("elimination")
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assert.Equal(t, 4, len(matches))
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assert.Equal(t, "F-4", matches[3].DisplayName)
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scoreMatch(database, "F-4", "T")
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winner, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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won, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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assert.Nil(t, err)
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assert.Empty(t, winner)
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assert.False(t, won)
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scoreMatch(database, "F-5", "R")
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winner, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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won, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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if assert.Nil(t, err) {
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if assert.Equal(t, 3, len(winner)) {
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assert.Equal(t, 1, winner[0].TeamId)
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}
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assert.True(t, won)
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}
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database.TruncateAllianceTeams()
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database.TruncateMatches()
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@@ -580,31 +576,29 @@ func TestEliminationScheduleDetermineWinner(t *testing.T) {
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CreateTestAlliances(database, 2)
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UpdateEliminationSchedule(database, time.Unix(0, 0))
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scoreMatch(database, "F-1", "T")
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winner, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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won, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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assert.Nil(t, err)
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assert.Empty(t, winner)
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assert.False(t, won)
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matches, _ = database.GetMatchesByType("elimination")
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assert.Equal(t, 3, len(matches))
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scoreMatch(database, "F-2", "B")
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winner, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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won, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
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assert.Nil(t, err)
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assert.Empty(t, winner)
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assert.False(t, won)
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matches, _ = database.GetMatchesByType("elimination")
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assert.Equal(t, 3, len(matches))
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||||
scoreMatch(database, "F-3", "T")
|
||||
winner, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
|
||||
won, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
|
||||
assert.Nil(t, err)
|
||||
assert.Empty(t, winner)
|
||||
assert.False(t, won)
|
||||
matches, _ = database.GetMatchesByType("elimination")
|
||||
assert.Equal(t, 5, len(matches))
|
||||
assert.Equal(t, "F-4", matches[3].DisplayName)
|
||||
assert.Equal(t, "F-5", matches[4].DisplayName)
|
||||
scoreMatch(database, "F-4", "B")
|
||||
winner, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
|
||||
won, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
|
||||
if assert.Nil(t, err) {
|
||||
if assert.Equal(t, 3, len(winner)) {
|
||||
assert.Equal(t, 2, winner[0].TeamId)
|
||||
}
|
||||
assert.True(t, won)
|
||||
}
|
||||
database.TruncateAllianceTeams()
|
||||
database.TruncateMatches()
|
||||
@@ -616,19 +610,17 @@ func TestEliminationScheduleDetermineWinner(t *testing.T) {
|
||||
scoreMatch(database, "F-1", "T")
|
||||
scoreMatch(database, "F-2", "T")
|
||||
scoreMatch(database, "F-3", "T")
|
||||
winner, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
|
||||
won, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
|
||||
scoreMatch(database, "F-4", "T")
|
||||
scoreMatch(database, "F-5", "T")
|
||||
scoreMatch(database, "F-6", "T")
|
||||
winner, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
|
||||
won, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
|
||||
scoreMatch(database, "F-7", "R")
|
||||
scoreMatch(database, "F-8", "B")
|
||||
scoreMatch(database, "F-9", "R")
|
||||
winner, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
|
||||
won, err = UpdateEliminationSchedule(database, time.Unix(0, 0))
|
||||
if assert.Nil(t, err) {
|
||||
if assert.Equal(t, 3, len(winner)) {
|
||||
assert.Equal(t, 1, winner[0].TeamId)
|
||||
}
|
||||
assert.True(t, won)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -737,10 +729,62 @@ func TestEliminationScheduleTiming(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
func TestEliminationScheduleTeamPositions(t *testing.T) {
|
||||
database := setupTestDb(t)
|
||||
|
||||
CreateTestAlliances(database, 4)
|
||||
UpdateEliminationSchedule(database, time.Unix(1000, 0))
|
||||
matches, _ := database.GetMatchesByType("elimination")
|
||||
match1 := matches[0]
|
||||
match2 := matches[1]
|
||||
assert.Equal(t, 100, match1.Red1)
|
||||
assert.Equal(t, 1, match1.Red2)
|
||||
assert.Equal(t, 10, match1.Red3)
|
||||
assert.Equal(t, 30, match2.Blue1)
|
||||
assert.Equal(t, 3, match2.Blue2)
|
||||
assert.Equal(t, 300, match2.Blue3)
|
||||
|
||||
// Shuffle the team positions and check that the subsequent matches in the same round have the same ones.
|
||||
match1.Red1, match1.Red2 = match1.Red2, match1.Red1
|
||||
match2.Blue1, match2.Blue3 = match2.Blue3, match2.Blue1
|
||||
database.SaveMatch(&match1)
|
||||
database.SaveMatch(&match2)
|
||||
scoreMatch(database, "SF1-1", "R")
|
||||
scoreMatch(database, "SF2-1", "B")
|
||||
UpdateEliminationSchedule(database, time.Unix(1000, 0))
|
||||
matches, _ = database.GetMatchesByType("elimination")
|
||||
if assert.Equal(t, 6, len(matches)) {
|
||||
for i := 0; i < 3; i++ {
|
||||
assert.Equal(t, match1.Red1, matches[2*i].Red1)
|
||||
assert.Equal(t, match1.Red2, matches[2*i].Red2)
|
||||
assert.Equal(t, match1.Red3, matches[2*i].Red3)
|
||||
assert.Equal(t, match2.Blue1, matches[2*i+1].Blue1)
|
||||
assert.Equal(t, match2.Blue2, matches[2*i+1].Blue2)
|
||||
assert.Equal(t, match2.Blue3, matches[2*i+1].Blue3)
|
||||
}
|
||||
}
|
||||
|
||||
// Advance them to the finals and verify that the team position updates have been propagated.
|
||||
scoreMatch(database, "SF1-2", "R")
|
||||
scoreMatch(database, "SF2-2", "B")
|
||||
UpdateEliminationSchedule(database, time.Unix(5000, 0))
|
||||
matches, _ = database.GetMatchesByType("elimination")
|
||||
if assert.Equal(t, 7, len(matches)) {
|
||||
for i := 4; i < 7; i++ {
|
||||
assert.Equal(t, match1.Red1, matches[i].Red1)
|
||||
assert.Equal(t, match1.Red2, matches[i].Red2)
|
||||
assert.Equal(t, match1.Red3, matches[i].Red3)
|
||||
assert.Equal(t, match2.Blue1, matches[i].Blue1)
|
||||
assert.Equal(t, match2.Blue2, matches[i].Blue2)
|
||||
assert.Equal(t, match2.Blue3, matches[i].Blue3)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func assertMatch(t *testing.T, match model.Match, displayName string, redAlliance int, blueAlliance int) {
|
||||
assert.Equal(t, displayName, match.DisplayName)
|
||||
assert.Equal(t, redAlliance, match.Red1)
|
||||
assert.Equal(t, blueAlliance, match.Blue1)
|
||||
assert.Equal(t, redAlliance, match.Red2)
|
||||
assert.Equal(t, blueAlliance, match.Blue2)
|
||||
}
|
||||
|
||||
func scoreMatch(database *model.Database, displayName string, winner string) {
|
||||
|
||||
@@ -13,8 +13,8 @@ import (
|
||||
func CreateTestAlliances(database *model.Database, allianceCount int) {
|
||||
for i := 1; i <= allianceCount; i++ {
|
||||
database.CreateAllianceTeam(&model.AllianceTeam{0, i, 0, i})
|
||||
database.CreateAllianceTeam(&model.AllianceTeam{0, i, 1, i})
|
||||
database.CreateAllianceTeam(&model.AllianceTeam{0, i, 2, i})
|
||||
database.CreateAllianceTeam(&model.AllianceTeam{0, i, 1, 10 * i})
|
||||
database.CreateAllianceTeam(&model.AllianceTeam{0, i, 2, 100 * i})
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user